forked from: forked from: forked from: タイピング
forked from forked from: forked from: タイピング (diff: 94)
ActionScript3 source code
/**
* Copyright tepe ( http://wonderfl.net/user/tepe )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/mKyG
*/
// forked from tepe's forked from: forked from: タイピング
// forked from tepe's forked from: タイピング
// forked from tepe's タイピング
// forked from tepe's forked from: タイピング アルファベット順
// forked from tepe's タイピング アルファベット順
// forked from irfankazi's forked from: AtoZ Typing
// forked from h6k's AtoZ Typing
package {
import flash.display.*;
import flash.events.*;
import flash.events.*;
import flash.text.*;
import flash.net.*;
import flash.utils.getTimer;
import flash.system.*;
public class FlashTest extends Sprite {
private var codes:Array = new Array(29);
private var CODE:int;
private var cnt:int = 0;
private var time:uint;
private var score:int;
private var score2:int;
private var kb:KeyBoardBtn = new KeyBoardBtn();
private var logo:LogoGenerator = new LogoGenerator();
private var saveData:Object;
private var keys:Array = new Array();//選択中のキー
private var so:SharedObject;
private var rank:Array = new Array();
private function save():void{
so = SharedObject.getLocal("state_data");
if(so){
var obj : Object = so.data;
obj.num = 123;
if(obj.hasOwnProperty("score") == false)obj.score = 0;
if(obj.hasOwnProperty("cnt") == false)obj.cnt = 0;
else obj.cnt++;
saveData = obj;
}
}
private var exp:Array = new Array();
private function expInit():void{
var n:int = 50;
for(var i:int=0;i<99;i++){
exp.push(n);
n+=n/2;
}
stage.addChild(bar);
bar.y=50;
}
private var bar:Sprite = new Sprite();
private var logo2:LogoGenerator = new LogoGenerator();
public function FlashTest() {
init();
timeAttack();
}
private function onShift(onKey:Boolean):void{
const char1:String = "1234567890-^¥qwertyuiop@[asdfghjkl;:]zxcvbnm,./\\";
const char2:String = "!\"#$%&'() =~|QWERTYUIOP`{ASDFGHJKL+*}ZXCVBNM<>?_";
var char:String;
if(onKey==true)char = char2;
else char = char1;
for(var i:int=12;i<=59;i++){
var key:Object = kb.getKey2(i);
key.text = char.charAt(i-12);
}
}
private var pt:int=0;
private var lv:int=0;
private var cnt1:int=0;
private function onFrame(e:Event):void{
if(exp[lv]<score){
if(5<cnt1){lv++; cnt1=0;}
else cnt1++;
logo2.text = "Lv:"+(lv+1).toString()+" "+pt.toString()+"pt";
drawBar();
}
if(pt<score*5){//経験値加算 レベルアップ処理
var n2:int=0;
if(0<lv)n2 = exp[lv-1];
var n4:int = score - n2;//今のレベルからのポイント
var n3:int = exp[lv] - n2;//このレベルでの必要ポイント
var n:Number = n4 / n3;
barLen1 = 500*n;
if(exp[lv]<score)lv++;
}
if(pt<score2*5){//スコア処理
pt++;
logo2.text = "Lv:"+(lv+1).toString()+" "+pt.toString()+"pt";
}
if(barLen1!=barLen2){
if(barLen2<barLen1)barLen2++;
else barLen2-=10;
//barLen2=barLen1;
drawBar();
}
//if(logo2.text!=kb.text)logo2.text = kb.text;
}
private var barLen1:int=0;
private var barLen2:int=0;
private function drawBar():void{
var n1:int = exp[lv] - score;//次のレベルまでのポイント
var n2:int=0;
if(0<lv)n2 = exp[lv-1];
var n5:int = score - n2;//今のレベルからのポイント
var n3:int = exp[lv] - n2;//このレベルでの必要ポイント
var n4:Number = n5 / n3;
bar.graphics.clear();
bar.graphics.beginFill(0x0000ff,0.5);
bar.graphics.drawRect(0,0,barLen2,10);
bar.graphics.endFill();
}
//タイムアタックモード
private function timeAttack():void{
resetKey();
