flash on 2010-2-26
♥0 |
Line 28 |
Modified 2010-02-26 14:46:08 |
MIT License
archived:2017-03-20 16:38:21
ActionScript3 source code
/**
* Copyright aass ( http://wonderfl.net/user/aass )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/n11f
*/
package {
import flash.display.Sprite;
import flash.display.BlendMode;
import caurina.transitions.Tweener;
import caurina.transitions.properties.ColorShortcuts;
[SWF(width=465,height=465,frameRate=30,backgroundColor=0xffffff)]
public class FlashTest extends Sprite {
public static const BALL_RADIUS:uint = 10;
public static const BALL_MARGIN:uint = 10;
public function FlashTest() {
// write as3 code here..
//ColorShortcutsを有効化
ColorShortcuts.init();
//ballの横と横の個数を計算
var l:uint = Math.ceil(stage.stageWidth / (BALL_RADIUS * 2 + BALL_MARGIN));
var m:uint = Math.ceil(stage.stageHeight /(BALL_RADIUS * 2 + BALL_MARGIN));
for(var i:int; i<l; i++){
for(var j:int; j<m; j++){
//ballを作成
var ball:Sprite = new Sprite();
ball.x = i * (BALL_RADIUS * 2 + BALL_MARGIN) + (BALL_RADIUS + BALL_MARGIN);
ball.y = i * (BALL_RADIUS * 2 + BALL_MARGIN) + (BALL_RADIUS + BALL_MARGIN);
ball.alpha = 0.5;
ball.blendMode = BlendMode.HARDLIGHT;
ball.graphics.beginFill(0xffffff);
ball.graphics.drawCircle(0,0,BALL_RADIUS);
ball.graphics.endFill
}
}
}
}
}