ベジェ曲線をトゥイーンさせる
♥0 |
Line 54 |
Modified 2010-09-27 20:18:52 |
MIT License
archived:2017-03-20 15:19:40
ActionScript3 source code
/**
* Copyright yun ( http://wonderfl.net/user/yun )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/pN2v
*/
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import caurina.transitions.Tweener;
import caurina.transitions.properties.CurveModifiers;
import frocessing.color.ColorHSV;
[SWF(width=465, height=465, backgroundColor=0xFFFFFF, frameRate=30)]
public class Sample extends Sprite {
private var _isMouseDown:Boolean = false;
private var _hsv:ColorHSV;
public function Sample() {
// CurveModifiers を有効化
CurveModifiers.init();
// ColorHSV を色相 0 で作成
_hsv = new ColorHSV( 0, 1, 1, 1 );
stage.addEventListener( Event.ENTER_FRAME, enterFrameHandler );
stage.addEventListener( MouseEvent.MOUSE_DOWN, mouseDownHandler );
stage.addEventListener( MouseEvent.MOUSE_UP, mouseUpHandler );
}
private function enterFrameHandler( evt:Event ):void {
// 色を更新
_hsv.h = ++_hsv.h % 360;
// マウスダウンされていなければ処理しない
if( !_isMouseDown ) return;
// Sprite を作成
var sp:Sprite = new Sprite();
sp.x = mouseX;
sp.y = mouseY;
sp.alpha = .3;
sp.graphics.beginFill( _hsv.value );
sp.graphics.drawCircle( 0, 0, 20 );
sp.graphics.endFill();
addChild( sp );
var endX:Number = Math.random() * stage.stageWidth;
var ctlX:Number = mouseX + ( endX - mouseX ) / 2;
Tweener.addTween( sp, {
x: endX,
y: stage.stageHeight,
_bezier: [ { x: ctlX, y: 0 } ],
time: 1,
transition: "linear",
onComplete: onTweenComplete,
onCompleteParams: [ sp ]
} );
}
private function onTweenComplete( sp:Sprite ):void {
removeChild( sp );
}
private function mouseDownHandler( evt:MouseEvent ):void {
_isMouseDown = true;
}
private function mouseUpHandler( evt:MouseEvent ):void {
_isMouseDown = false;
}
}
}