forked from: forked from: CirclesLoveLines step 1
forked from forked from: CirclesLoveLines step 1 (diff: 50)
CirclesLoveLines step 2 * @Revision * - Lets project a line segment from lineA to circlaA! * * @author Mario Gonzalez * @see http://onedayitwillmake.com/ * @note: This series of experiments is being created because.
ActionScript3 source code
/**
* Copyright onedayitwillmake ( http://wonderfl.net/user/onedayitwillmake )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/l4Pb
*/
/**
* CirclesLoveLines step 2
* @Revision
* - Lets project a line segment from lineA to circlaA!
*
* @author Mario Gonzalez
* @see http://onedayitwillmake.com/
* @note: This series of experiments is being created because.
*/
package
{
import flash.display.Sprite;
[SWF(frameRate="60", width="465", height="465", backgroundColor="#00ffcc")]
public class CircleLineSegmentTest extends Sprite
{
public function CircleLineSegmentTest():void
{
var A:Vector2D = new Vector2D(Math.random() * stage.stageWidth, Math.random() * stage.stageHeight);
var B:Vector2D = new Vector2D(Math.random() * stage.stageWidth, Math.random() * stage.stageHeight);
var V:Vector2D = B.minus(A);
var X:Vector2D = new Vector2D(Math.random() * stage.stageWidth, Math.random() * stage.stageHeight);
var W:Vector2D = X.minus(A);
var lineA:Line = new Line(A, B, 0xff0000);
addChild(lineA);
var lineB:Line = new Line(X, A.minus(A));
addChild(lineB);
var circleA:Circle = new Circle(closestPointLineSegment(X, A, B), 8);
addChild(circleA);
}
/**
* Find the closest point in a linesegment given point X
* @param X Point to test against.
* @param A LineSegment point A
* @param B LineSegment point B
*/
public static function closestPointLineSegment(X:Vector2D, A:Vector2D, B:Vector2D):Vector2D
{
var v:Vector2D = B.minus( A );
var w:Vector2D = X.minus( A );
var wDotv:Number = w.dot( v );
var t:Number = w.dot( v ) / v.dot( v );
t = clamp( 0, 1, t );
return A.plus( v.times( t ) );
}
public static function clamp(min:Number, max:Number, val:Number):Number
{
return Math.max(min, Math.min(max, val))
}
}
}
import flash.geom.Point;
import flash.display.Shape;
import flash.display.Sprite;
internal class Vector2D
{
public var x:Number, y:Number
public function Vector2D(x1:Number, y1:Number):void
{
x = x1;
y = y1;
}
public function minus(from:Vector2D):Vector2D
{
return new Vector2D(x - from.x, y - from.y);
}
public function plus(from:Vector2D):Vector2D
{
return new Vector2D(x + from.x, y + from.y);
}
public function times(z:Number):Vector2D
{
return new Vector2D(x * z, y * z);
}
//proj(w,v) = dot(w,v) / dot(v,v)
public function project(from:Vector2D):Number
{
return dot(from) / from.dot(from);
}
// w.x * v.x + w.y * v.y
public function dot(from:Vector2D):Number
{
return x * from.x + y * from.y;
}
}
internal class Line extends Shape
{
public var A:Vector2D, B:Vector2D; //A |----| B
//Draw
public var _color :uint = 0x666666;
public var __isDirty :Boolean = false;
public function Line(a:Vector2D, b:Vector2D, color:uint = 0x666666):void
{
A = a;
B = b;
_color = color;
_isDirty = true;
}
public function draw():void
{
resetGraphics();
graphics.moveTo(A.x, A.y);
graphics.lineTo(B.x, B.y);
}
public function resetGraphics():void
{
graphics.clear();
graphics.lineStyle(2, _color, 0.75);
}
public function get _isDirty():Boolean { return __isDirty };
public function set _isDirty(value:Boolean):void
{
__isDirty = value;
draw();
}
}
internal class Circle extends Sprite
{
public var _center :Vector2D;
public var _radius :int;
public function Circle(center:Vector2D, radius:int):void
{
_center = center;
_radius = radius;
x = _center.x;
y = _center.y;
//Draw
graphics.beginFill(0xffffff, 1)
graphics.drawCircle(0, 0, 2);
graphics.drawCircle(0, 0, 6);
graphics.drawCircle(0, 0, 7);
graphics.endFill();
}
public function resetGraphics():void
{
graphics.clear();
graphics.lineStyle(1, 0x666666, 1);
}
}
