落ちる数値
上から0~9のランダムな下に落ちていきます。
♥0 |
Line 48 |
Modified 2011-05-29 13:16:03 |
MIT License
archived:2017-03-20 07:48:45
ActionScript3 source code
/**
* Copyright yuugurenote ( http://wonderfl.net/user/yuugurenote )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/lZXu
*/
package {
import flash.text.TextField;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.ColorTransform;
import flash.utils.Timer;
import flash.events.TimerEvent;
[SWF(width=465,height=465,backgroundColor=0x1F1F1F,frameRate=60)]
public class FlashTest extends Sprite {
private var sw:Number=stage.stageWidth;
private var sh:Number=stage.stageHeight;
private var timer:Timer=new Timer(700);
public function FlashTest () {
timer.addEventListener(TimerEvent.TIMER,xTimer);
timer.start();
function xTimer(e:TimerEvent):void {
var mySprite:Sprite = new Sprite();
mySprite.x=sw/2;
mySprite.y=-10;
mySprite.graphics.beginFill(0xFFFFFF,0);
mySprite.graphics.drawCircle(0,0,1);
mySprite.graphics.endFill();
addChild(mySprite);
var myText:TextField = new TextField();
myText.text=String(Math.floor(Math.random()*9));
mySprite.addChild(myText);
//白色にします。
var myColor:ColorTransform = new ColorTransform();
myColor.color=0xFFFFFF;
mySprite.transform.colorTransform=myColor;
//mySpriteの行き先用の数値
var px:Number=Math.random()*sw/2+sh/5;//中央っぽくなるような数値
//mySpriteの動作
mySprite.addEventListener(Event.ENTER_FRAME,xEnter);
function xEnter(e:Event):void {
mySprite.x += (px - mySprite.x)/100;
mySprite.y += (sh - mySprite.y)/60;
//mySprite.rotation+=3; 本当は回転させたいのですが何故か表示がおかしくなります。
mySprite.scaleX+=0.006;
mySprite.scaleY+=0.006;
mySprite.alpha-=0.001;
if (mySprite.y>sh) {
mySprite.graphics.clear();
mySprite.removeEventListener(Event.ENTER_FRAME,xEnter);
removeChild(mySprite);
}
}
}
}
}
}