あああああ
♥0 |
Line 76 |
Modified 2010-08-04 20:10:58 |
MIT License
archived:2017-03-20 12:02:56
ActionScript3 source code
/**
* Copyright mrgrotesque ( http://wonderfl.net/user/mrgrotesque )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/nv9D
*/
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.Event;
import flash.text.TextField;
import flash.display.Sprite;
[SWF(width="465", height="465", frameRate="60" )]
public class Main extends Sprite
{
private var bmds:Vector.<Bitmap> = new Vector.<Bitmap>();
public function Main()
{
for( var i:int = 0; i< 20; i++ )
{
var charSpr:CharSpr = new CharSpr("あ");
charSpr.x = stage.stageWidth/2;
charSpr.y = stage.stageHeight/2;
charSpr.vx = Math.random() * 10;
charSpr.vy = Math.random() * 10;
charSpr.vRotate = (Math.random()-0.5) * 10;
addChild( charSpr );
}
addEventListener( Event.ENTER_FRAME, enterFrame );
}
private function enterFrame( e:Event ):void
{
for each( var v:CharSpr in CharSpr.list )
{
v.update();
}
}
}
}
import flash.geom.Point;
import flash.filters.BlurFilter;
import flash.display.BlendMode;
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.text.TextField;
import flash.display.Bitmap;
class CharSpr extends Sprite
{
public static const list:Vector.<CharSpr> = new Vector.<CharSpr>();
public var vx:Number;
public var vy:Number;
public var vScale:Number = 0.01;
public var vRotate:Number = 0;
public var bitmap:Bitmap;
public function CharSpr( char:String )
{
var tf:TextField = new TextField();
tf.text = char.charAt(0);
tf.scaleX *= 16;
tf.scaleY *= 16;
var sprite:Sprite = new Sprite();
sprite.addChild( tf );
var bmd:BitmapData = new BitmapData( sprite.width, sprite.height, true, 0 );
bmd.draw( sprite );
bitmap = new Bitmap( bmd );
bitmap.x = -bitmap.width / 2;
bitmap.y = -bitmap.width / 2;
addChild( bitmap );
list.push( this );
scaleX = 0.1;
scaleY = 0.1;
}
public function update():void
{
x += vx;
y += vy;
scaleX += vScale;
scaleY += vScale;
rotation += vRotate;
}
}