selectKey("32",0x0000ff);
logo.text = " [start space key]";
logo.scaleX = logo.scaleY = 0.6;
stage.addEventListener(KeyboardEvent.KEY_UP,start1);
}
private var endTime:Date;
private var timeTxt:TextField = new TextField();
private var limitTime:int = 120;
private function start1(e:KeyboardEvent=null):void{
if(e.keyCode != 32)return;
var now:Date = new Date();
endTime = new Date();
endTime.setTime(now.getTime()+(limitTime*1000))
stage.addChild(timeTxt);
stage.addEventListener(Event.ENTER_FRAME,timeAttackMode);
expInit();
stage.addEventListener(Event.ENTER_FRAME,onFrame);
logo.scaleX = logo.scaleY = 1;
stage.stageFocusRect = false;
save();
onGameStart();
stage.removeEventListener(KeyboardEvent.KEY_UP,start1);
}
//タイムアタック ループ
private function timeAttackMode(e:Event):void{
var now:Date = new Date();
var ti:Number = endTime.getTime() - now.getTime();
timeTxt.text = (ti/1000).toString();
if(ti<0){
stage.removeEventListener(Event.ENTER_FRAME,timeAttackMode);
stage.removeEventListener(Event.ENTER_FRAME,onFrame);
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP,onKeyUp);
stage.addEventListener(KeyboardEvent.KEY_UP,start1);
timeAttack();
}
}
private function init(e:Event = null):void{
logo.text = "";
logo.y = 150; logo.x = 100;
addChild(logo);
//stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
//stage.addEventListener(KeyboardEvent.KEY_UP,onKeyUp);
var base:Sprite = new Sprite();
base.y = 200;
base.scaleX = base.scaleY = 1.2;
with(base.graphics){
beginFill(0xffffff,0.8);
drawRoundRect(0,0,380,200,5);
endFill();
}
addChild(base);
kb.x =10; kb.y = -160;
//kb.scaleX = 1.24; kb.scaleY = 1.24;
base.addChild(kb);
addChild(logo2);
stage.removeEventListener(Event.ADDED_TO_STAGE,init);
}
private function onGameStart():void {
score = saveData.score;
score2 = 0;
pt = 0;
cnt = 0;
shuffle();
moveAZ();
//pt = score*5;
logo.text="";
for(var i:int=0;i<12;i++){
logo.text += String.fromCharCode(codes[(cnt+i)%26]);
}
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP,onKeyUp);
}
public function onKeyUp(e:KeyboardEvent):void{
var name:String = e.keyCode.toString();
kb.getKey(name)._up();
if(name == "16")kb.getKey("shift")._up();
if(name == "17")kb.getKey("ctrl")._up();
//if(name == "13")kb.getBtn("enter")._up();
if(e.shiftKey==false)onShift(false);
}
//アルファベット移動
private function moveAZ():void {
changeChar(cnt);
cnt++;
cnt %= 26;
setKey();
}
private function checkKey(keyCode:int,charCode:int,shiftKey:Boolean):Boolean{
var code:int = 0;//キーコード
if(CODE == charCode){
return true;
}
//記号1
else if(33<=CODE && CODE<=47){
if(CODE == 33 && shiftKey==true)code=49;// !
else if(CODE == 34 && shiftKey==true)code=50;// "
else if(CODE == 35 && shiftKey==true)code=51;// #
else if(CODE == 36 && shiftKey==true)code=52;// $
else if(CODE == 37 && shiftKey==true)code=53;// %
else if(CODE == 38 && shiftKey==true)code=54;// &
else if(CODE == 39 && shiftKey==true)code=55;// '
else if(CODE == 40 && shiftKey==true)code=56;// (
else if(CODE == 41 && shiftKey==true)code=57;// )
else if(CODE == 42 && shiftKey==true)code=186;// *
else if(CODE == 43 && shiftKey==true)code=187;// +
else if(CODE == 44 && shiftKey==false)code=188;// ,
else if(CODE == 45 && shiftKey==false)code=189;// -
else if(CODE == 46 && shiftKey==false)code=190;// .
