Multiplying a positive integer by two
♥0 |
Line 72 |
Modified 2011-05-29 21:52:00 |
MIT License
archived:2017-03-20 04:25:41
ActionScript3 source code
/**
* Copyright Fumio ( http://wonderfl.net/user/Fumio )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/ldwo
*/
package {
import flash.display.Sprite;
import flash.utils.getTimer;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
[SWF(width = "240",height = "180")]
public class MultiplyingBy2 extends Sprite {
private const AMOUNT:uint = 10000000;
private var myVector:Vector.<uint> = new Vector.<uint>(AMOUNT);
private var my_txt:TextField = new TextField();
private var label_txt:TextField = new TextField();
private var my_fmt:TextFormat = new TextFormat();
public function MultiplyingBy2() {
// Creating a TextField for display
createTextField();
createNumbers();
warmingUp();
// Starting Test
testMultiplication();
testBitwise();
}
private function testMultiplication():void {
var _vector:Vector.<uint> = myVector;
var nAmount:uint = _vector.length;
var started:int = getTimer();
for (var i:uint = 0; i < nAmount; i++) {
var n:uint = _vector[i];
var m:int = n * 2;
// trace(m);
}
xTrace("multiplication (num * 2)", getTimer() - started);
}
private function testBitwise():void {
var _vector:Vector.<uint> = myVector;
var nAmount:uint = _vector.length;
var started:int = getTimer();
for (var i:uint = 0; i < nAmount; i++) {
var n:uint = _vector[i];
var m:int = n << 1;
// trace(m);
}
xTrace("bitwise (num << 1)", getTimer() - started);
}
private function warmingUp():void {
var _vector:Vector.<uint> = myVector;
var nAmount:uint = _vector.length;
var started:int = getTimer();
for (var i:uint = 0; i < nAmount; i++) {
var n:uint = _vector[i];
// trace(n);
}
var temp:uint = getTimer() - started;
}
private function createNumbers():void {
var nAmount:uint = AMOUNT;
var nRange:Number = 10;
// var nMin:Number = -5;
for (var i:uint = 0; i < nAmount; i++) {
myVector[i] = i;
}
// trace(myVector);
}
private function createTextField():void {
addChild(my_txt);
addChild(label_txt);
my_fmt.align = TextFormatAlign.RIGHT;
my_txt.x += 50;
my_txt.defaultTextFormat = my_fmt;
my_txt.autoSize = TextFieldAutoSize.RIGHT;
label_txt.autoSize = TextFieldAutoSize.LEFT;
}
private function xTrace(_str:String,n:int):void {
my_txt.appendText(String(n) + "\n");
label_txt.appendText(_str + ":" + "\n");
}
}
}