getObjectsUnderPoint
♥0 |
Line 35 |
Modified 2011-01-11 16:51:32 |
MIT License
archived:2017-03-20 13:36:26
ActionScript3 source code
/**
* Copyright 9re ( http://wonderfl.net/user/9re )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/lCq6
*/
package {
import flash.geom.Point;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.display.DisplayObject;
import flash.display.Shape;
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
var tf:TextField = new TextField;
tf.name = 'textfield_0';
tf.width = tf.height = 465;
addChild(tf);
new Array(3).forEach(function (_:*, i:int, arr:Array):void {
var sp:Shape = new Shape;
sp.name = 'shape_' + i;
sp.graphics.beginFill(0xff << (i * 8));
sp.graphics.drawRect(0, 0, 100, 100);
sp.x = sp.y = 365 >> 1;
addChild(sp);
});
addEventListener(MouseEvent.MOUSE_DOWN, function ():void {
var objects:Array = stage.getObjectsUnderPoint(new Point(stage.mouseX, stage.mouseY));
if (objects) {
log(objects.map(function (obj:DisplayObject, ...rest):String {
return obj.name;
}));
}
});
function log(...o:Array):void {
tf.appendText(o ? o.join(' ') + '\n' : '\n');
}
}
}
}