forked from: forked from: JigLibFlash Test
forked from forked from: JigLibFlash Test (diff: 1)
ActionScript3 source code
/**
* Copyright mitien ( http://wonderfl.net/user/mitien )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/nW5Q
*/
// forked from umi_kappa's forked from: JigLibFlash Test
// forked from tkinjo's JigLibFlash Test
package
{
/**
* JigLibFlash が Papervision 以外の 3D エンジンに対応して、書き方が変わっていたので新 JigLibFlash をいじってみた。
*/
/*
初めて使うので、自分なりにわかりやすいように編集。
*/
import flash.events.Event;
import jiglib.physics.RigidBody;
import jiglib.plugin.papervision3d.Papervision3DPhysics;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.materials.*;
import org.papervision3d.objects.*;
import org.papervision3d.view.*;
[SWF(width = "465", height = "465", frameRate = "60", backgroundColor = "#ffffff")]
/**
* ...
* @author tkinjo
*/
public class Main extends BasicView
{
private const speed:Number = 10;
private var physics:Papervision3DPhysics;
public function Main()
{
// カメラ設定
camera.z = 500;
camera.y = 500;
camera.x = 700;
camera.lookAt( DisplayObject3D.ZERO );
/*---------------
jiglib 設定
---------------*/
physics = new Papervision3DPhysics( scene, speed );
// 地面の作成
var wireframeMaterial:WireframeMaterial = new WireframeMaterial( 0 );
var ground:RigidBody = physics.createGround( wireframeMaterial, 1000, 0 );
// ボックスの作成
var materials:MaterialsList = new MaterialsList();
materials.addMaterial( new WireframeMaterial( 0 ), "all" );
var box:RigidBody;
for (var i:int = 0; i < 5; i++) {
box = physics.createCube( materials, 100, 100, 100 );
box.y = 300 * ( i + 1 );
}
addEventListener( Event.ENTER_FRAME, enterFrameHandler );
//レンダリング
startRendering();
}
private function enterFrameHandler( event:Event ):void {
physics.step();
}
}
}