forked from: forked from: flash on 2010-5-28
forked from forked from: flash on 2010-5-28 (diff: 5)
ActionScript3 source code
/**
* Copyright yotsu42keisuke ( http://wonderfl.net/user/yotsu42keisuke )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/nRnv
*/
// forked from yd_niku's forked from: flash on 2010-5-28
// forked from yd_niku's flash on 2010-5-28
package {
import flash.display.Sprite;
import flash.events.*;
import flash.geom.*;
import frocessing.display.*;
public class FlashTest extends F5MovieClip2DBmp{
public function FlashTest() {
super();
}
private var n:int = 5;
private var t:Number = 0;
public function setup():void{
size( stage.stageWidth, stage.stageHeight);
background(0);
noFill();
stroke( 255, 0.1 );
var p:Sprite;
p = new Ball(-20,232);
_points.push(p);
p = new Ball(-5,232);
_points.push(p);
for( var i:int=0; i<10; ++i){
p = new Ball(100+70*i, Math.random()*200+130 );
_points.push(p);
}
p = new Ball(470,232);
_points.push(p);
p = new Ball( 570,232);
_points.push(p);
for each( p in _points ) {
addChild(p);
}
_visible = true;
stage.addEventListener(MouseEvent.CLICK,changeDebug);
}
private var _visible:Boolean;
private function changeDebug(e:MouseEvent):void{
_visible = !_visible;
var p:Sprite;
if(_visible){
for each( p in _points ) {
addChild(p);
}
}
else {
for each( p in _points ) {
removeChild(p);
}
}
}
private var _points:Vector.<Sprite> = new Vector.<Sprite>();
public function draw():void{
var p:Sprite;
background(0);
beginShape();
curveVertex( _points[0].x, _points[0].y );
for each( p in _points ){
curveVertex(p.x,p.y);
}
endShape();
beginShape();
curveVertex( _points[0].x, _points[0].y );
for each( p in _points ){
curveVertex(p.x+Math.sin(t)*10,p.y+Math.cos(t)*50);
}
endShape();
var cnt:int=0;
for each( p in _points ) {
if( cnt%2 == 0 ) {
p.x += Math.cos(t)*0.1;
p.y += Math.sin(t)*0.5;
}
else{
p.x += -Math.cos(t)*0.1;
p.y += -Math.sin(t)*0.5;
}
cnt++;
}
t+=0.05;
}
}
}
import flash.display.*;
import flash.events.*;
class Ball extends Sprite{
public function Ball(sx:Number,sy:Number){
graphics.beginFill(0xFFFFFF);
graphics.drawCircle(0,0,4);
graphics.endFill();
x = sx;
y = sy;
addEventListener(MouseEvent.MOUSE_DOWN,mouseDown);
}
private function mouseDown(e:Event):void{
startDrag();
addEventListener(MouseEvent.MOUSE_UP,mouseUp);
stage.addEventListener(MouseEvent.MOUSE_UP,mouseUp);
}
private function mouseUp(e:Event):void{
stopDrag();
removeEventListener(MouseEvent.MOUSE_UP,mouseUp);
stage.removeEventListener(MouseEvent.MOUSE_UP,mouseUp);
}
}
