forked from: forked from: forked from: タイピング

by tepe forked from forked from: forked from: タイピング (diff: 94)
♥0 | Line 912 | Modified 2013-03-16 19:48:26 | MIT License
play

ActionScript3 source code

/**
 * Copyright tepe ( http://wonderfl.net/user/tepe )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/mKyG
 */

// forked from tepe's forked from: forked from: タイピング
// forked from tepe's forked from: タイピング
// forked from tepe's タイピング
// forked from tepe's forked from: タイピング アルファベット順
// forked from tepe's タイピング アルファベット順
// forked from irfankazi's forked from: AtoZ Typing
// forked from h6k's AtoZ Typing
package {
    import flash.display.*;
    import flash.events.*;
    import flash.events.*;
    import flash.text.*;
    import flash.net.*;
    import flash.utils.getTimer;
    import flash.system.*;
 
    public class FlashTest extends Sprite {
        private var codes:Array = new Array(29);
        private var CODE:int;
        private var cnt:int = 0;
        private var time:uint; 
        
        private var score:int;
        private var score2:int;    
        private var kb:KeyBoardBtn = new KeyBoardBtn(); 
        private var logo:LogoGenerator = new LogoGenerator();
        
        private var saveData:Object;
        private var keys:Array = new Array();//選択中のキー
        private var so:SharedObject;
        private var rank:Array = new Array();
        
        
        private function save():void{
            so = SharedObject.getLocal("state_data");
            if(so){
                var obj : Object = so.data;
                    obj.num = 123;
                    if(obj.hasOwnProperty("score") == false)obj.score = 0;
                    if(obj.hasOwnProperty("cnt") == false)obj.cnt = 0;
                    else obj.cnt++;
                saveData = obj;
            }
        }
        
        
        private var exp:Array = new Array();
        private function expInit():void{
            var n:int = 50;
            for(var i:int=0;i<99;i++){
                exp.push(n);
                n+=n/2;
            }
            stage.addChild(bar);
            bar.y=50;
        }


        private var bar:Sprite = new Sprite();
        private var logo2:LogoGenerator = new LogoGenerator();
            
        public function FlashTest() {
            init();
            timeAttack();
        }
        private function onShift(onKey:Boolean):void{
            const char1:String = "1234567890-^¥qwertyuiop@[asdfghjkl;:]zxcvbnm,./\\";
            const char2:String = "!\"#$%&'() =~|QWERTYUIOP`{ASDFGHJKL+*}ZXCVBNM<>?_"; 
            var char:String;
            if(onKey==true)char = char2;
            else char = char1;

            for(var i:int=12;i<=59;i++){
                var key:Object = kb.getKey2(i);
                key.text = char.charAt(i-12); 
            }
        }
        private var pt:int=0;
        private var lv:int=0;
        private var cnt1:int=0;
        
        
        private function onFrame(e:Event):void{
            if(exp[lv]<score){
                if(5<cnt1){lv++; cnt1=0;}
                else cnt1++;
                logo2.text = "Lv:"+(lv+1).toString()+"    "+pt.toString()+"pt";
                drawBar();
            }
            
            if(pt<score*5){//経験値加算 レベルアップ処理
                var n2:int=0; 
                if(0<lv)n2 = exp[lv-1];
                var n4:int = score - n2;//今のレベルからのポイント
                var n3:int = exp[lv] - n2;//このレベルでの必要ポイント
                var n:Number = n4 / n3;
                barLen1 = 500*n;                
                if(exp[lv]<score)lv++;
            }
            
            if(pt<score2*5){//スコア処理
                pt++;
                logo2.text = "Lv:"+(lv+1).toString()+"    "+pt.toString()+"pt";
            }

            if(barLen1!=barLen2){
                if(barLen2<barLen1)barLen2++;
                else barLen2-=10; 
                //barLen2=barLen1;
                drawBar();
            }

            //if(logo2.text!=kb.text)logo2.text = kb.text;
        }
        
        private var barLen1:int=0;
        private var barLen2:int=0;
        private function drawBar():void{
            var n1:int = exp[lv] - score;//次のレベルまでのポイント
            var n2:int=0;
            if(0<lv)n2 = exp[lv-1];
            var n5:int = score - n2;//今のレベルからのポイント
            var n3:int = exp[lv] - n2;//このレベルでの必要ポイント
            var n4:Number = n5 / n3;

            bar.graphics.clear();
            bar.graphics.beginFill(0x0000ff,0.5);
            bar.graphics.drawRect(0,0,barLen2,10);
            bar.graphics.endFill();
                
        }
        
        

