forked from: 多言語ぐるぐる
forked from 多言語ぐるぐる (diff: 144)
assets.wonderfl.net/images/related_images/3/33/331b/331bb452e206976414f4577fb6709f48ac822ef3"), { context: CONTEXT }), function():void { assets.wonderfl.net/images/related_images/b/bd/bdae/bdaee24a0702bb49aeef880cbdc56729d78dc22b"), { context: CONTEXT }), function():void { initializers actions
ActionScript3 source code
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/oojh
*/
import flash.display.*;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.ColorTransform;
import flash.net.URLRequest;
import flash.system.LoaderContext;
import idv.cjcat.stardust.common.clocks.SteadyClock;
import idv.cjcat.stardust.threeD.renderers.DisplayObjectRenderer3D;
import jp.progression.commands.lists.SerialList;
import jp.progression.commands.net.LoadBitmapData;
[SWF(width="465", height="465", frameRate="60")]
public class Main extends Sprite {
public static var petelBmd:BitmapData;
private static const CONTEXT:LoaderContext = new LoaderContext(true);
public function Main() {
addChild(_container);
addChild(new Bitmap(_bmd));
stage.quality = StageQuality.LOW;
_emitter = new SakuraEmitter(new SteadyClock(1));
_renderer = new DisplayObjectRenderer3D(_container);
_renderer.addEmitter(_emitter);
_renderer.camera.position.x = 500;
_renderer.camera.position.y = -200;
_renderer.camera.position.z = -500;
_renderer.camera.direction.set(-500, 0, 0);
new SerialList(null, new LoadBitmapData(new URLRequest("http://assets.wonderfl.net/images/related_images/3/33/331b/331bb452e206976414f4577fb6709f48ac822ef3"), { context: CONTEXT }), function():void {
addChildAt(new Bitmap(this.latestData as BitmapData), 0);
}, new LoadBitmapData(new URLRequest("http://assets.wonderfl.net/images/related_images/b/bd/bdae/bdaee24a0702bb49aeef880cbdc56729d78dc22b"), { context: CONTEXT }), function():void {
petelBmd = this.latestData as BitmapData;
addEventListener(Event.ENTER_FRAME, _onEnterFrame);
stage.addEventListener(MouseEvent.MOUSE_DOWN, _onMouseDown);
stage.addEventListener(MouseEvent.MOUSE_UP, _onMouseUp);
}).execute();
}
private var _bmd:BitmapData = new BitmapData(465, 465, true, 0x00000000);
private var _container:Sprite = new Sprite();
private var _emitter:SakuraEmitter;
private var _renderer:DisplayObjectRenderer3D;
private function _onEnterFrame(event:Event):void {
_emitter.step();
_bmd.colorTransform(_bmd.rect, new ColorTransform(1, 1, 1, 0.3));
_bmd.draw(_container);
}
private function _onMouseDown(e:Event):void {
_emitter.stepTimeInterval = 0.05;
stage.quality = StageQuality.MEDIUM;
}
private function _onMouseUp(e:Event):void {
_emitter.stepTimeInterval = 1;
stage.quality = StageQuality.LOW;
}
}
}
import flash.display.*;
import idv.cjcat.stardust.common.actions.Age;
import idv.cjcat.stardust.common.actions.AlphaCurve;
import idv.cjcat.stardust.common.actions.DeathLife;
import idv.cjcat.stardust.common.clocks.Clock;
import idv.cjcat.stardust.common.emitters.Emitter;
import idv.cjcat.stardust.common.initializers.Life;
import idv.cjcat.stardust.common.initializers.Scale;
import idv.cjcat.stardust.common.math.UniformRandom;
import idv.cjcat.stardust.common.particles.Particle;
import idv.cjcat.stardust.threeD.actions.Move3D;
import idv.cjcat.stardust.threeD.actions.StardustSpriteUpdate3D;
import idv.cjcat.stardust.threeD.emitters.Emitter3D;
import idv.cjcat.stardust.threeD.initializers.DisplayObjectClass3D;
import idv.cjcat.stardust.threeD.initializers.Position3D;
import idv.cjcat.stardust.threeD.initializers.Velocity3D;
import idv.cjcat.stardust.threeD.zones.CubeZone;