else if(CODE == 47 && shiftKey==false)code=191;// /
if(code == keyCode)return true;
return false;
}
//記号2
else if(57<CODE && CODE<65){
if(CODE == 58 && shiftKey==false)code=186;// :
else if(CODE == 59 && shiftKey==false)code=187;// ;
else if(CODE == 60 && shiftKey==true)code=188;// <
else if(CODE == 61 && shiftKey==true)code=189;// =
else if(CODE == 62 && shiftKey==true)code=190;// >
else if(CODE == 63 && shiftKey==true)code=191;// ?
else if(CODE == 64 && shiftKey==false)code=192;// @
if(code == keyCode) return true;
return false;
}
//記号3
else if(91<=CODE && CODE<=96){
if(CODE == 91 && shiftKey==false)code=219;// [
else if(CODE == 92 && shiftKey==false)code=226;// \
else if(CODE == 93 && shiftKey==false)code=221;// ]
else if(CODE == 94 && shiftKey==false)code=222;// ^
else if(CODE == 95 && shiftKey == true)code=226;// _
else if(CODE == 96 && shiftKey == true)code=192;// `
else code = 0;
if(keyCode == code) return true;
else if(CODE==92 && shiftKey==false){
if(keyCode == 226 || keyCode == 220) return true;
}
return false;
}
//記号4
else if(122<CODE && CODE<127){
if(CODE == 123 && shiftKey == true)code=219// {
if(CODE == 124 && shiftKey == true)code=220// |
if(CODE == 125 && shiftKey == true)code=221// }
if(CODE == 126 && shiftKey == true)code=222// ~
if(code == keyCode)return true;
return false;
}
return false;
}
//キー入力
private function onKeyDown(e:KeyboardEvent):void {
///*
//IMEモードを強制的に英数に
if(Capabilities.hasIME){
IME.enabled = false;
}
//*/
if(e.shiftKey==true)onShift(true);
var name:String = e.keyCode.toString();
var code:int = 0;//キーコード
kb.getKey(name)._down();
if(name == "16")kb.getKey("shift")._down();
if(name == "17")kb.getKey("ctrl")._down();
if(kb.getKey(name).select==false)selectKey(name,0x00ff00);
if( checkKey(e.keyCode,e.charCode,e.shiftKey) == true){
score++;
func01();
moveAZ();
}
if(e.charCode == 32 && e.ctrlKey==true){
score=0;
so.data.score=0;
so.flush();
lv = 0;
onGameStart();
logo2.text="Lv:1 0pt";
}
return;
}
//---------------------------------------------
private function setKey():void{
resetKey();
CODE = codes[cnt];//changeChar(0);
var code:int;
//小文字
if(97<=CODE && CODE<=122){
selectKey(String(CODE-32));// a-z
return;
}
//大文字
else if(65<=CODE && CODE<=90){
selectKey("16"); selectKey("shift");
selectKey(String(CODE));// A-Z
return;
}
//数字
else if(47<CODE && CODE<58){
selectKey(String(CODE));// 0-9
return;
}
//記号
else{
if(33<=CODE && CODE<=41){// ! " # $ % & ' ( )
selectKey(String(CODE+16));
}
else if(42<=CODE && CODE<=47){// * + , - . /
selectKey(String(CODE+144));
}
else if(58<=CODE && CODE<=64){// : ; < = > ? @
selectKey(String(CODE+128));
}
// [ \ ] ^ _ `
else if(CODE==91)selectKey("219");
else if(CODE==92){selectKey("220");selectKey("226");}
else if(CODE==93)selectKey("221");
else if(CODE==94)selectKey("222");
else if(CODE==95)selectKey("226");
else if(CODE==96)selectKey("192");
// { | } ~
else if(CODE==123)selectKey("219");
else if(CODE==124)selectKey("220");
else if(CODE==125)selectKey("221");
else if(CODE==126)selectKey("222");
// shiftキー
if(33<=CODE && CODE<=43){// ! " # $ % & ' ( ) * +
selectKey("16"); selectKey("shift");
}
else if(60<=CODE && CODE<=63){// < = > ?
