Click to Destroy QB2D
This shows how to destroy QuickObjects when the are clicked
♥0 |
Line 31 |
Modified 2010-11-29 04:27:37 |
MIT License
archived:2017-03-10 01:46:40
ActionScript3 source code
/**
* Copyright shapevent ( http://wonderfl.net/user/shapevent )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/lm5I
*/
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.utils.Dictionary;
public class FlashTest extends MovieClip {
import com.actionsnippet.qbox.*;
private var sim:QuickBox2D;
private var circles:Array;
private var lookup:Dictionary;
public function FlashTest() {
sim = new QuickBox2D(this);
sim.createStageWalls();
lookup = new Dictionary();
circles = [];
for (var i:int = 0; i<10; i++){
var xp:Number = stage.stageWidth / 30 * Math.random()
var yp:Number = stage.stageWidth / 30 * Math.random()
var circle:QuickObject;
circle = circles[i] = sim.addCircle({x: xp, y: yp, radius: 0.5});
// use a dictionary so that we can look up the correct QuickObject
// to destroy when the userData DisplayObject is clicked
lookup[circle.userData] = circle;
circle.userData.buttonMode = true;
circle.userData.addEventListener(MouseEvent.CLICK, onDestroy);
}
sim.start();
}
private function onDestroy(evt:MouseEvent):void{
evt.currentTarget.removeEventListener(MouseEvent.CLICK, onDestroy);
lookup[evt.currentTarget].destroy();
}
}
}