import idv.cjcat.stardust.twoD.display.StardustSprite;
class SakuraEmitter extends Emitter3D {
public function SakuraEmitter(clock:Clock) {
super(clock);
//initializers
addInitializer(new DisplayObjectClass3D(SakuraPetalWrapper));
addInitializer(new Life(new UniformRandom(100, 40)));
addInitializer(new Position3D(new CubeZone(-200, -900, -200, 1600, 300, 1600)));
addInitializer(new Velocity3D(new CubeZone(-30, 10, -30, 30, 10, 30)));
addInitializer(new Scale(new UniformRandom(1, 0.3)));
//actions
addAction(new Age());
addAction(new Move3D());
addAction(new DeathLife());
addAction(new StardustSpriteUpdate3D());
addAction(new AlphaCurve(15, 15));
}
}
class SakuraPetalWrapper extends StardustSprite {
public function SakuraPetalWrapper() {
phase = 0;
petel = new Bitmap(Main.petelBmd);
innerWrapper = new Sprite();
innerWrapper.addChild(petel);
petel.rotation = Math.random() * 360;
rotation *= Math.random() * 360;
selfOmega = Math.random() * 10;
petalOmega = Math.random() * 10;
scaleXRate = Math.random() * 0.03 + 0.07;
addChild(innerWrapper);
}
private var innerWrapper:Sprite;
private var petalOmega:Number;
private var petel:Bitmap;
private var phase:Number;
private var scaleXRate:Number;
private var selfOmega:Number;
override public function update(emitter:Emitter, particle:Particle, time:Number):void {
petel.rotation += petalOmega * time;
rotation += selfOmega * time;
phase += time;
innerWrapper.scaleX = Math.sin(scaleXRate * phase);
}
////////////////////////
// forked from thoton's 多言語ぐるぐる
// forked from thoton's forked from: 3D tag cloud
// forked from esabear's 3D tag cloud
package {
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.events.Event;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.filters.GlowFilter;
import flash.filters.BlurFilter;
import flash.filters.BitmapFilterQuality;
import org.papervision3d.view.BasicView;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.materials.special.BitmapParticleMaterial;
import org.papervision3d.core.geom.Particles;
import org.papervision3d.core.geom.renderables.Particle;
import org.papervision3d.events.InteractiveScene3DEvent;
public class FlashTest extends Sprite {
private var scale:Number = 2;
private var radius:Number = 500;
private var smoothing:Boolean = true;
private var minAlpha:Number = 0.1;
private var glow:GlowFilter;
private var tags:Array;
private var tag_num:uint;
private var bv:BasicView;
private var tagArray:Array;
private var tagContainer:DisplayObject3D;
public function FlashTest() {
// write as3 code here..
init ();
}
private function init ():void {
glow = new GlowFilter (0x003366, 1, 8, 8, 2, BitmapFilterQuality.LOW, true, false);
// tags = ["三\n寒\n四\n温","ひ\nの\nな\nい\nと\nこ\nろ\nに\nけ\nむ\nり\nは\nた\nた\nな\nい","C","D","E","F","G","H","I","J","K","L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",];
// tags = ["A","B","C","D","E","F","G","H","I","J","K","L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",];
// tags = ["あ\nい\nう\nえ\nお","かきくけこ","さ\nし\nす\nせ\nそ","たちつてと","は\nひ\nふ\nへ\nほ","まみむめも","や\nゆ\nよ","らりるれろ","わ\nを\nん"];
// tags = [
// "←", "accent","accented","accentless","accent mark","accentor","accentual","accentuate","accentuation","accept","acceptability","acceptable","acceptably","acceptance",
// "acceptant","acceptation","accepted","accepter","acceptor","access","accessary","accessibility",
// "accessible","accession","accessorial","accessorize","accessory","access provider","access time","acciaccatura",
// "accidence","accident","accidental","accidentally","accident and emergency",
