actionScript3とおやつの会 2010.04.30 vol.4

by kwkd
♥0 | Line 41 | Modified 2010-05-03 19:02:53 | MIT License
play

ActionScript3 source code

/**
 * Copyright kwkd ( http://wonderfl.net/user/kwkd )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/mjfH
 */

package {
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.MouseEvent;
	public class Main extends Sprite {
		private var _maru:Sprite;
		private var _maru2:Sprite;
		private var _onPositionX:Number;
		private var _onPositionY:Number;
		public function Main() {
			_onPositionX = 100;
			_onPositionY = 100;

			_maru = new Sprite();
			_maru.graphics.beginFill(0xFF0000);
			_maru.graphics.drawCircle(0,0,50);
			_maru.graphics.endFill();
			_maru.x = 100;
			_maru.y = 100;
			this.addChild(_maru);

			_maru2 = new Sprite();
			_maru2.graphics.beginFill(0xFF7878);
			_maru2.graphics.drawCircle(0,0,36);
			_maru2.graphics.endFill();
			_maru2.x = 100;
			_maru2.y = 100;
			this.addChild(_maru2);			
			
			this.addEventListener(Event.ENTER_FRAME,onEnter);
			stage.addEventListener(MouseEvent.CLICK,onClick);
		}
		private function onClick(event:MouseEvent):void {
			_onPositionX = mouseX;
			_onPositionY = mouseY;
		}
		private function onEnter(event:Event):void {
			_maru.x = _maru.x*0.8+_onPositionX*0.2;
			_maru.y = _maru.y*0.8+_onPositionY*0.2;

			_maru2.x = _maru2.x*0.9+_onPositionX*0.1;
			_maru2.y = _maru2.y*0.9+_onPositionY*0.1;
		}
	}
}