        //タイムアタックモード
        
        private function timeAttack():void{
            
            resetKey();
            selectKey("32",0x0000ff);
            logo.text = " [start space key]";
            logo.scaleX = logo.scaleY = 0.6;
            stage.addEventListener(KeyboardEvent.KEY_UP,start1);
            
        }
        
        private var endTime:Date;
        private var timeTxt:TextField = new TextField();
        private var limitTime:int = 120;
        private function start1(e:KeyboardEvent=null):void{
            
            if(e.keyCode != 32)return;
            
            var now:Date = new Date();
            endTime = new Date();
            endTime.setTime(now.getTime()+(limitTime*1000))
            stage.addChild(timeTxt);
            stage.addEventListener(Event.ENTER_FRAME,timeAttackMode);
            expInit();
            stage.addEventListener(Event.ENTER_FRAME,onFrame); 
            
            logo.scaleX = logo.scaleY = 1;
           
            stage.stageFocusRect = false;
            save();
            onGameStart();
            stage.removeEventListener(KeyboardEvent.KEY_UP,start1);          
        }
        
        //タイムアタック ループ
        private function timeAttackMode(e:Event):void{
            var now:Date = new Date();
            var ti:Number = endTime.getTime() - now.getTime();
            timeTxt.text = (ti/1000).toString();
            if(ti<0){ 
                stage.removeEventListener(Event.ENTER_FRAME,timeAttackMode);
                stage.removeEventListener(Event.ENTER_FRAME,onFrame);
                stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
                stage.removeEventListener(KeyboardEvent.KEY_UP,onKeyUp); 
                stage.addEventListener(KeyboardEvent.KEY_UP,start1);
                timeAttack();
            }
        }
        
        




        
        private function init(e:Event = null):void{
            logo.text = "";
            logo.y = 150; logo.x = 100;
            addChild(logo);
            
            
            //stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
            //stage.addEventListener(KeyboardEvent.KEY_UP,onKeyUp);

            var base:Sprite = new Sprite();
            base.y = 200;
            base.scaleX = base.scaleY = 1.2;
            with(base.graphics){
                beginFill(0xffffff,0.8);
                drawRoundRect(0,0,380,200,5);
                endFill();
            }

            addChild(base);
            kb.x =10; kb.y = -160;
            //kb.scaleX = 1.24; kb.scaleY = 1.24;
            base.addChild(kb);
            
            addChild(logo2);
            stage.removeEventListener(Event.ADDED_TO_STAGE,init);
        }

        
        private function onGameStart():void {
            score = saveData.score;
            score2 = 0;
            pt = 0;
            cnt = 0; 
            shuffle();
            moveAZ();
            //pt = score*5;
            logo.text="";
            for(var i:int=0;i<12;i++){
                logo.text += String.fromCharCode(codes[(cnt+i)%26]);
            }
            stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
            stage.addEventListener(KeyboardEvent.KEY_UP,onKeyUp);

        }
        
        public function onKeyUp(e:KeyboardEvent):void{
            var name:String = e.keyCode.toString();
            kb.getKey(name)._up();
            if(name == "16")kb.getKey("shift")._up();
            if(name == "17")kb.getKey("ctrl")._up();
            //if(name == "13")kb.getBtn("enter")._up();
            if(e.shiftKey==false)onShift(false);
        }

        
        //アルファベット移動
        private function moveAZ():void {
            
            changeChar(cnt);
            cnt++;
            cnt %= 26;
            setKey();
 
        }
        
        
        private function checkKey(keyCode:int,charCode:int,shiftKey:Boolean):Boolean{
            var code:int = 0;//キーコード
            
            if(CODE == charCode){
                return true;
            }
            //記号1
            else if(33<=CODE && CODE<=47){
               
                if(CODE == 33 && shiftKey==true)code=49;// !
                else if(CODE == 34 && shiftKey==true)code=50;// "
                else if(CODE == 35 && shiftKey==true)code=51;// #
                else if(CODE == 36 && shiftKey==true)code=52;// $
                else if(CODE == 37 && shiftKey==true)code=53;// %
                else if(CODE == 38 && shiftKey==true)code=54;// &
                else if(CODE == 39 && shiftKey==true)code=55;// '
                else if(CODE == 40 && shiftKey==true)code=56;// (
                else if(CODE == 41 && shiftKey==true)code=57;// )
                else if(CODE == 42 && shiftKey==true)code=186;// *
                else if(CODE == 43 && shiftKey==true)code=187;// +
                else if(CODE == 44 && shiftKey==false)code=188;// ,
                else if(CODE == 45 && shiftKey==false)code=189;// -
                else if(CODE == 46 && shiftKey==false)code=190;// .
                else if(CODE == 47 && shiftKey==false)code=191;// /