selectKey("16"); selectKey("shift");
}
else if(CODE==95 || CODE==96){// _ `
selectKey("16"); selectKey("shift");
}
else if(123<=CODE && CODE<=126){// { | } ~
selectKey("16"); selectKey("shift");
}
return;
}
}
//選択中のキーを解除する
private function resetKey():void{
var len:int = keys.length;
for(var i:int=0;i<len;i++){
var name:String = keys[i];
kb.getKey(name).setColor(0x00ff00);
kb.getKey(name).setLight(false);
}
while(0<keys.length)keys.pop();
}
private function selectKey(name:String,color:uint=0x0000ff):int{
keys.push(name);
kb.getKey(name).setColor(color);
kb.getKey(name).setLight(true);
return keys.length;
}
private function func01():void{
//経過時間による点数
var time2:int = getTimer() - time;
if(time2 < 250){ score+=5; score2+=5; }
else if(time2 < 500){ score+=2; score2+=2; }
else if(time2 <1000){ score++; score2++; }
so.data.score = score;
//logo2.text = (score*5).toString()+"pt";
time = getTimer()
logo.text="";
for(var i:int=0;i<12;i++){
logo.text += String.fromCharCode(codes[(cnt+1+i)%26]);
}
}
//アルファベット配列シャッフル
private function shuffle():void{
//アルファベット配列設定
for(var i:int = 0; i < 29; i++) {
changeChar(i);
}
}
//文字変更
private function changeChar(cnt:int):int{
//文字設定
var rnd:int =Math.random()*5;
/*if(1000<score){//全文字出題
codes[cnt] = Math.random()*(126-33)+33;
}
else*/ if(500<score && Math.random()<0.2){//記号
rnd = Math.floor(Math.random()*4);
if(rnd == 0) codes[cnt] = Math.floor(Math.random()*15) +33;//記号1
else if(rnd == 1)codes[cnt] = Math.floor(Math.random()*7 ) +58;//記号2
else if(rnd == 2)codes[cnt] = Math.floor(Math.random()*6 ) +91;//記号3
else codes[cnt] = Math.floor(Math.random()*4 )+123;//記号4
}///*
else if(300<score && Math.random()<0.5){//数字
codes[cnt] = Math.random()*10+48;
}
else if(200<score && Math.random()<0.3){//大文字
codes[cnt] = Math.random()*26+65;
}
else{
codes[cnt] = Math.random()*26+97;//小文字
}//*/
return codes[cnt];
}
}
}
/////////////////////////////////////////////////////////
// キーボード表示
/////////////////////////////////////////////////////////
import flash.system.*;
import flash.events.*;
import flash.ui.*;
class KeyBoardBtn extends Sprite{
private var btn:Btn;
private var caps:Boolean = false;
private var alt:Boolean = false;
private var ctrl:Boolean = false;
private var shift:Boolean = false;
private var keyList:Array = new Array();
private var keyLength:int;//キーの数
private var _text:String = new String();
public function KeyBoardBtn():void{
var keyName:String;
var i:int;
/*
// Esc
btn = new Btn();
btn.name = "27";
btn.init({type:1,width:20});
btn.x = 5;
btn.y = 200-23;
btn.text = "Esc";
btn.scaleY = 0.8;
addChild(btn);
keyList.push(btn);
// Del
btn = new Btn();
btn.name = "46";
btn.init({type:1,width:20});
btn.x = 355;
btn.y = 200-23;
btn.text = "Del";
btn.scaleY = 0.8;
addChild(btn);
keyList.push(btn);
*/
// 半角/全角
btn = new Btn();
btn.name = "244";
//btn.setColor(0xff0000);
btn.init({type:1,width:20});
btn.x = 5; btn.y = 200;
btn.text = "あ";//String.fromCharCode(0x0400);
addChild(btn);
keyList.push(btn);
// BackSpace
btn = new Btn();
btn.name = "8";
btn.init({type:1,width:20});
btn.x = 355; btn.y = 200;
btn.text = "Bs";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
_text = _text.substr(0,_text.length-1);
});
// Tab
btn = new Btn();
btn.name = "9";
btn.init({type:1,width:30});
btn.x = 10; btn.y = 225;
btn.text = "Tab";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
_text += "\t";
});
// Enter
btn = new Btn(true);
btn.name = "13";
