等速円運動で三角関数を使ったときと使わないときと
♥0 |
Line 131 |
Modified 2009-07-02 13:06:36 |
MIT License
archived:2017-03-30 04:56:06
ActionScript3 source code
/**
* Copyright uwi ( http://wonderfl.net/user/uwi )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/lHz2
*/
package {
import flash.display.*;
import flash.geom.*;
import flash.events.*;
import flash.text.*;
import flash.utils.*;
public class Main extends Sprite
{
static private const N:uint = 1000000;
static private const STARTX:Number = 10;
static private const STARTY:Number = 0;
static private const V:Number = 0.3;
private function _init():void
{
_debug(
"各テスト " + N + " 回処理させた計算結果 [単位 : ミリ秒]\n" +
"(誤差は多少生じます)\n"
);
_measure("no sin", function ():void
{
var sx : Number = STARTX;
var sy : Number = STARTY;
var v : Number = V;
var r : Number = Math.sqrt(sx * sx + sy * sy);
var sq : Number = r / Math.sqrt(r * r + v * v);
var rv : Number = v / r;
var dx : Number;
var dy : Number;
for (var i:uint = 0; i < N; i++) {
dx = (sx - sy * rv) * sq;
dy = (sy + sx * rv) * sq;
sx = dx;
sy = dy;
}
_debug("" + sx + "\t" + sy + "\t" + (sx * sx + sy * sy) + "\n");
});
// さらに改良。でも誤差も半端ない
_measure("no sin Ex", function ():void
{
var sx : Number = STARTX;
var sy : Number = STARTY;
var v : Number = V;
var r : Number = Math.sqrt(sx * sx + sy * sy);
var sq : Number = r / Math.sqrt(r * r + v * v);
var rv : Number = v / r;
var sqrv : Number = sq + rv * rv;
for (var i:uint = 0; i < N; i++) {
sx = (sx - sy * rv) * sq;
sy = sy * sqrv + sx * rv;
}
_debug("" + sx + "\t" + sy + "\t" + (sx * sx + sy * sy) + "\n");
});
_measure("sin", function ():void
{
var sx : Number = STARTX;
var sy : Number = STARTY;
var t : Number = 0; // ゆるして
var v : Number = V;
var r : Number = Math.sqrt(sx * sx + sy * sy);
var step : Number = Math.atan(v / r);
for (var i:uint = 0; i < N; i++) {
t += step;
sx = r * Math.cos(t);
sy = r * Math.sin(t);
}
_debug("" + sx + "\t" + sy + "\t" + (sx * sx + sy * sy) + "\n");
});
_measure("none", function ():void
{
var sx : Number = STARTX;
var sy : Number = STARTY;
var t : Number = 0;
var v : Number = V;
var r : Number = Math.sqrt(sx * sx + sy * sy);
_debug("" + sx + "\t" + sy + "\t" + (sx * sx + sy * sy) + "\n");
});
_debug("\n結果については言及しませんので, 各自ご判断ください.");
}
private var _field:TextField;
private var _time:uint;
public function Main():void
{
_setup();
_init();
}
private function _measure(title:String, func:Function, ...params):void
{
_time = getTimer();
func.apply(null, params);
_time = getTimer() - _time;
_debug("[ " + title + " ] --> " + _time + " ms");
}
private function _debug(log:String):void
{
_field.appendText(log + "\n");
}
private function _setup():void
{
_field = new TextField();
_field.width = stage.stageWidth - 40;
_field.height = stage.stageHeight - 60;
_field.x = 20;
_field.y = 60;
_field.multiline = true;
_field.wordWrap = true;
var format:TextFormat = _field.defaultTextFormat;
format.font = "_sans";
_field.defaultTextFormat = format;
addChild(_field);
var button:Sprite = new Sprite();
button.graphics.lineStyle(1, 0xBBBBBB);
button.graphics.beginFill(0xEEEEEE);
button.graphics.drawRoundRect(0, 0, 100, 20, 5, 5);
button.graphics.endFill();
addChild(button);
button.x = 20;
button.y = 20;
button.mouseChildren = false;
button.buttonMode = true;
var field:TextField = new TextField();
field.width = 100;
field.height = 20;
field.htmlText = "<p align='center'><font face='_sans'>再計算</span></p>";
button.addChild(field);
button.addEventListener(MouseEvent.CLICK, function ():void
{
_field.text = "";
_init();
});
}
}
}