List
♥1 |
Line 83 |
Modified 2010-07-04 11:51:07 |
MIT License
archived:2017-03-05 10:18:50
ActionScript3 source code
/**
* Copyright aaharu ( http://wonderfl.net/user/aaharu )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/mluO
*/
<?xml version="1.0" encoding="utf-8"?>
<!--
ListはFlex3から変わっててよくわかんない。
creationCompleteだと表示の順番ばらばらになる。
-->
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600" initialize="application1_initializeHandler(event)">
<s:List x="10" y="10" width="400" height="100">
<s:layout>
<s:HorizontalLayout/>
</s:layout>
<s:dataProvider>
<s:ArrayList source="{array2}"/>
</s:dataProvider>
<s:itemRenderer>
<fx:Component>
<s:ItemRenderer>
<s:Group width="100" height="100%" render="group1_renderHandler(event)">
<s:SpriteVisualElement id="sve"/>
</s:Group>
<fx:Script>
<![CDATA[
protected function group1_renderHandler(event:Event):void {
sve.addChild(data as Sprite);
}
]]>
</fx:Script>
</s:ItemRenderer>
</fx:Component>
</s:itemRenderer>
</s:List>
<s:List x="10" y="200" width="400" height="100">
<s:layout>
<s:HorizontalLayout/>
</s:layout>
<s:dataProvider>
<s:ArrayList source="{array1}"/>
</s:dataProvider>
<s:itemRenderer>
<fx:Component>
<s:ItemRenderer>
<s:Group width="100" height="100%" creationComplete="group1_creationCompleteHandler(event)">
<s:SpriteVisualElement id="sve"/>
</s:Group>
<fx:Script>
<![CDATA[
import mx.events.FlexEvent;
protected function group1_creationCompleteHandler(event:FlexEvent):void {
sve.addChild(data as Sprite);
}
]]>
</fx:Script>
</s:ItemRenderer>
</fx:Component>
</s:itemRenderer>
</s:List>
<fx:Script>
<![CDATA[
import frocessing.color.ColorHSV;
import mx.events.FlexEvent;
[Bindable]
private var array1:Array = [];
[Bindable]
private var array2:Array = [];
protected function application1_initializeHandler(event:FlexEvent):void {
for(var i:uint = 0; i < 20; i++) {
var hsv:ColorHSV = new ColorHSV(i * 15);
var sp:Sprite = new Sprite();
sp.graphics.beginFill(hsv.toRGB().value);
sp.graphics.drawCircle(50, 50, 30);
sp.graphics.endFill();
array1.push(sp);
var sp2:Sprite = new Sprite();
sp2.graphics.beginFill(hsv.toRGB().value);
sp2.graphics.drawCircle(50, 50, 30);
sp2.graphics.endFill();
array2.push(sp2);
}
}
]]>
</fx:Script>
</s:Application>