btn.init({type:1,width:30});
btn.x = 347; btn.y = 225;
btn.text = "Enter";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
_text += "\r";
});
// Caps Lock
btn = new Btn();
btn.name = "240";
btn.init({type:1,width:40});
btn.x = 15; btn.y = 250;
btn.text = "Caps";
addChild(btn);
keyList.push(btn);
// Shift (左)
btn = new Btn();
btn.name = "16";
btn.init({type:1,width:54});
btn.x = 23; btn.y = 275;
btn.text = "Shift";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
if(shift==false){
shift = true;
getKey("16").setLight(true);
}
else{
shift = false;
getKey("shift").setLight(false);
getKey("16").setLight(false);
}
onShift();
});
// Shift (右)
btn = new Btn();
btn.name = "shift";
btn.init({type:1,width:34});
btn.x = 347; btn.y = 275;
btn.text = "Shift";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
if(shift==false){
shift = true;
getKey("shift").setLight(true);
}
else{
shift = false;
getKey("shift").setLight(false);
getKey("16").setLight(false);
}
onShift();
});
// Ctrl (左)
btn = new Btn();
btn.name = "17";
btn.init({type:1,width:30});
btn.x =10; btn.y =300;
btn.text = "Ctrl";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
if(ctrl==false){
ctrl = true;
getKey("17").setLight(true);
}
else{
ctrl = false;
getKey("ctrl").setLight(false);
getKey("17").setLight(false);
}
});
// Ctrl (右)
btn = new Btn();
btn.name = "ctrl";
btn.init({type:1,width:30});
btn.x =350; btn.y =300;
btn.text = "Ctrl";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
if(ctrl==false){
ctrl = true;
getKey("ctrl").setLight(true);
}
else{
ctrl = false;
getKey("ctrl").setLight(false);
getKey("17").setLight(false);
}
});
// space
btn = new Btn();
btn.name = "32";
btn.init({type:1,width:100});
btn.x =170; btn.y =300;
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
_text += " ";
});
// Alt
btn = new Btn();
btn.name = "18";
btn.init({type:1,width:25});
btn.x =70; btn.y =300;
btn.text = "Alt";
addChild(btn);
keyList.push(btn);
// Alt2
btn = new Btn();
btn.name = "alt";
btn.init({type:1,width:25});
btn.x =280; btn.y =300;
btn.text = "Alt";
addChild(btn);
keyList.push(btn);
keyName = "1234567890-^¥"
var key:Array = new Array();
key.push("49"); key.push("50"); key.push("51"); key.push("52"); key.push("53");
key.push("54"); key.push("55"); key.push("56"); key.push("57"); key.push("48");
key.push("189"); key.push("222"); key.push("220");
for(i=0;i<13;i++){
btn = new Btn();
btn.name = key[i];
btn.init({type:1,width:20});
btn.x = i*25+30; btn.y = 200;
btn.text = keyName.charAt(i);
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,onKeyDown);
}
keyName = "qwertyuiop@["
key = new Array();
key.push("81"); key.push("87"); key.push("69"); key.push("82"); key.push("84");
key.push("89"); key.push("85"); key.push("73"); key.push("79"); key.push("80");
key.push("192"); key.push("219");
for(i=0;i<12;i++){
btn = new Btn();
btn.name = key[i];
btn.init({type:1,width:20});
btn.x = i*25+40; btn.y = 225;
btn.text = keyName.charAt(i);
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,onKeyDown);
}
keyName = "asdfghjkl;:]"
key = new Array();
key.push("65"); key.push("83"); key.push("68"); key.push("70"); key.push("71");
key.push("72"); key.push("74"); key.push("75"); key.push("76"); key.push("187");
key.push("186"); key.push("221");
for(i=0;i<12;i++){
btn = new Btn();
btn.name = key[i];
btn.init({type:1,width:20});
btn.x = i*25+50; btn.y = 250;
btn.text = keyName.charAt(i);
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,onKeyDown);
