ベジェ曲線をトゥイーンさせる

by yun
♥0 | Line 54 | Modified 2010-09-27 20:18:52 | MIT License
play

ActionScript3 source code

/**
 * Copyright yun ( http://wonderfl.net/user/yun )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/pN2v
 */

package {
    
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import caurina.transitions.Tweener;
    import caurina.transitions.properties.CurveModifiers;
    import frocessing.color.ColorHSV;
    
    [SWF(width=465, height=465, backgroundColor=0xFFFFFF, frameRate=30)]
    
    public class Sample extends Sprite {
        
        private var _isMouseDown:Boolean = false;
        private var _hsv:ColorHSV;
        
        public function Sample() {
            // CurveModifiers を有効化
            CurveModifiers.init();
            
            // ColorHSV を色相 0 で作成
            _hsv = new ColorHSV( 0, 1, 1, 1 );
            
            stage.addEventListener( Event.ENTER_FRAME, enterFrameHandler );
            stage.addEventListener( MouseEvent.MOUSE_DOWN, mouseDownHandler );
            stage.addEventListener( MouseEvent.MOUSE_UP, mouseUpHandler );
        }
        
        private function enterFrameHandler( evt:Event ):void {
            // 色を更新
            _hsv.h = ++_hsv.h % 360;
            
            // マウスダウンされていなければ処理しない
            if( !_isMouseDown ) return;
            
            // Sprite を作成
            var sp:Sprite = new Sprite();
            sp.x = mouseX;
            sp.y = mouseY;
            sp.alpha = .3;
            sp.graphics.beginFill( _hsv.value );
            sp.graphics.drawCircle( 0, 0, 20 );
            sp.graphics.endFill();
            
            addChild( sp );
            
            var endX:Number = Math.random() * stage.stageWidth;
            var ctlX:Number = mouseX + ( endX - mouseX ) / 2;
            
            Tweener.addTween( sp, {
               x: endX,
               y: stage.stageHeight,
               _bezier: [ { x: ctlX, y: 0 } ],
               time: 1, 
               transition: "linear",
               onComplete: onTweenComplete,
               onCompleteParams: [ sp ]
            } );
        }
        
        private function onTweenComplete( sp:Sprite ):void {
            removeChild( sp );
        }
        
        private function mouseDownHandler( evt:MouseEvent ):void {
            _isMouseDown = true;
        }
        
        private function mouseUpHandler( evt:MouseEvent ):void {
            _isMouseDown = false;
        }
    }
}

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