                if(code == keyCode)return true;
                return false;
            }
            //記号2
            else if(57<CODE && CODE<65){
               
                if(CODE == 58 && shiftKey==false)code=186;// :
                else if(CODE == 59 && shiftKey==false)code=187;// ;
                else if(CODE == 60 && shiftKey==true)code=188;// <
                else if(CODE == 61 && shiftKey==true)code=189;// =
                else if(CODE == 62 && shiftKey==true)code=190;// >
                else if(CODE == 63 && shiftKey==true)code=191;// ?
                else if(CODE == 64 && shiftKey==false)code=192;// @
                
                if(code == keyCode) return true;
                return false; 
            }
            //記号3
            else if(91<=CODE && CODE<=96){
                if(CODE == 91 && shiftKey==false)code=219;// [
                else if(CODE == 92 && shiftKey==false)code=226;// \
                else if(CODE == 93 && shiftKey==false)code=221;// ]
                else if(CODE == 94 && shiftKey==false)code=222;// ^
                else if(CODE == 95 && shiftKey == true)code=226;// _
                else if(CODE == 96 && shiftKey == true)code=192;// `
                else code = 0;
                if(keyCode == code) return true; 
                else if(CODE==92 && shiftKey==false){
                    if(keyCode == 226 || keyCode == 220) return true;
                }
                return false; 
            }
            //記号4
            else if(122<CODE && CODE<127){
                if(CODE == 123 && shiftKey == true)code=219// {
                if(CODE == 124 && shiftKey == true)code=220// |
                if(CODE == 125 && shiftKey == true)code=221// }
                if(CODE == 126 && shiftKey == true)code=222// ~

                if(code == keyCode)return true; 
                return false; 
            }
            
            return false;
        }

        
        //キー入力
        private function onKeyDown(e:KeyboardEvent):void {
            
            
            ///*
            //IMEモードを強制的に英数に
            if(Capabilities.hasIME){
                IME.enabled = false;
            }
            //*/   
            
            if(e.shiftKey==true)onShift(true);
            var name:String = e.keyCode.toString();
            var code:int = 0;//キーコード
            
            kb.getKey(name)._down();
            if(name == "16")kb.getKey("shift")._down();
            if(name == "17")kb.getKey("ctrl")._down();
            if(kb.getKey(name).select==false)selectKey(name,0x00ff00);
            if( checkKey(e.keyCode,e.charCode,e.shiftKey) == true){ 
                score++; 
                func01();
                moveAZ();
            }
            
            if(e.charCode == 32 && e.ctrlKey==true){ 
                score=0;
                so.data.score=0;
                so.flush();
                lv = 0;
                onGameStart();
                logo2.text="Lv:1   0pt";
            }

            return;
        }
//---------------------------------------------        
        private function setKey():void{
            
            resetKey();

            CODE = codes[cnt];//changeChar(0);  
            var code:int;
            

            //小文字
            if(97<=CODE && CODE<=122){
                selectKey(String(CODE-32));// a-z
                return;
            }
            //大文字
            else if(65<=CODE && CODE<=90){
                selectKey("16"); selectKey("shift");
                selectKey(String(CODE));// A-Z
                return;

            }
            //数字
            else if(47<CODE && CODE<58){
                selectKey(String(CODE));// 0-9
                return;
            }
            //記号
            else{
                if(33<=CODE && CODE<=41){// ! " # $ % & ' ( )
                    selectKey(String(CODE+16));
                }
                else if(42<=CODE && CODE<=47){// * + , - . / 
                    selectKey(String(CODE+144));
                }
                else if(58<=CODE && CODE<=64){// : ; < = > ? @
                    selectKey(String(CODE+128));
                }
                // [ \ ] ^ _ `
                else if(CODE==91)selectKey("219");
                else if(CODE==92){selectKey("220");selectKey("226");}
                else if(CODE==93)selectKey("221");
                else if(CODE==94)selectKey("222");
                else if(CODE==95)selectKey("226");
                else if(CODE==96)selectKey("192");
                // { | } ~
                else if(CODE==123)selectKey("219");
                else if(CODE==124)selectKey("220");
                else if(CODE==125)selectKey("221");
                else if(CODE==126)selectKey("222");