}
keyName = "zxcvbnm,./\\"
key = new Array();
key.push("90"); key.push("88"); key.push("67"); key.push("86"); key.push("66");
key.push("78"); key.push("77"); key.push("188"); key.push("190"); key.push("191");
key.push("226");
for(i=0;i<11;i++){
btn = new Btn();
btn.name = key[i];
btn.init({type:1,width:20});
btn.x = i*25+65; btn.y = 275;
btn.text = keyName.charAt(i);
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,onKeyDown);
}
keyLength = keyList.length;
}
private function onShift():void{
const char1:String = "1234567890-^¥qwertyuiop@[asdfghjkl;:]zxcvbnm,./\\";
const char2:String = "!\"#$%&'() =~|QWERTYUIOP`{ASDFGHJKL+*}ZXCVBNM<>?_";
var char:String;
if(shift==true)char = char2;
else char = char1;
for(var i:int=12;i<=59;i++){
var key:Object = getKey2(i);
key.text = char.charAt(i-12);
}
}
public function get length():int{
return keyLength;
}
public function getKey2(keyNum:int):Object{
return keyList[keyNum];
}
public function getKey(name:String):Object{
//return this.btn.getChildByName(name);
return this.getChildByName(name);
}
private function onKeyDown(e:MouseEvent):void{
_text += e.currentTarget.text;
}
public function get text():String{
return _text;
}
public function set text(str:String):void{
_text = str;
}
private var selectKeys:Array = new Array();
public function selectKey(n:int,color:uint=0x00ff00):void{
var key:Object = this.getChildAt(n);
key.setColor(color);
key.setLight(true);
selectKeys.push(key);
}
public function resetKey():void{
for(var i:int=0;i<selectKeys.length;i++){
var key:Object = selectKeys[i];
key.setLight(false);
}
while(0<selectKeys.length)selectKeys.pop();
}
}
//////////////////////////////////////////////////
// Btnクラス
//////////////////////////////////////////////////
import flash.display.*;
import flash.text.*;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;
class Btn extends Sprite {
public var id:uint;
private var shade:Shape;
private var bottom:Shape;
private var light:Shape;
private var base:Shape;
private var txt:TextField;
private var label:String = "";
//private static var fontType:String = "_ゴシック";
private var _width:uint = 60;
private static var _height:uint = 20;
private static var corner:uint = 3;
private var type:uint = 1;
private static var bColor:uint = 0xFFFFFF;
private static var sColor:uint = 0x000000;
private static var upColor:uint = 0x666666;
private static var overColor:uint = 0x333333;
private static var offColor:uint = 0x999999;
private var gColor:uint = 0x00ff00;
private var glow:GlowFilter;
private var shadeGlow:GlowFilter;
private var _clicked:Boolean = false;
private var _enabled:Boolean = true;
public var lightOn:Boolean = false;
private var onSelected:Boolean = false;
private var isEnterKey:Boolean = false;
public function Btn(b:Boolean=false) {
isEnterKey=b;
}
public function init(option:Object):void {
if (option.id != undefined) id = option.id;
if (option.label != undefined) label = option.label;
if (option.width != undefined) _width = option.width;
if (option.type != undefined) type = option.type;
draw();
}
private function draw():void {
switch (type) {//カラーパターン
case 1 :// White
bColor = 0xFFFFFF;
sColor = 0x000000;
upColor = 0xcccccc;
overColor = 0x333333;
offColor = 0xdddddd;
break;
case 2 :// Black
bColor = 0x000000;
sColor = 0xFFFFFF;
upColor = 0x666666;
overColor = 0x999999;
offColor = 0x333333;
break;
}
glow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
