forked from: forked from: forked from: forked from: forked from: flash on 2012-3-10

by Masayuki.Kondo forked from forked from: forked from: forked from: forked from: flash on 2012-3-10 (diff: 1)
♥0 | Line 54 | Modified 2012-03-11 17:42:37 | MIT License
play

ActionScript3 source code

/**
 * Copyright Masayuki.Kondo ( http://wonderfl.net/user/Masayuki.Kondo )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/mAuJ
 */

// forked from Masayuki.Kondo's forked from: forked from: forked from: forked from: flash on 2012-3-10
// forked from Masayuki.Kondo's forked from: forked from: forked from: flash on 2012-3-10
// forked from Masayuki.Kondo's forked from: forked from: flash on 2012-3-10
// forked from Masayuki.Kondo's forked from: flash on 2012-3-10
// forked from umhr's flash on 2012-3-10
package {
    import flash.display.Sprite;
    import flash.events.MouseEvent;
    
    import org.libspark.betweenas3.BetweenAS3;
    import org.libspark.betweenas3.easing.*;
    
    
    
    public class FlashTest extends Sprite {
        
        private var kondo:Sprite = new Sprite();
        
        private var kondo1:Sprite = new Sprite();
        
         private var kondo2:Sprite = new Sprite();
        
        public function FlashTest() {
            // write as3 code here..
            
          graphics.beginFill(0x000000,0.5);
            graphics.drawRect(0,30,2000,5);
            
             graphics.beginFill(0x000000,0.5);
            graphics.drawRect(100,0,5,2000);
            
            graphics.beginFill(0x000000,0.5);
            graphics.drawRect(200,0,5,2000);
            
            graphics.beginFill(0x000000,0.5);
            graphics.drawRect(400,0,5,2000);
            
             graphics.beginFill(0x000000,0.5);
            graphics.drawRect(300,0,5,2000);
            
            
             graphics.beginFill(0x000000,0.5);
            graphics.drawRect(100,0,5,2000);
            
             graphics.beginFill(0x000000,0.5);
            graphics.drawRect(0,200,2000,10);
            
             graphics.beginFill(0x000000,0.5);
            graphics.drawRect(0,200,2000,5);
            
            
            graphics.beginFill(0x000000,0.5);
            graphics.drawRect(10,300,2000,10);
            
            graphics.beginFill(0x333333);
            graphics.drawRect(45,0,5,2000);
            
            graphics.beginFill(0xff0000);
            graphics.drawRoundRect(105,150,50,50,20,20)
            
             graphics.beginFill(0xffff00);
            graphics.drawRoundRect(305,400,60,60,5,5)
            
            kondo.graphics.beginFill(0xFF0000);
            kondo.graphics.drawCircle(0,100,5);
            
            kondo1.graphics.beginFill(0xFF0000);
            kondo1.graphics.drawCircle(0,100,5);
            
            kondo2.graphics.beginFill(0x0000FF);
            kondo2.graphics.drawCircle(0,100,40);
            
            this.addChild(kondo);
            this.addChild(kondo1);
            this.addChild(kondo2);
            
            
            
            BetweenAS3.to( kondo, { x:200 },2,Bounce.easeOut ).play();
            BetweenAS3.to( kondo1, { x:200 },3,Bounce.easeOut ).play();
            
            stage.addEventListener(MouseEvent.CLICK,onClick);
        }
        
        private function onClick(event:MouseEvent):void{
            BetweenAS3.to(kondo,{x:400*Math.random(),y:400*Math.random()},1,Bounce.easeOut).play();
            BetweenAS3.to(kondo1,{x:300*Math.random(),y:300*Math.random()},3,Bounce.easeOut).play();
             BetweenAS3.to(kondo2,{x:400*Math.random(),y:400*Math.random()},2,Bounce.easeOut).play();
            
        }
       
        
      
        

            
            //this.addEventListener(Event.ENTER_FRAME,onEnter);
          
            
        //private function onEnter(e:Event):void{
           
          // kondo.x += 2;
          // kondo.y += 1;   
           
          // if(kondo.x > 400){
              // kondo.x= 0;
           //}
           
          // if(kondo.y > 400){
              // kondo.y = 0;
           //}
           
           
          // }

      
     
        //}

    }
}