forked from: RGBCube for AS3
forked from RGBCube for AS3 (diff: 20)
ActionScript3 source code
/**
* Copyright kinescript ( http://wonderfl.net/user/kinescript )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/kzpx
*/
// forked from kotobuki's RGBCube for AS3
package {
import flash.events.Event;
import org.papervision3d.cameras.*;
import org.papervision3d.materials.*;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.objects.*;
import org.papervision3d.objects.primitives.Cube;
import org.papervision3d.scenes.*;
import org.papervision3d.view.*;
import funnel.*;
[SWF(backgroundColor="0x808080")]
public class MeasuringTheTilt_Accelerometer extends BasicView {
// 立方体
private var cube:Cube;
private var gio:Gainer;
private var pinX:Pin;
private var pinY:Pin;
private var pinZ:Pin
public function MeasuringTheTilt_Accelerometer() {
// 立方体のためのマテリアルを準備
gio = new Gainer();
pinX = gio.analogInput(0);
pinX.addFilter(new Scaler(0.3, 0.7, -90, 90, Scaler.LINEAR, true));
pinX.addFilter(new Convolution(Convolution.MOVING_AVERAGE));
pinY = gio.analogInput(1);
pinY.addFilter(new Scaler(0.3, 0.7, -90, 90, Scaler.LINEAR, true));
pinY.addFilter(new Convolution(Convolution.MOVING_AVERAGE));
var materialsList:MaterialsList = new MaterialsList();
materialsList.addMaterial(new ColorMaterial(0xFF0000), "front");
materialsList.addMaterial(new ColorMaterial(0x00FF00), "back");
materialsList.addMaterial(new ColorMaterial(0x0000FF), "right");
materialsList.addMaterial(new ColorMaterial(0xFFFF00), "left");
materialsList.addMaterial(new ColorMaterial(0xFF00FF), "top");
materialsList.addMaterial(new ColorMaterial(0x00FFFF), "bottom");
// 立方体のインスタンスを生成
cube = new Cube(materialsList, 200, 200, 200);
scene.addChild(cube);
// カメラをセット
camera.x = 0;
camera.y = 0;
camera.z = -500;
camera.focus = 500;
camera.zoom = 1;
// レンダリング開始
startRendering();
}
override protected function onRenderTick(event:Event = null):void {
cube.rotationZ =pinY.value;
cube.rotationX =pinX.value;
// 立方体の角度をセット
/*
cube.rotationZ = (stage.mouseX / stage.width - 0.5) * 180;
cube.rotationX = (stage.mouseY / stage.height - 0.5) * 180;
*/
// シーンをレンダリング
renderer.renderScene(scene, camera, viewport);
}
}
}