                // shiftキー
                if(33<=CODE && CODE<=43){// ! " # $ % & ' ( ) * + 
                    selectKey("16"); selectKey("shift");
                }
                else if(60<=CODE && CODE<=63){// < = > ?
                    selectKey("16"); selectKey("shift");
                }
                else if(CODE==95 || CODE==96){// _ `
                    selectKey("16"); selectKey("shift");
                }
                else if(123<=CODE && CODE<=126){// { | } ~
                    selectKey("16"); selectKey("shift");
                }
                
                return;
            }

        }
        
        //選択中のキーを解除する
        private function resetKey():void{
            var len:int = keys.length;
            for(var i:int=0;i<len;i++){
                var name:String = keys[i];
                kb.getKey(name).setColor(0x00ff00);
                kb.getKey(name).setLight(false);             
            }
            while(0<keys.length)keys.pop();
        }
        
        
        private function selectKey(name:String,color:uint=0x0000ff):int{
            keys.push(name);
            kb.getKey(name).setColor(color);
            kb.getKey(name).setLight(true);
            return keys.length;
        }


        
        private function func01():void{
            
            
            
            //経過時間による点数
            var time2:int = getTimer() - time;
            if(time2 < 250){ score+=5; score2+=5; }
            else if(time2 < 500){ score+=2; score2+=2; }
            else if(time2 <1000){ score++; score2++; }
            
            so.data.score = score;
            //logo2.text = (score*5).toString()+"pt";
            
            time = getTimer()
            logo.text="";
            for(var i:int=0;i<12;i++){
                logo.text += String.fromCharCode(codes[(cnt+1+i)%26]);
            }
        }


        
        //アルファベット配列シャッフル
        private function shuffle():void{
            //アルファベット配列設定
            for(var i:int = 0; i < 29; i++) { 
                changeChar(i);
            }
        }
        
        
        //文字変更
        private function changeChar(cnt:int):int{
            
            //文字設定
            var rnd:int =Math.random()*5;
            /*if(1000<score){//全文字出題
                codes[cnt] = Math.random()*(126-33)+33;
                
            }
            else*/ if(500<score && Math.random()<0.2){//記号
                rnd = Math.floor(Math.random()*4);
                if(rnd == 0) codes[cnt] =     Math.floor(Math.random()*15) +33;//記号1
                else if(rnd == 1)codes[cnt] = Math.floor(Math.random()*7 ) +58;//記号2
                else if(rnd == 2)codes[cnt] = Math.floor(Math.random()*6 ) +91;//記号3
                else codes[cnt] =             Math.floor(Math.random()*4 )+123;//記号4
            }///*            
            else if(300<score && Math.random()<0.5){//数字
                codes[cnt] = Math.random()*10+48;
            }            
            else if(200<score && Math.random()<0.3){//大文字
                codes[cnt] = Math.random()*26+65;
            }            
            else{
                codes[cnt] = Math.random()*26+97;//小文字
            }//*/
             return codes[cnt];
            
        }

    }
}    






/////////////////////////////////////////////////////////
//    キーボード表示
/////////////////////////////////////////////////////////
import flash.system.*;
import flash.events.*;
import flash.ui.*;
class KeyBoardBtn extends Sprite{
    private var btn:Btn;
    
    private var caps:Boolean = false;
    private var alt:Boolean = false;
    private var ctrl:Boolean = false;
    private var shift:Boolean = false;
    
    private var keyList:Array = new Array();
    private var keyLength:int;//キーの数
    
    private var _text:String = new String();
    public function KeyBoardBtn():void{
        
        var keyName:String;
        var i:int;
        /*
        // Esc
        btn = new Btn();
        btn.name = "27";
        btn.init({type:1,width:20});
        btn.x = 5;
        btn.y = 200-23; 
        btn.text = "Esc";
        btn.scaleY = 0.8;
        addChild(btn);
        keyList.push(btn);
        // Del
        btn = new Btn();
        btn.name = "46";
        btn.init({type:1,width:20});
        btn.x = 355;
        btn.y = 200-23; 
        btn.text = "Del";
        btn.scaleY = 0.8;
        addChild(btn);
        keyList.push(btn);
        */
        
        // 半角/全角
        
        btn = new Btn();
        btn.name = "244";
        //btn.setColor(0xff0000);
        btn.init({type:1,width:20});
        btn.x = 5;        btn.y = 200; 
        btn.text = "あ";//String.fromCharCode(0x0400);
        addChild(btn);
        keyList.push(btn);
        
        // BackSpace
        btn = new Btn();
        btn.name = "8";
        btn.init({type:1,width:20});
        btn.x = 355;        btn.y = 200;
        btn.text = "Bs"; 
        
        addChild(btn);
        keyList.push(btn);
        btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
            _text = _text.substr(0,_text.length-1);
        });
       
