Arrow, pointing to the cursor

by kalevionni
♥0 | Line 131 | Modified 2009-04-20 01:16:09 | MIT License
play

ActionScript3 source code

/**
 * Copyright kalevionni ( http://wonderfl.net/user/kalevionni )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/osK6
 */

package {
    import flash.display.*;
    import flash.events.*;
    
    public class FlashTest extends MovieClip {
        private var mousex:int;
        private var mousey:int;
        
        private var arr:Arrow;
        
        public function FlashTest() {
            
            WTrace.initTrace(stage);
            

            arr = new Arrow(1,90);
            arr.setPos(stage.stageWidth/2,stage.stageHeight/2);
            addChild(arr);
            
            stage.addEventListener(MouseEvent.MOUSE_MOVE,onMouseMove);
            stage.addEventListener(Event.ENTER_FRAME,onEnterFrame);
            
            


        }
                
        private function onMouseMove(evt:MouseEvent):void
        {
            mousex = evt.stageX;
            mousey = evt.stageY;
        }
        
        
        
        private function onEnterFrame(evt:Event):void
        {
              arr.pointTo(mousex,mousey);
        }
        
    }
}

import flash.display.Sprite;
import flash.display.Graphics;
import flash.events.*;

class Arrow extends Sprite
{
    
    private var m_rotation:Number = 0;
    
    private function drawArrow(scale:Number = 1):void
    {
        //centrum point
        var c:Array = [5,3];
        
        //shape points
        var Points:Array = [
                               [0,2],
                               [7,2],
                               [7,0],
                               [10,3],
                               [7,6],
                               [7,4],
                               [0,4],
                               [0,2],
                            ];
        
        var g:Graphics = this.graphics;
        g.beginFill(0x000000);
        
        for(var x:int = 0;x < Points.length;x++)
        {
            if (x == 0) g.moveTo((Points[x][0]-c[0])*scale,(Points[x][1]-c[1])*scale);
            else g.lineTo((Points[x][0]-c[0])*scale,(Points[x][1]-c[1])*scale);
        }
        
    }
    public function Arrow(scale:Number = 1, rot:Number = 0):void
    {
        m_rotation = rot;
        drawArrow(scale * 10);                
        this.alpha = 0.5;
        this.rotation = m_rotation;
        return;        
    }
    
    public function setRotation(r:Number):void
    {
        m_rotation = r;
        
        // this is for future modification for example if we
        // want to move the arrow slowly to a specified rotation
        // in an enter frame handler
        
        // for now, just set it
        this.rotation = m_rotation;
    }
    
    public function pointTo(stagex:uint, stagey:uint):void
    {
            //degrees = radians * 180/Math.PI
            var angl:Number;
            angl = Math.atan2(stagey-this.y,stagex-this.x) * 180 / Math.PI;
            this.setRotation(angl);

    }
    
    
    public function setPos(xx:Number, yy:Number):void
    {
        if (isNaN(xx) || isNaN(yy)) return;
        this.x = xx;
        this.y = yy;
    }

    public function setPosDelta(xx:Number, yy:Number):void
    {
        setPos(this.x+xx, this.y+yy);
    }    
    
    public function walk(rad:Number=0,scale:Number=1):void
    {
        var dx:Number = 0;
        var dy:Number = 0;
        
        dx = Math.cos((this.rotation+rad)*Math.PI/180)*scale;
        dy = Math.sin((this.rotation+rad)*Math.PI/180)*scale;
        
        
        setPosDelta(dx,dy);
        
        
        
    }
    
}

/// dummy circle, you can delete it

class Circle extends Sprite
{
    public function Circle(size:Number):void
    {
        var g:Graphics = this.graphics;
        this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
        g.beginFill(0x000000);
        g.drawCircle(0,0,size);
        
        return;
    }
    
    private function onAddedToStage(evt:Event):void
    {
        return;
    }
    
}


///////  TRACE REPLACEMENT //////
import flash.display.Sprite;
import flash.display.Stage;
import flash.text.TextField;

//global trace function
var trace:Function;

//wtreace class
class WTrace
{
        private static var tracefield:TextField;
        
        public static function initTrace(stg:Stage):void
        {
            tracefield= new TextField();
            tracefield.autoSize = "left";
            stg.addChild(tracefield);
            trace = wtrace;

        }
    
        public static function wtrace(... args):void
        {
            var s:String="";
            
            for (var i:int;i < args.length;i++)
            {
                // imitating flash:
                // putting a space between the parameters
                if (i != 0) s+=" ";
                s+=args[i].toString();
            }
            tracefield.text = s;
        }
    
}

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