forked from: forked from: forked from: flash on 2010-5-6

by umhr forked from forked from: forked from: flash on 2010-5-6 (diff: 42)
♥0 | Line 73 | Modified 2010-05-06 14:48:16 | MIT License
play

ActionScript3 source code

/**
 * Copyright umhr ( http://wonderfl.net/user/umhr )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/pJem
 */

// forked from aktm's forked from: forked from: flash on 2010-5-6
// forked from aktm's forked from: flash on 2010-5-6
package {
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.text.TextField;
	import flash.text.TextFormat;

	[SWF(backgroundColor = 0xE0FFFF, width = 465, height = 465, frameRate = 1)]
	public class Main extends Sprite {
		private var _maru:Sprite;
		private var _hari1:Sprite;
		private var _hari2:Sprite;
		public function Main() {
			//時針の台
			var dai1:Sprite = new Sprite();
			dai1.graphics.beginFill(0x000080);
			dai1.graphics.drawCircle(0, 0, 74);
			dai1.graphics.endFill();
			dai1.x = stage.stageWidth / 6;
			dai1.y = stage.stageHeight / 2;
			this.addChild(dai1);
			var tf1:TextField = new TextField();
			tf1.defaultTextFormat = new TextFormat("_sans", 16, 0xFFFFFF);
			tf1.text = "HOUR";
			tf1.autoSize = "left";
			tf1.x = -tf1.width / 2;
			dai1.addChild(tf1);
			
			//秒針の台
			var dai2:Sprite = new Sprite();
			dai2.graphics.beginFill(0xFFD700);
			dai2.graphics.drawCircle(0, 0, 74);
			dai2.graphics.endFill();
			dai2.x = stage.stageWidth / 2;
			dai2.y = stage.stageHeight / 2;
			this.addChild(dai2);
			
			//分針の台
			var dai3:Sprite = new Sprite();
			dai3.graphics.beginFill(0xFF0000);
			dai3.graphics.drawCircle(0, 0, 74);
			dai3.graphics.endFill();
			dai3.x = stage.stageWidth * (1 - 1 / 6);
			dai3.y = stage.stageHeight / 2;
			this.addChild(dai3);
			
			//秒針
			_maru=new Sprite();
			_maru.graphics.beginFill(0xFF0000);
			_maru.graphics.drawCircle(0, -65, 5);
			_maru.graphics.endFill();
			this.addChild(_maru);
			_maru.x = stage.stageWidth/2;
			_maru.y = stage.stageHeight / 2;
			
			//時針
			_hari1 = new Sprite();
			_hari1.graphics.beginFill(0xFFFFFF);
			_hari1.graphics.drawRect( -1.5, -66, 3, 66);
			_hari1.graphics.endFill();
			_hari1.x = stage.stageWidth/6;
			_hari1.y = stage.stageHeight/2;
			this.addChild(_hari1);
			
			//分針
			_hari2 = new Sprite();
			_hari2.graphics.beginFill(0xFFFFFF);
			_hari2.graphics.drawRect( -1, -66, 2, 66);
			_hari2.graphics.endFill();
			_hari2.x = stage.stageWidth * (1-1/6);
			_hari2.y = stage.stageHeight/2;
			this.addChild(_hari2);
			
			this.addEventListener(Event.ENTER_FRAME,onEnter);
		}
		private function onEnter(event:Event):void{
			var date:Date = new Date();  
			_maru.rotation = date.getSeconds()*6; 
			_hari2.rotation = (date.getMinutes() * 6) + (date.getSeconds() / 10);
			var dateHour:Number=date.getHours();
			if (date.getHours()>=12) {
				dateHour=dateHour-12;
			}
			_hari1.rotation=(dateHour*30)+(date.getMinutes()/2);
		}
	}
}

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