        // Tab
        btn = new Btn();
        btn.name = "9";
        btn.init({type:1,width:30});
        btn.x = 10;        btn.y = 225;
        btn.text = "Tab"; 
        addChild(btn);
        keyList.push(btn);
        btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
            _text += "\t";
        });
        
        // Enter
        btn = new Btn(true);
        btn.name = "13";
        btn.init({type:1,width:30});  
        btn.x = 347;        btn.y = 225;
        btn.text = "Enter"; 
        addChild(btn);
        keyList.push(btn);
        btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
            _text += "\r";
        });
 
        // Caps Lock
        btn = new Btn();
        btn.name = "240";
        btn.init({type:1,width:40});
        btn.x = 15;        btn.y = 250;
        btn.text = "Caps"; 
        addChild(btn);
        keyList.push(btn);
        
        // Shift (左)    
        btn = new Btn();
        btn.name = "16";
        btn.init({type:1,width:54});
        btn.x = 23;        btn.y = 275;
        btn.text = "Shift"; 
        addChild(btn);
        keyList.push(btn);
        btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
            if(shift==false){
                shift = true;
                getKey("16").setLight(true);
            }
            else{ 
                shift = false;
                getKey("shift").setLight(false);
                getKey("16").setLight(false);
            }
            onShift();
        });
        
        // Shift (右)
        btn = new Btn();
        btn.name = "shift";
        btn.init({type:1,width:34});
        btn.x = 347;        btn.y = 275; 
        btn.text = "Shift"; 
        addChild(btn);
        keyList.push(btn);
        btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
            if(shift==false){
                shift = true;
                getKey("shift").setLight(true);
            }
            else{ 
                shift = false;
                getKey("shift").setLight(false);
                getKey("16").setLight(false);
            }
            onShift();
        });
      
        // Ctrl (左)
        btn = new Btn();
        btn.name = "17";
        btn.init({type:1,width:30});
        btn.x =10;        btn.y =300;
        btn.text = "Ctrl";
        addChild(btn);
        keyList.push(btn);
        btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
            if(ctrl==false){
                ctrl = true;
                getKey("17").setLight(true);
            }
            else{ 
                ctrl = false;
                getKey("ctrl").setLight(false);
                getKey("17").setLight(false);
            }
        });
        
        // Ctrl (右)
        btn = new Btn();
        btn.name = "ctrl";
        btn.init({type:1,width:30});
        btn.x =350;        btn.y =300;
        btn.text = "Ctrl";
        addChild(btn);
        keyList.push(btn);
        btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
            if(ctrl==false){
                ctrl = true;
                getKey("ctrl").setLight(true);
            }
            else{ 
                ctrl = false;
                getKey("ctrl").setLight(false);
                getKey("17").setLight(false);
            }
        });
 
        // space
        btn = new Btn();
        btn.name = "32";
        btn.init({type:1,width:100});
        btn.x =170;        btn.y =300;
        addChild(btn);
        keyList.push(btn);
        btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
            _text += " ";
        });
        
        // Alt
        btn = new Btn();
        btn.name = "18";
        btn.init({type:1,width:25});
        btn.x =70;        btn.y =300;
        btn.text = "Alt";
        addChild(btn);
        keyList.push(btn);
        
        // Alt2
        btn = new Btn();
        btn.name = "alt";
        btn.init({type:1,width:25});
        btn.x =280;        btn.y =300;
        btn.text = "Alt";
        addChild(btn);    
        keyList.push(btn);  

        
        keyName = "1234567890-^¥"        
        var key:Array = new Array();
        key.push("49"); key.push("50"); key.push("51"); key.push("52"); key.push("53");
        key.push("54"); key.push("55"); key.push("56"); key.push("57"); key.push("48");
        key.push("189"); key.push("222"); key.push("220");   
        
        
        for(i=0;i<13;i++){
            btn = new Btn();
            btn.name = key[i];
            btn.init({type:1,width:20});
            btn.x = i*25+30;            btn.y = 200;
            btn.text = keyName.charAt(i); 
            addChild(btn);
            keyList.push(btn);
            btn.addEventListener(MouseEvent.MOUSE_DOWN,onKeyDown);
        }
        
        keyName = "qwertyuiop@["
        key = new Array();
        key.push("81"); key.push("87"); key.push("69"); key.push("82"); key.push("84");
        key.push("89"); key.push("85"); key.push("73"); key.push("79"); key.push("80");
        key.push("192"); key.push("219");
        
