flash on 2011-1-14
♥0 |
Line 57 |
Modified 2011-01-14 11:50:49 |
MIT License
archived:2017-03-30 05:06:38
ActionScript3 source code
/**
* Copyright yama3 ( http://wonderfl.net/user/yama3 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/l4Re
*/
package {
import flash.display.*;
import flash.events.*;
import flash.filters.*;
import flash.geom.*;
import frocessing.color.*;
public class FlashTest extends Sprite {
private const VERTEX:int = 8;
private const LINE:int = 15;
private const THICK:Number = 1;
private const ALPHA:Number = 1;
private const SPEED:Number = 1;
private const W:int = stage.stageWidth / 2;
private const H:int = stage.stageHeight / 2;
private const HUE:Number = 90 / LINE;
private var o:Circular = new Circular(W,H,50,1,0);
private var r:Circular = new Circular((W<H?W:H)*3/4, 0, (W<H?W:H)/5, 0.5, 0);
private var v:Vector.<Circular> = new Vector.<Circular>(VERTEX, true);
private var l:Vector.<Circular> = new Vector.<Circular>(LINE, true);
private var cmd:Vector.<int> = new Vector.<int>(VERTEX + 1, true);
private var dat:Vector.<Number> = new Vector.<Number>(VERTEX + 1 << 1, true);
private var hsv:ColorHSV = new ColorHSV(0, 1, 1);
private var shp:Shape = new Shape();
private var bmd:BitmapData = new BitmapData(W * 2, H * 2, false, 0x000000);
private var buf:BitmapData = bmd.clone();
private var pt:BlurFilter = new BlurFilter(32, 32);
private var ct:ColorTransform = new ColorTransform(0.9, 0.9, 0.9);
public function FlashTest() {
var i:int;
for(i=0; i<VERTEX; i++) v[i] = new Circular(o.x,o.y,r.x,0.25,360*i/VERTEX);
for(i=0; i<LINE; i++) l[i] = new Circular(0,0,0,0,360*i/LINE);
cmd[0] = 1;
for(i = 1; i <= VERTEX; i++) cmd[i] = 2;
addChild(new Bitmap(bmd));
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void
{
var i:int, j:int;
shp.graphics.clear();
hsv.h = Circular.t;
for(i = 0; i < LINE; i++) {
for(j = 0; j < VERTEX; j++) {
l[i].ox = v[i].x;
l[i].oy = v[i].y;
l[i].r = r.x / 4;
l[i].w = j*j/VERTEX + SPEED;
dat[j*2>>0] = l[i].x;
dat[j*2+1>>0] = l[i].y;
}
dat[j*2>>0] = dat[0];
dat[j*2+1>>0] = dat[1];
shp.graphics.lineStyle
}
}
}
}