forked from: forked from: forked from: forked from: forked from: forked from: flash on 2010-1-13
forked from forked from: forked from: forked from: forked from: forked from: flash on 2010-1-13 (diff: 110)
ActionScript3 source code
/**
* Copyright Tamanegi_kenshi ( http://wonderfl.net/user/Tamanegi_kenshi )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/mTD6
*/
package{
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.events.Event;
public class test extends Sprite{
private var ball:Ball;
private var balls:Array;
private var ballNum:int =3;
private var gravity:Number=.5;
private var vx:Number;
private var vy:Number;
public function test(){
init();
}
private function init():void{
balls =new Array();
ball =new Ball(0xff0000,30);
ball.x=Math.random()*stage.stageWidth;
ball.y=Math.random()*stage.stageHeight;
vx =3;
vy =4;
addChild(ball);
balls.push(ball);
ball.addEventListener(MouseEvent.MOUSE_DOWN,on);
addEventListener(Event.ENTER_FRAME,onEnter);
}
private function onEnter(event:Event):void{
vy +=gravity;
ball.x +=vx;
ball.y +=vy;
if(ball.y >stage.stageHeight-ball.radius){
vx=0;
vy=0;
ball.y=stage.stageHeight-ball.radius;
}
}
private function on(event:MouseEvent):void{
vx =0;
vy =0;
stage.addEventListener(MouseEvent.MOUSE_UP,up);
ball.startDrag();
removeEventListener(Event.ENTER_FRAME,onEnter);
}
private function up(event:MouseEvent):void{
stage.removeEventListener(MouseEvent.MOUSE_UP,up);
ball.stopDrag();
addEventListener(Event.ENTER_FRAME,onEnter);
}
}
}
import flash.display.Sprite;
class Ball extends Sprite{
public var radius:Number;
public function Ball(color:uint,radius:int){
this.radius =radius;
with(this.graphics){
beginFill(color);
drawCircle(0,0,radius);
endFill();
}
}
}