            
        for(i=0;i<12;i++){
            btn = new Btn();
            btn.name = key[i];
            btn.init({type:1,width:20});
            btn.x = i*25+40;            btn.y = 225;
            btn.text = keyName.charAt(i); 
            addChild(btn);
            keyList.push(btn);
            btn.addEventListener(MouseEvent.MOUSE_DOWN,onKeyDown);
        }
        
        keyName = "asdfghjkl;:]"
        
        key = new Array();
        key.push("65"); key.push("83"); key.push("68"); key.push("70"); key.push("71");
        key.push("72"); key.push("74"); key.push("75"); key.push("76"); key.push("187");
        key.push("186"); key.push("221");    
            
        for(i=0;i<12;i++){
            btn = new Btn();
            btn.name = key[i];
            btn.init({type:1,width:20});
            btn.x = i*25+50;            btn.y = 250;
            btn.text = keyName.charAt(i); 
            addChild(btn);
            keyList.push(btn);
            btn.addEventListener(MouseEvent.MOUSE_DOWN,onKeyDown);
        }
        
        keyName = "zxcvbnm,./\\"
        key = new Array();
        key.push("90"); key.push("88"); key.push("67"); key.push("86"); key.push("66");
        key.push("78"); key.push("77"); key.push("188"); key.push("190"); key.push("191");
        key.push("226");
            
        for(i=0;i<11;i++){
            btn = new Btn();
            btn.name = key[i];
            btn.init({type:1,width:20});
            btn.x = i*25+65;            btn.y = 275;
            btn.text = keyName.charAt(i); 
            addChild(btn);
            keyList.push(btn);
            btn.addEventListener(MouseEvent.MOUSE_DOWN,onKeyDown); 
        }
        
        keyLength = keyList.length;

    }
    
    private function onShift():void{
        
            const char1:String = "1234567890-^¥qwertyuiop@[asdfghjkl;:]zxcvbnm,./\\";
            const char2:String = "!\"#$%&'() =~|QWERTYUIOP`{ASDFGHJKL+*}ZXCVBNM<>?_"; 
            var char:String;
            if(shift==true)char = char2;
            else char = char1;

            for(var i:int=12;i<=59;i++){
                var key:Object = getKey2(i);
                key.text = char.charAt(i-12); 
            }
    }
    
    public function get length():int{
        return keyLength;
    }

    public function getKey2(keyNum:int):Object{
        return keyList[keyNum];
    }


    
    public function getKey(name:String):Object{
        //return this.btn.getChildByName(name); 
        return this.getChildByName(name);
    }


    
    private function onKeyDown(e:MouseEvent):void{
            _text += e.currentTarget.text;
    }
    
    public function get text():String{
        return _text;
    }
    public function set text(str:String):void{
        _text = str;
    }
    
    
    private var selectKeys:Array = new Array();
    public function selectKey(n:int,color:uint=0x00ff00):void{
        var key:Object = this.getChildAt(n);
        key.setColor(color);
        key.setLight(true);
        selectKeys.push(key);
    }
    public function resetKey():void{
        for(var i:int=0;i<selectKeys.length;i++){
            var key:Object = selectKeys[i];
            key.setLight(false);
        }
        while(0<selectKeys.length)selectKeys.pop();
    }



        
    

    
}



//////////////////////////////////////////////////
// Btnクラス
//////////////////////////////////////////////////


import flash.display.*;
import flash.text.*;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;

class Btn extends Sprite {
    public var id:uint;
    private var shade:Shape;
    private var bottom:Shape;
    private var light:Shape;
    private var base:Shape;
    private var txt:TextField;
    private var label:String = "";
    //private static var fontType:String = "_ゴシック";
    private var _width:uint = 60;
    private static var _height:uint = 20;
    private static var corner:uint = 3;
    private var type:uint = 1;
    private static var bColor:uint = 0xFFFFFF;
    private static var sColor:uint = 0x000000;
    private static var upColor:uint = 0x666666;
    private static var overColor:uint = 0x333333;
    private static var offColor:uint = 0x999999;
    private var gColor:uint = 0x00ff00;
    private var glow:GlowFilter;
    private var shadeGlow:GlowFilter;
    private var _clicked:Boolean = false;
    private var _enabled:Boolean = true;
    public var lightOn:Boolean = false;
    private var onSelected:Boolean = false;
    
    private var isEnterKey:Boolean = false;

    public function Btn(b:Boolean=false) {
        isEnterKey=b;
    }

    public function init(option:Object):void {
        if (option.id != undefined) id = option.id;
        if (option.label != undefined) label = option.label;
        if (option.width != undefined) _width = option.width;
        if (option.type != undefined) type = option.type;
        draw();
    }
    