shadeGlow = new GlowFilter(sColor, 0.3, 4, 4, 2, 3, false, true);
shade = new Shape();
bottom = new Shape();
light = new Shape();
base = new Shape();
txt = new TextField();
addChild(shade);
addChild(bottom);
addChild(light);
addChild(base);
addChild(txt);
if(isEnterKey==false){
createBase(shade, _width, _height, corner, sColor);
shade.filters = [shadeGlow];
createBase(bottom, _width, _height, corner, sColor, 0.3);
createBase(light, _width, _height, corner, gColor);
light.filters = [glow];
createBase(base, _width, _height, corner, bColor);
}
else{
createBase2(shade, _width, _height, corner, sColor);
shade.filters = [shadeGlow];
createBase2(bottom, _width, _height, corner, sColor, 0.3);
createBase2(light, _width, _height, corner, gColor);
light.filters = [glow];
createBase2(base, _width, _height, corner, bColor);
}
txt.x = -_width*0.5;
txt.y = -_height*0.5;
txt.width = _width;
txt.height = _height - 1;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
//txt.embedFonts = true;
//txt.antiAliasType = AntiAliasType.ADVANCED;
var tf:TextFormat = new TextFormat();
//tf.font = fontType;
tf.size = 12;
tf.align = TextFormatAlign.CENTER;
txt.defaultTextFormat = tf;
txt.text = label;
enabled = true;
mouseChildren = false;
}
public function setColor(c:uint):void{
gColor = c;
glow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
light.filters = [glow];
}
public function get text():String{
return txt.text;
}
public function set text(str:String):void{
txt.text = str;
}
public function setLight(s:Boolean):void{
lightOn = s;
light.visible = s;
if(s)txt.textColor = overColor;
else txt.textColor = upColor;
}
public function get select():Boolean{
return lightOn;
}
//イベント
private function rollOver(evt:MouseEvent):void {
_over();
}
private function rollOut(evt:MouseEvent):void {
_up();
}
private function press(evt:MouseEvent):void {
_down();
}
private function release(evt:MouseEvent):void {
_up();
}
private function click(evt:MouseEvent):void {
}
public function _up():void {
txt.y = -_height*0.5;
if(this.lightOn ==false)txt.textColor = upColor;//テキストカラー
base.y = -1;
if(this.lightOn ==false)light.visible = false;//ライト
light.y = -1;
}
private function _over():void {
txt.y = -_height*0.5;
txt.textColor = overColor;
base.y = -1;
light.visible = true;
light.y = -1;
}
public function _down():void {
txt.y = -_height*0.5 + 1;
txt.textColor = overColor;
base.y = 0;
light.visible = true;
light.y = 0;
}
private function _off():void {
txt.y = -_height*0.5 + 1;
if(this.lightOn ==false)txt.textColor = offColor;
base.y = 0;
if(this.lightOn ==false)light.visible = false;
light.y = 0;
}
public function get clicked():Boolean {
return _clicked;
}
public function set clicked(param:Boolean):void {
_clicked = param;
enabled = !_clicked;
if (_clicked) {
_down();
} else {
_up();
}
}
public function get enabled():Boolean {
return _enabled;
}
public function set enabled(param:Boolean):void {
_enabled = param;
buttonMode = _enabled;
mouseEnabled = _enabled;
useHandCursor = _enabled;
if (_enabled) {
_up();
addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
addEventListener(MouseEvent.MOUSE_DOWN, press, false, 0, true);
addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
addEventListener(MouseEvent.CLICK, click, false, 0, true);
} else {
_off();
removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
removeEventListener(MouseEvent.MOUSE_DOWN, press);
removeEventListener(MouseEvent.MOUSE_UP, release);
