project point to plane 2D
♥0 |
Line 45 |
Modified 2013-11-08 20:21:42 |
MIT License
archived:2017-03-30 11:55:17
ActionScript3 source code
/**
* Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/pwFO
*/
package {
import flash.events.Event;
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
stage.addEventListener(Event.ENTER_FRAME, onEnter);
}//ctor
public function onEnter(e:Event):void
{
graphics.clear();
graphics.lineStyle(2,0);
var kx:Number;
var ky:Number;
kx = 120;
ky = 90;
graphics.drawCircle(kx,ky, 10);
var nx:Number;
var ny:Number;
var cx:Number;
var cy:Number;
var ang:Number;
ang = 0;
ang = 1.57*0.5;
cx = 200;
cy = 200;
ang = Math.atan2(stage.mouseY-cy,stage.mouseX-cx);
nx = Math.cos(ang);
ny = Math.sin(ang);
graphics.moveTo(cx,cy); graphics.lineTo(cx+nx*8,cy+ny*8);
graphics.moveTo(cx+ny*-400,cy+nx*400);
graphics.lineTo(cx+ny*400,cy+nx*-400);
var d:Number;
var dx:Number;
var dy:Number;
d = (kx-cx)*nx + (ky-cy)*ny;
var px:Number;
var py:Number;
px = kx - (d*nx);
py = ky - (d*ny);
graphics.drawCircle(px,py,8);
graphics.moveTo(kx,ky);
graphics.lineTo(px,py);
}//onenter
}//classendz
}