    
    private function draw():void {
        
        switch (type) {//カラーパターン
        case 1 :// White
            bColor = 0xFFFFFF;
            sColor = 0x000000;
            upColor = 0xcccccc;
            overColor = 0x333333;
            offColor = 0xdddddd;
            break;
        case 2 :// Black
            bColor = 0x000000;
            sColor = 0xFFFFFF;
            upColor = 0x666666;
            overColor = 0x999999;
            offColor = 0x333333;
            break;
        }
        
        glow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
        shadeGlow = new GlowFilter(sColor, 0.3, 4, 4, 2, 3, false, true);
        shade = new Shape();
        bottom = new Shape();
        light = new Shape();
        base = new Shape();
        txt = new TextField();
        addChild(shade);
        addChild(bottom);
        addChild(light);
        addChild(base);
        addChild(txt);
        if(isEnterKey==false){
            createBase(shade, _width, _height, corner, sColor);
            shade.filters = [shadeGlow];
            createBase(bottom, _width, _height, corner, sColor, 0.3);
            createBase(light, _width, _height, corner, gColor);
            light.filters = [glow];
            createBase(base, _width, _height, corner, bColor);
        }
        else{
            createBase2(shade, _width, _height, corner, sColor);
            shade.filters = [shadeGlow];
            createBase2(bottom, _width, _height, corner, sColor, 0.3);
            createBase2(light, _width, _height, corner, gColor);
            light.filters = [glow];
            createBase2(base, _width, _height, corner, bColor);
        }

        txt.x = -_width*0.5;
        txt.y = -_height*0.5;
        txt.width = _width;
        txt.height = _height - 1;
        txt.type = TextFieldType.DYNAMIC;
        txt.selectable = false;
        //txt.embedFonts = true;
        //txt.antiAliasType = AntiAliasType.ADVANCED;
        var tf:TextFormat = new TextFormat();
        //tf.font = fontType;
        tf.size = 12;
        tf.align = TextFormatAlign.CENTER;
        txt.defaultTextFormat = tf;
        txt.text = label;
        enabled = true;
        mouseChildren = false;
    }
    
    public function setColor(c:uint):void{
        gColor = c;
        glow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
        light.filters = [glow];
    }


    
    public function get text():String{
        return txt.text;
    }
    public function set text(str:String):void{
        txt.text = str;
    }
    
    public function setLight(s:Boolean):void{
        lightOn = s;
        light.visible = s;
        if(s)txt.textColor = overColor;
        else txt.textColor = upColor;
    }
    
    public function get select():Boolean{
        return lightOn;
    }





    //イベント
    private function rollOver(evt:MouseEvent):void {
        _over();
    }
    private function rollOut(evt:MouseEvent):void {
        _up();
    }
    private function press(evt:MouseEvent):void {
        _down();
    }
    private function release(evt:MouseEvent):void {
        _up();
    }
    private function click(evt:MouseEvent):void {
    }
    
    public function _up():void {
        txt.y = -_height*0.5;
        if(this.lightOn ==false)txt.textColor = upColor;//テキストカラー
        base.y = -1;
        if(this.lightOn ==false)light.visible = false;//ライト
        light.y = -1;
    }
    private function _over():void {
        txt.y = -_height*0.5;
        txt.textColor = overColor;
        base.y = -1;
        light.visible = true;
        light.y = -1;
    }
    public function _down():void {
        txt.y = -_height*0.5 + 1;
        txt.textColor = overColor;
        base.y = 0;
        light.visible = true;
        light.y = 0;
    }
    private function _off():void {
        txt.y = -_height*0.5 + 1;
        if(this.lightOn ==false)txt.textColor = offColor;
        base.y = 0;
        if(this.lightOn ==false)light.visible = false;
        light.y = 0;
    }
    public function get clicked():Boolean {
        return _clicked;
    }
    public function set clicked(param:Boolean):void {
        _clicked = param;
        enabled = !_clicked;
        if (_clicked) {
            _down();
        } else {
            _up();
        }
    }
    
    public function get enabled():Boolean {
        return _enabled;
    }
    
    public function set enabled(param:Boolean):void {
        _enabled = param;
        buttonMode = _enabled;
        mouseEnabled = _enabled;
        useHandCursor = _enabled;
        if (_enabled) {
            _up();
            addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
            addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
            addEventListener(MouseEvent.MOUSE_DOWN, press, false, 0, true);
            addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
            addEventListener(MouseEvent.CLICK, click, false, 0, true);
        } else {
            _off();
            removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
            removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
            removeEventListener(MouseEvent.MOUSE_DOWN, press);
            removeEventListener(MouseEvent.MOUSE_UP, release);
            removeEventListener(MouseEvent.CLICK, click);
        }
    }
    
