forked from: forked from: forked from: flash on 2010-5-6
forked from forked from: forked from: flash on 2010-5-6 (diff: 42)
ActionScript3 source code
/**
* Copyright umhr ( http://wonderfl.net/user/umhr )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/pJem
*/
// forked from aktm's forked from: forked from: flash on 2010-5-6
// forked from aktm's forked from: flash on 2010-5-6
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.text.TextField;
import flash.text.TextFormat;
[SWF(backgroundColor = 0xE0FFFF, width = 465, height = 465, frameRate = 1)]
public class Main extends Sprite {
private var _maru:Sprite;
private var _hari1:Sprite;
private var _hari2:Sprite;
public function Main() {
//時針の台
var dai1:Sprite = new Sprite();
dai1.graphics.beginFill(0x000080);
dai1.graphics.drawCircle(0, 0, 74);
dai1.graphics.endFill();
dai1.x = stage.stageWidth / 6;
dai1.y = stage.stageHeight / 2;
this.addChild(dai1);
var tf1:TextField = new TextField();
tf1.defaultTextFormat = new TextFormat("_sans", 16, 0xFFFFFF);
tf1.text = "HOUR";
tf1.autoSize = "left";
tf1.x = -tf1.width / 2;
dai1.addChild(tf1);
//秒針の台
var dai2:Sprite = new Sprite();
dai2.graphics.beginFill(0xFFD700);
dai2.graphics.drawCircle(0, 0, 74);
dai2.graphics.endFill();
dai2.x = stage.stageWidth / 2;
dai2.y = stage.stageHeight / 2;
this.addChild(dai2);
//分針の台
var dai3:Sprite = new Sprite();
dai3.graphics.beginFill(0xFF0000);
dai3.graphics.drawCircle(0, 0, 74);
dai3.graphics.endFill();
dai3.x = stage.stageWidth * (1 - 1 / 6);
dai3.y = stage.stageHeight / 2;
this.addChild(dai3);
//秒針
_maru=new Sprite();
_maru.graphics.beginFill(0xFF0000);
_maru.graphics.drawCircle(0, -65, 5);
_maru.graphics.endFill();
this.addChild(_maru);
_maru.x = stage.stageWidth/2;
_maru.y = stage.stageHeight / 2;
//時針
_hari1 = new Sprite();
_hari1.graphics.beginFill(0xFFFFFF);
_hari1.graphics.drawRect( -1.5, -66, 3, 66);
_hari1.graphics.endFill();
_hari1.x = stage.stageWidth/6;
_hari1.y = stage.stageHeight/2;
this.addChild(_hari1);
//分針
_hari2 = new Sprite();
_hari2.graphics.beginFill(0xFFFFFF);
_hari2.graphics.drawRect( -1, -66, 2, 66);
_hari2.graphics.endFill();
_hari2.x = stage.stageWidth * (1-1/6);
_hari2.y = stage.stageHeight/2;
this.addChild(_hari2);
this.addEventListener(Event.ENTER_FRAME,onEnter);
}
private function onEnter(event:Event):void{
var date:Date = new Date();
_maru.rotation = date.getSeconds()*6;
_hari2.rotation = (date.getMinutes() * 6) + (date.getSeconds() / 10);
var dateHour:Number=date.getHours();
if (date.getHours()>=12) {
dateHour=dateHour-12;
}
_hari1.rotation=(dateHour*30)+(date.getMinutes()/2);
}
}
}
