図形を描こう(放射状の線)

by umhr forked from forked from: 図形を描こう (diff: 38)
♥0 | Line 34 | Modified 2012-03-17 18:25:20 | MIT License
play

ActionScript3 source code

/**
 * Copyright umhr ( http://wonderfl.net/user/umhr )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/kXDP
 */

// forked from umhr's forked from: 図形を描こう
// forked from umhr's 図形を描こう
package {
    import flash.display.Sprite;
    public class FlashTest extends Sprite {
        public function FlashTest() {
            // write as3 code here..
            
            var shikaku:Sprite = new Sprite();
            shikaku.graphics.beginFill(0xFF0000,0.5);
            shikaku.graphics.drawRect(20,20,50,50);
            shikaku.graphics.endFill();
            this.addChild(shikaku);
            
            var waku:Sprite = new Sprite();
            //waku.graphics.beginFill(0xFF0000,0.5);
            waku.graphics.lineStyle(0,0x00FF00);
            waku.graphics.drawRect(-25,-25,50,50);
            waku.graphics.endFill();
            waku.x = 100;
            waku.y = 100;
            waku.rotation = 45;
            this.addChild(waku);
            
            var maru:Sprite = new Sprite();
            maru.graphics.beginFill(0x00FF00,0.5);
            maru.graphics.drawCircle(120,40,30);
            maru.graphics.endFill();
            this.addChild(maru);
            
            var line:Sprite = new Sprite();
            line.graphics.lineStyle(1,0xFF00FF);
            for (var i:int = 0; i < 20; i++) {
                line.graphics.moveTo(0,0);
                line.graphics.lineTo(Math.cos(10*i * Math.PI/180)*100,Math.sin(10*i * Math.PI/180)*100);
            }
            
            line.x = 220;
            line.y = 220;
            this.addChild(line);
            
        }
    }
}

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