    private function createBase(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
        target.graphics.beginFill(color, alpha);
        target.graphics.drawRoundRect(-w*0.5, -h*0.5, w, h, c*2);
        target.graphics.endFill();
    }
    //エンターキー
    private function createBase2(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
        target.graphics.beginFill(color, alpha);
        target.graphics.drawRoundRect(-w*0.5, -h*0.5, w, h, c*2);
        target.graphics.endFill();
        
        target.graphics.beginFill(color, alpha);
        target.graphics.drawRoundRect(-w*0.2, -h*0.5, w*0.8, h*2.2, c*2);
        target.graphics.endFill();
        
    }

}

//--------------------------------------------------------


import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.text.*;

class LogoGenerator extends Sprite {
        // インスタンス変数の宣言
        private static var fontType:String = "_明朝体";
        public var scale:int=0;
        private var _text:String = new String();
        private var reflection:Bitmap;     // 反射効果の表示
        private var preview:Sprite;        // プレビュー表示
        private var previewText:TextField; // プレビュー文字
        private var hilight:Sprite;        // ハイライト
        
        private var color1:uint=0x000000;
        private var color2:uint=0xcc0000;

        // コンストラクタ
        public function LogoGenerator():void {
           
            // 各コンポーネントを初期化する
            initComponents();

            // 初回の描画を行う
            update();
   
        }
        
        public function get text():String{
            return _text;
        }
        public function set text(str:String):void{
            _text = str;
            update();
        }
        

        public function select(st:int=0,end:int=0,color:uint=0x000000):void{
            
        }



        // 表示オブジェクトの初期化
        private function initComponents():void {

            

            // 反射を表示するビットマップを作成
            reflection = new Bitmap();

            // プレビュー用表示の Sprite を作成
            preview = new Sprite();
            preview.y = reflection.y;

            // 出力用のテキストフィールドを作成
            previewText = new TextField();
            var tf:TextFormat = new TextFormat();  // TextFormat オブジェクトを作成
        
            tf.font = fontType;
            tf.size = 48+scale;                          // 文字サイズを 48px に変更
            tf.color = color1;                   // テキストのカラー
            previewText.defaultTextFormat = tf;    // TextFormat を指定
            previewText.autoSize = "left";

            // ハイライトを作成
            hilight = new Sprite();
            hilight.graphics.beginFill(0xffffff, 0.3);
            hilight.graphics.drawRect(0, 0, 10, 10);
            hilight.graphics.drawEllipse(0, 3, 10, 10);
            hilight.graphics.endFill();
            hilight.x = 2; // TextField の周りにできる2pxのマージンの分、ずらしておく

            addChild(reflection);
            addChild(preview);
            preview.addChild(previewText);
            preview.addChild(hilight);

        }
        // 表示を更新する
        private function update(st:int=0,end:int=0,col:uint=0x000000):void {

            // 文字列の更新
            previewText.text = _text;

            // 最後の1文字の色を変更する
            var tf:TextFormat = new TextFormat();
            tf.color = color2;
            tf.color = Math.random()*0xccddff;
            //previewText.setTextFormat(tf, _text.length - 1);
            
            if(0<text.length)previewText.setTextFormat(tf,-1,1);

            // ハイライトのサイズを変更する
            hilight.width = previewText.textWidth;
            hilight.height = previewText.textHeight * 1.3;
            
            updateReflection();
        }

        // 反射を更新する
        private function updateReflection():void {
           // プレビューを BitmapData に描画
            var bmd:BitmapData = new BitmapData(preview.width, previewText.height * 2);

            bmd.fillRect(bmd.rect, 0xffffffff);
            bmd.draw(preview);

            // ロゴ全体の高さを取得
            var textHeight:int = bmd.getColorBoundsRect(0xffffffff, 0xffffffff, false).bottom;

            // 映り込みを描画していく
            for(var i:int = 0; i < textHeight; i++) {
                var multiply:uint = Math.max(1, i/ textHeight * 64);
                bmd.merge(bmd, new Rectangle(0, i, preview.width, 1), 
                    new Point(0, textHeight * 2 - i + 2), multiply, multiply, multiply, 256);
            }


            // 反射以外を削除
            bmd.fillRect(new Rectangle(0, 0, preview.width, textHeight), 0xffffffff);

            // 表示
            if(reflection.bitmapData) {
                reflection.bitmapData.dispose();
            }
            reflection.bitmapData = bmd;
        }
}

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