[study] - resize
...
@author gaina
♥0 |
Line 82 |
Modified 2010-09-01 11:04:13 |
MIT License
archived:2017-03-20 00:54:56
ActionScript3 source code
/**
* Copyright gaina ( http://wonderfl.net/user/gaina )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/oH2x
*/
package
{
import flash.display.StageAlign;
import flash.display.StageDisplayState;
import flash.display.StageScaleMode;
import flash.display.Sprite;
import flash.events.Event;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import com.bit101.components.PushButton;
/**
* ...
* @author gaina
*/
public class Main extends Sprite
{
private var w:Number;
private var h:Number;
private var w_text:TextField;
private var h_text:TextField;
private var sp_array:Array = [];
private var btn:PushButton;
public function Main():void
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
w = stage.stageWidth;
h = stage.stageHeight;
w_text = new TextField();
w_text.text = w.toString();
w_text.autoSize = TextFieldAutoSize.LEFT;
addChild(w_text);
h_text = new TextField();
h_text.text = h.toString();
h_text.autoSize = TextFieldAutoSize.LEFT;
addChild(h_text);
h_text.y = w_text.height;
sp_array = Circles();
btn = new PushButton(stage, 0, 0, "FULL SCREEN", FullScreenMode);
btn.x = w - btn.width;
stage.addEventListener(Event.RESIZE, ResizeEventHandler);
}
private function FullScreenMode(e:Event):void
{
if (stage.displayState == StageDisplayState.NORMAL)
{
stage.displayState = StageDisplayState.FULL_SCREEN;
btn.label = "NORMAL";
}
else
{
stage.displayState = StageDisplayState.NORMAL;
btn.label = "FULL SCREEN";
}
}
private function ResizeEventHandler(e:Event):void
{
w = stage.stageWidth;
h = stage.stageHeight;
w_text.text = w.toString();
h_text.text = h.toString();
btn.x = w - btn.width;
for (var i:int; i < sp_array.length; i++)
{
var _sp:Sprite = sp_array[i] as Sprite;
//_sp.x = 10 + 50 * i;
_sp.y = h - 15;
}
}
private function Circles():Array
{
var _array:Array = [];
for (var i:int = 0; i < 12; i++)
{
var _sp:Sprite = new Sprite();
_sp.graphics.beginFill(0);
_sp.graphics.drawCircle(5, 5, 5);
_sp.graphics.endFill();
_sp.x = 10 + 30 * i;
_sp.y = h - 15;
addChild(_sp);
_array.push(_sp);
}
return _array;
}
}
}