forked from: プロとして恥ずかしくないActionScript3.0さんぶる

by ohisama forked from プロとして恥ずかしくないActionScript3.0さんぶる (diff: 61)
♥0 | Line 128 | Modified 2013-02-27 22:43:56 | MIT License
play

ActionScript3 source code

/**
 * Copyright ohisama ( http://wonderfl.net/user/ohisama )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/mLoZ
 */

// forked from albatrus_jp's プロとして恥ずかしくないActionScript3.0さんぶる
package 
{
    import flash.display.Sprite;
    import flash.display.Graphics;
    import flash.utils.Timer;
    import flash.events.Event;
    import flash.events.TimerEvent;
    import Box2D.Dynamics.*;
    import Box2D.Collision.*;
    import Box2D.Collision.Shapes.*;
    import Box2D.Common.Math.*;
    public class Physics extends Sprite 
    {
        private var m_world:b2World;
        private var m_scale:Number = 30;    
        public function Physics()
        {
            var worldAABB:b2AABB = new b2AABB();
            worldAABB.lowerBound.Set(-100.0, -100.0);
            worldAABB.upperBound.Set(100.0, 100.0);
            var gravity:b2Vec2 = new b2Vec2(0.0, 10.0);
            var doSleep:Boolean = true;
            m_world = new b2World(worldAABB, gravity, doSleep);
            var body:b2Body;
            var bodyDef:b2BodyDef;
            var boxDef:b2PolygonDef;
            var circleDef:b2CircleDef;
            var insWidth:Number = 0;
            var insHeight:Number = stage.stageHeight / m_scale;
            var floorWidth:Number = stage.stageWidth / m_scale;
            var floorHeight:Number = 3;
            bodyDef = new b2BodyDef();
            bodyDef.position.Set(insWidth, insHeight + floorHeight);
            boxDef = new b2PolygonDef();
            boxDef.SetAsBox(floorWidth, floorHeight);
            boxDef.friction = 0.3;
            boxDef.density = 0;
            body = m_world.CreateBody(bodyDef);
            body.CreateShape(boxDef);
            body.SetMassFromShapes();
            var timer:Timer = new Timer(1000);
            timer.addEventListener(TimerEvent.TIMER, onTimerHandler);
            timer.start();
            addEventListener(Event.ENTER_FRAME, onUpdateHandler);
        }
        private function onUpdateHandler(event:Event = null):void 
        {
            var m_iterations:int = 20;
            var m_timeStep:Number = 1.0 / 30.0;
            m_world.Step(m_timeStep, m_iterations);
            for (var bb:b2Body = m_world.m_bodyList; bb; bb = bb.m_next) 
            {
                if (bb.m_userData is Sprite)
                {
                    bb.m_userData.x = bb.GetPosition().x * 30;
                    bb.m_userData.y = bb.GetPosition().y * 30;
                    bb.m_userData.rotation = bb.GetAngle() * (180/Math.PI);
                }
            }
        }
        private function onTimerHandler(event:Event):void 
        {
            var bodyDef:b2BodyDef = new b2BodyDef();
            bodyDef.position.Set(Math.random() * stage.stageWidth / m_scale, -1);
            var rX:Number =Math.random() + 0.8;
            var rY:Number = Math.random() + 0.8;
            var body:b2Body;
            var userData:Sprite = new Sprite();
            var graphics:Graphics = userData.graphics;
            graphics.beginFill(Math.random()*0xffffff, 1);
            if (Math.random() < 0.33)
            {
                var boxDef:b2PolygonDef = new b2PolygonDef();
                boxDef.SetAsBox(rX, rY);
                boxDef.density = 1.0;
                boxDef.friction = 0.5;
                boxDef.restitution = 0.2;
                graphics.drawRect( -rX / 2, -rY / 2, rX, rY);
                graphics.endFill();
                bodyDef.userData = userData;
                bodyDef.userData.width = rX * 2 * 30;
                bodyDef.userData.height = rY * 2 * 30;
                body = m_world.CreateBody(bodyDef);
                body.CreateShape(boxDef);
            } 
            else if(Math.random() < 0.66) 
            {
                var circleDef:b2CircleDef = new b2CircleDef();
                circleDef.radius = rX;
                circleDef.density = 1.0;
                circleDef.friction = 0.5;
                circleDef.restitution = 0.3;
                graphics.drawCircle( 0, 0, rX);
                graphics.endFill();
                bodyDef.userData = userData;
                bodyDef.userData.width = rX * 2 * 30;
                bodyDef.userData.height = rX * 2 * 30;
                body = m_world.CreateBody(bodyDef);
                body.CreateShape(circleDef);
            } 
            else 
            {
                var radius:Number = rX;
                var triangle_h:Number = Math.tan(60 * Math.PI / 180) * radius;
                var tryangleDef:b2PolygonDef = new b2PolygonDef();
                tryangleDef.vertexCount = 3;
                tryangleDef.vertices[0].Set( -1 * radius, -1 * triangle_h / 2);
                tryangleDef.vertices[1].Set( radius, -1 * triangle_h / 2);
                tryangleDef.vertices[2].Set( 0, triangle_h / 2);
                tryangleDef.density = 1.0;
                tryangleDef.friction = 0.5;
                tryangleDef.restitution = 0.2;
                graphics.moveTo( -1 * radius, -1 * triangle_h / 2);
                graphics.lineTo( radius, -1 * triangle_h / 2);
                graphics.lineTo( 0, triangle_h / 2);
                graphics.endFill();
                bodyDef.userData = userData;
                bodyDef.userData.width = rX * 2 * 30;
                bodyDef.userData.height = rX * 2 * 30;
                body = m_world.CreateBody(bodyDef);
                body.CreateShape(tryangleDef);
            }
            body.SetMassFromShapes();
            addChild(bodyDef.userData);
            onUpdateHandler();
        }
    }
}