// "accident insurance","accident-prone","accidie", "→"
// ];
tags = ["photography.", "flash", "augmented reality [AR]", "design","actionscript 3.0", "interactivity", "after effects", "photography.", "flash", "augmented reality [AR]", "design","actionscript 3.0", "interactivity", "after effects", "photography.", "flash", "augmented reality [AR]", "design","actionscript 3.0", "interactivity", "after effects", "photography.", "flash", "augmented reality [AR]", "design","actionscript 3.0", "interactivity", "after effects"];
// tags = [
// "■\n亜\n鉛\n \nあ\n‐\nえ\nん",
// "■\n亜\n鉛\n華\n \nあ\nえ\nん\n‐\nか",
// "■\n亜\n鉛\n華\n軟\n膏\n \nあ\nえ\nん\nか\n‐\nな\nん\nこ\nう",
// "■\n亜\n鉛\n鉄\n板\n \nあ\nえ\nん\n‐\nて\nっ\nぱ\nん",
// "■\n亜\n鉛\n凸\n版\n \nあ\nえ\nん\n‐\nと\nっ\nぱ\nん",
// "■\n亜\n鉛\n版\n \nあ\nえ\nん\n‐\nば\nん",
// "■\n亜\n欧\n \nあ\n‐\nお\nう",
// "■\n亜\n欧\n堂\n田\n善\n \nあ\nお\nう\nど\nう\n‐\nで\nん\nぜ\nん",
// "■\n亜\n科 \nあ\n‐\nか"
// ];
tag_num = tags.length;
tagArray = [];
tagContainer = new DisplayObject3D ("tag_container");
tagContainer.x = -radius * 0.25;
tagContainer.y = radius * 0.25;
bv = new BasicView (stage.stageWidth, stage.stageHeight, true, true);
bv.viewport.interactive = true;
bv.scene.addChild (tagContainer);
bv.camera.z = -1.5 * radius;
bv.camera.zoom = 20;
bv.startRendering ();
addChild (bv);
buildTags ();
addEventListener (Event.ENTER_FRAME, enterFrameHandler);
}
private function buildTags ():void {
var i:uint;
for (i = 0; i < tag_num; i++) {
// 2D
var txt:TextField = new TextField ();
var Fmt:TextFormat;
Fmt = new TextFormat();
Fmt.font = "ヒラギノ明朝 Pro W6";
// embedFmt.font = "_ゴシック";
Fmt.size = 12;
Fmt.color = 0x000000;
txt.setTextFormat(Fmt);
txt.antiAliasType = "advanced";
txt.text = tags[i];
txt.filters = [new BlurFilter(1.1, 1.1)];
// textformat.font = ;
var txtW:Number = txt.textWidth + 4;
var txtH:Number = txt.textHeight + 4;
var bitmap:BitmapData = new BitmapData (txtW, txtH, true, 0x01FFFFFF);
bitmap.draw (txt);
var phi:Number = Math.acos((2 * (i + 1) - 1) / tag_num - 1);
var theta:Number = Math.sqrt(tag_num * Math.PI) * phi;
// 3D
var material:BitmapParticleMaterial = new BitmapParticleMaterial (bitmap);
material.interactive = true;
material.smooth = smoothing;
var tag:Particle = new Particle (material, scale, 0, 0, 0);
var tagHolder:Particles = new Particles ("tag_");
tagHolder.addParticle (tag);
tagHolder.x = radius * Math.cos (theta) * Math.sin (phi);
tagHolder.y = radius * Math.sin (theta) * Math.sin (phi);
tagHolder.z = radius * Math.cos (phi);
tagHolder.useOwnContainer = true;
tagHolder.autoCalcScreenCoords = true;
tagHolder.addEventListener (InteractiveScene3DEvent.OBJECT_OVER, objectOverHandler);
tagHolder.addEventListener (InteractiveScene3DEvent.OBJECT_OUT, objectOutHandler);
//tagHolder.addEventListener (InteractiveScene3DEvent.OBJECT_PRESS, objectPressHandler);
tagContainer.addChild (tagHolder);
tagArray.push (tagHolder);
}
}
private function objectOverHandler (e:InteractiveScene3DEvent):void {
bv.viewport.buttonMode = true;
e.target.filters = [glow];
}
private function objectOutHandler (e:InteractiveScene3DEvent):void {
bv.viewport.buttonMode = false;
for (var j:uint = 0; j < tag_num; j++) {
tagArray [j].filters = [];
}
}
private function enterFrameHandler (e:Event):void {
tagContainer.rotationX += (mouseY - stage.stageHeight * 0.5) * 0.01;
tagContainer.rotationY += (mouseX - stage.stageWidth * 0.5) * 0.01;
for (var j:uint = 0; j < tag_num; j++) {
tagArray[j].alpha = minAlpha + (1 - minAlpha) * (1 - (tagArray[j].screen.z - radius) / (2 * radius));
}
}
}
}