リール回転用
forked from 改 [オブジェクトの再作成]噴水 (diff: 59)
スロットゲームを作ろう。第二弾。 このコードだとマウスクリックで全リールとまってしまい、各リールごとに止められない。
ActionScript3 source code
/**
* Copyright Nowloading_ ( http://wonderfl.net/user/Nowloading_ )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/pc6v
*/
// forked from ton_'s 改 [オブジェクトの再作成]噴水
// forked from ton_'s [オブジェクトの再作成]噴水
// forked from ton_'s 領域外に出たスプライトの削除
package {
import flash.events.MouseEvent;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
public class Removal extends Sprite{
private var count:int=9;
private var balls:Array;
private var gravity:Number = 1.6;
private var wind:Number = -0.2;
//領域の設定
private var top:Number = -150;
private var bottom:Number = 465;
private var left:Number = 50;
private var right:Number =365;
//_mode
private var mode:int = 0;
//balls
private var ball:Ball;
public function Removal(){
init();
}
private function init():void{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
balls = new Array();
for(var i:int=0;i<count;i++){
var color:uint = Math.random()*0xff0000;
ball = new Ball(12,color);
if(i<3){
ball.x = (right-left)/3*(i+1);
}else if(i>=3 && i<6){
ball.x = (right-left)/3*(i-2);
}else{
ball.x = (right-left)/3*(i-5)
}
ball.y = top+m;
ball.vy = 1;
addChild(ball);
balls.push(ball);
if(i==2){
var m:int = 150;
}else if(i==5){
m = 300;
}
}
addEventListener(Event.ENTER_FRAME,onEnterFlame);
stage.addEventListener(MouseEvent.CLICK, onMouseClick);
}
private function onEnterFlame(e:Event):void{
for(var i:Number=0;i<balls.length;i++){
var ball:Ball = Ball(balls[i]);
var y:Number = -ball.y+bottom;
if(ball.vy<20){
ball.vy+=gravity;
}
ball.y+=ball.vy;
if(ball.y-ball.radius>bottom ||
ball.y+ball.radius<top){
if(i<3){
ball.x = (right-left)/3*(i+1);
}else if(i>=3 && i<6){
ball.x = (right-left)/3*(i-2);
}else{
ball.x = (right-left)/3*(i-5)
}
ball.y = top;
}
}
}
private function onMouseClick(e:MouseEvent):void{
if(mode==0){
removeEventListener(Event.ENTER_FRAME,onEnterFlame);
for (var i:int =0; i<count; i++){
balls[i].vy=0;
}
mode =1;
}else{
addEventListener(Event.ENTER_FRAME,onEnterFlame);
mode=0;
}
}
}
}
import flash.display.Sprite;
class Ball extends Sprite{
public var radius:Number;
public var color:uint;
public var vx:Number =0;
public var vy:Number =0;
public function Ball(radius:Number = 40,color:uint = 0xff0000){
this.radius = radius;
this.color = color;
init();
}
public function init():void{
graphics.beginFill(color);
graphics.drawCircle(0,0,radius);
graphics.endFill();
}
}
