BitmapData cannot draw bitmap in minus coord
♥0 |
Line 34 |
Modified 2010-03-15 17:09:53 |
MIT License
archived:2017-03-20 06:30:36
ActionScript3 source code
/**
* Copyright akisute ( http://wonderfl.net/user/akisute )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/nloC
*/
package {
import flash.display.*;
import flash.geom.*;
public class FlashTest extends Sprite {
public function FlashTest() {
var sprite:Sprite = new Sprite();
sprite.graphics.beginFill(0x0000FF, 1);
sprite.graphics.drawCircle(00,00,10);
sprite.graphics.endFill();
sprite.graphics.beginFill(0xFF0000, 1);
sprite.graphics.drawCircle(0,0,1);
sprite.graphics.endFill();
//sprite.x = this.stage.stageWidth / 2;
//sprite.y = this.stage.stageHeight / 2;
//this.addChild(sprite);
var container:Sprite = new Sprite();
sprite.x = 10;
sprite.y = 10;
container.addChild(sprite);
container.x = this.stage.stageWidth / 2;
container.y = this.stage.stageHeight / 2;
this.addChild(container);
var bitmapData:BitmapData = new BitmapData(20, 20, true, 0x33333333);
var matrix:Matrix = new Matrix();
var color:ColorTransform = new ColorTransform(1, 1, 1, 1, 0, 0, 0, 0);
var rect:Rectangle = new Rectangle(0,
0,
100,
100);
//Only a quater pie is drawn (since rest of bitmaps data are in minus coordinate)
//bitmapData.draw(sprite, matrix, color, "normal", rect, true);
//Works fine because all data are in plus coordinate
bitmapData.draw(container, matrix, color, "normal", rect, true);
var bitmap:Bitmap = new Bitmap(bitmapData);
bitmap.x = this.stage.stageWidth / 2;
bitmap.y = this.stage.stageHeight / 2 + 40;
this.addChild(bitmap);
}
}
}