Yukkuri(まずはサンプル通り)
練習
Flash Math & Physics Design:ActionScript 3.0による数学・物理学表現[入門編]
http://www.amazon.co.jp/Flash-Math-Physics-Design-3-0%E3%81%AB%E3%82%88%E3%82%8B%E6%95%B0%E5%AD%A6%E3%83%BB%E7%89%A9%E7%90%86%E5%AD%A6%E8%A1%A8%E7%8F%BE/dp/4797351411
♥0 |
Line 79 |
Modified 2009-05-26 23:27:27 |
MIT License
archived:2017-03-10 13:56:07
ActionScript3 source code
/**
* Copyright mattodesign ( http://wonderfl.net/user/mattodesign )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/mQQW
*/
//練習
//Flash Math & Physics Design:ActionScript 3.0による数学・物理学表現[入門編]
//http://www.amazon.co.jp/Flash-Math-Physics-Design-3-0%E3%81%AB%E3%82%88%E3%82%8B%E6%95%B0%E5%AD%A6%E3%83%BB%E7%89%A9%E7%90%86%E5%AD%A6%E8%A1%A8%E7%8F%BE/dp/4797351411
package
{
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Point;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.utils.Timer;
import flash.events.TimerEvent;
[SWF(width = "465", height = "465", frameRate = "60", backgroundColor = "#000000")]
public class Yukkuri extends MovieClip {
//プロパティ宣言
private var ball:Sprite;
private var line:Sprite;
private var rollovered:Boolean = false;
private var obj:Array;
private var timer:Timer;
public function Yukkuri():void {
line = new Sprite();
line.graphics.lineStyle(2, 0xFFFFFF);
line.graphics.moveTo(0, stage.stageWidth / 2);
line.graphics.lineTo(stage.stageWidth, stage.stageHeight/2);
addChild(line);
ball = new Sprite();
ball.graphics.beginFill(0xFFFFFF);
ball.graphics.drawCircle(20, stage.stageHeight/2, 10);
ball.graphics.endFill();
addChild(ball);
obj = new Array();
for (var j:Number = 0; j < 14; j++) {
var Symbol:Sprite = new Sprite();
Symbol.graphics.beginFill(Math.random() * 0xFFFFFF);
Symbol.graphics.drawCircle(0, stage.stageHeight/2, 10);
Symbol.name = String(obj.length);
obj.push(Symbol);
}
for (var i:Number = 0; i < obj.length; i++) {
obj[i].x = this.stage.stageWidth / 2;
obj[i].y = this.stage.stageHeight / 2;
this.addChild(obj[i]);
}
ball.addEventListener(MouseEvent.ROLL_OVER, onROver);
ball.addEventListener(MouseEvent.ROLL_OUT, onROut);
timer = new Timer(33);
timer.addEventListener(TimerEvent.TIMER, loop);
timer.start();
}
public function onROver(event:MouseEvent):void {
rollovered = true;
}
public function onROut(event:MouseEvent):void {
rollovered = false;
}
public function loop(event:TimerEvent):void {
for (var i:Number = 0; i < obj.length; i++) {
var koko:Point = new Point();
if (rollovered) {
if (i == 0) {
koko.x = ball.x + 50;
koko.y = ball.y ;
}else {
koko.x = obj[i - 1].x + 30;
koko.y = obj[i - 1].y ;
}
}else {
if (i == 0) {
koko.x = this.stage.stageWidth + 140;
koko.y = this.stage.stageHeight / 2 - 140;
}else {
koko.x = obj[i - 1].x;
koko.y = obj[i - 1].y;
}
}
obj[i].x += (koko.x - obj[i].x) / 4;
obj[i].y += (koko.y - obj[i].y) / 4;
}
}
}
}