forked from: マウスを追う (2)
forked from マウスを追う (2) (diff: 16)
マウスを追う (2) マウスの動きとムービークリップ (2) http://www.project-nya.jp/modules/weblog/details.php?blog_id=94 [AS3.0] マウスの動きを追尾する (2) http://www.project-nya.jp/modules/weblog/details.php?blog_id=1269
ActionScript3 source code
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/nDDg
*/
// forked from ProjectNya's マウスを追う (2)
////////////////////////////////////////////////////////////////////////////////
// マウスを追う (2)
//
// マウスの動きとムービークリップ (2)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=94
// [AS3.0] マウスの動きを追尾する (2)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1269
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.events.Event;
import __AS3__.vec.Vector;
import flash.geom.Point;
import net.hires.debug.Stats;
import gs.*;
import gs.easing.*;
import gs.plugins.*;
[SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="60")]
public class Main extends Sprite {
private var leader:Leader;
private static var max:uint = 6;
private var circles:Array;
private var tracks:Vector.<Point>;
private static var interval:uint = 20;
public function Main() {
//Wonderfl.capture_delay(1);
init();
//addChild(new Stats());
}
private function init():void {
leader = new Leader(0x000000);
addChild(leader);
var cx:uint = stage.stageWidth/2;
var cy:uint = stage.stageHeight/2;
leader.x = cx;
leader.y = cy;
var colors:Array = new Array();
colors.push(0x444444);
colors.push(0x444444);
colors.push(0x444444);
circles = new Array();
tracks = new Vector.<Point>();
for (var n:uint = 0; n < max; n++) {
var circle:Circle = new Circle(colors[n]);
addChild(circle);
circle.x = cx;
circle.y = cy;
circles.push(circle);
TweenMax.to(circle, 3, {glowFilter:{color:0x000000, blurX:10, blurY:10, strength:20, quality:3}});
//TweenMax.to(circle, 1, {tint:0xff9900});
for (var t:uint = 0; t < interval; t++) {
tracks.push(new Point(cx, cy));
}
}
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
}
private function update(evt:Event):void {
leader.update();
for (var n:uint = 0; n < max; n++) {
var circle:Object = circles[n];
circle.update(tracks[interval*(n + 1) - 1]);
}
tracks.unshift(new Point(leader.x, leader.y));
tracks.pop();
}
}
}
//////////////////////////////////////////////////
// Leaderクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
class Leader extends Sprite {
private static var radius:uint = 10;
private var color:uint = 0xFFFFFF;
private var target:Object = {x: 0, y: 0};
private static var deceleration:Number = 0.16;
public function Leader(c:uint) {
color = c;
draw();
}
private function draw():void {
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
public function update():void {
x += (stage.mouseX - x)*deceleration;
y += (stage.mouseY - y)*deceleration;
}
}
//////////////////////////////////////////////////
// Circleクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.geom.Point;
class Circle extends Sprite {
private static var radius:uint = 10;
private var color:uint = 0xFFFFFF;
public function Circle(c:uint) {
color = c;
draw();
}
private function draw():void {
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
public function update(track:Point):void {
x = track.x;
y = track.y;
}
}