removeEventListener(MouseEvent.CLICK, click);
}
}
private function createBase(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
target.graphics.beginFill(color, alpha);
target.graphics.drawRoundRect(-w*0.5, -h*0.5, w, h, c*2);
target.graphics.endFill();
}
//エンターキー
private function createBase2(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
target.graphics.beginFill(color, alpha);
target.graphics.drawRoundRect(-w*0.5, -h*0.5, w, h, c*2);
target.graphics.endFill();
target.graphics.beginFill(color, alpha);
target.graphics.drawRoundRect(-w*0.2, -h*0.5, w*0.8, h*2.2, c*2);
target.graphics.endFill();
}
}
//--------------------------------------------------------
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.text.*;
class LogoGenerator extends Sprite {
// インスタンス変数の宣言
private static var fontType:String = "_明朝体";
public var scale:int=0;
private var _text:String = new String();
private var reflection:Bitmap; // 反射効果の表示
private var preview:Sprite; // プレビュー表示
private var previewText:TextField; // プレビュー文字
private var hilight:Sprite; // ハイライト
private var color1:uint=0x000000;
private var color2:uint=0xcc0000;
// コンストラクタ
public function LogoGenerator():void {
// 各コンポーネントを初期化する
initComponents();
// 初回の描画を行う
update();
}
public function get text():String{
return _text;
}
public function set text(str:String):void{
_text = str;
update();
}
public function select(st:int=0,end:int=0,color:uint=0x000000):void{
}
// 表示オブジェクトの初期化
private function initComponents():void {
// 反射を表示するビットマップを作成
reflection = new Bitmap();
// プレビュー用表示の Sprite を作成
preview = new Sprite();
preview.y = reflection.y;
// 出力用のテキストフィールドを作成
previewText = new TextField();
var tf:TextFormat = new TextFormat(); // TextFormat オブジェクトを作成
tf.font = fontType;
tf.size = 48+scale; // 文字サイズを 48px に変更
tf.color = color1; // テキストのカラー
previewText.defaultTextFormat = tf; // TextFormat を指定
previewText.autoSize = "left";
// ハイライトを作成
hilight = new Sprite();
hilight.graphics.beginFill(0xffffff, 0.3);
hilight.graphics.drawRect(0, 0, 10, 10);
hilight.graphics.drawEllipse(0, 3, 10, 10);
hilight.graphics.endFill();
hilight.x = 2; // TextField の周りにできる2pxのマージンの分、ずらしておく
addChild(reflection);
addChild(preview);
preview.addChild(previewText);
preview.addChild(hilight);
}
// 表示を更新する
private function update(st:int=0,end:int=0,col:uint=0x000000):void {
// 文字列の更新
previewText.text = _text;
// 最後の1文字の色を変更する
var tf:TextFormat = new TextFormat();
tf.color = color2;
tf.color = Math.random()*0xccddff;
//previewText.setTextFormat(tf, _text.length - 1);
if(0<text.length)previewText.setTextFormat(tf,-1,1);
// ハイライトのサイズを変更する
hilight.width = previewText.textWidth;
hilight.height = previewText.textHeight * 1.3;
updateReflection();
}
// 反射を更新する
private function updateReflection():void {
// プレビューを BitmapData に描画
var bmd:BitmapData = new BitmapData(preview.width, previewText.height * 2);
bmd.fillRect(bmd.rect, 0xffffffff);
bmd.draw(preview);
// ロゴ全体の高さを取得
var textHeight:int = bmd.getColorBoundsRect(0xffffffff, 0xffffffff, false).bottom;
// 映り込みを描画していく
for(var i:int = 0; i < textHeight; i++) {
var multiply:uint = Math.max(1, i/ textHeight * 64);
bmd.merge(bmd, new Rectangle(0, i, preview.width, 1),
new Point(0, textHeight * 2 - i + 2), multiply, multiply, multiply, 256);
}
// 反射以外を削除
bmd.fillRect(new Rectangle(0, 0, preview.width, textHeight), 0xffffffff);
// 表示
if(reflection.bitmapData) {
reflection.bitmapData.dispose();
}
reflection.bitmapData = bmd;
}
}