Getting the absolute value with Math.abs() vs ?: operator
♥0 |
Line 78 |
Modified 2011-05-20 20:00:48 |
MIT License
archived:2017-03-10 02:54:29
ActionScript3 source code
/**
* Copyright Fumio ( http://wonderfl.net/user/Fumio )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/kJ2D
*/
package {
import flash.display.Sprite;
import flash.utils.getTimer;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
[SWF(width = "240",height = "180")]
public class GettingAbs extends Sprite {
private const AMOUNT:uint = 10000000;
private var myVector:Vector.<Number> = new Vector.<Number>(AMOUNT);
private var my_txt:TextField = new TextField();
private var label_txt:TextField = new TextField();
private var my_fmt:TextFormat = new TextFormat();
public function GettingAbs() {
// Creating a TextField for display
createTextField();
createNumbers();
// Starting Test
testMath();
testConditional();
testMethod();
}
private function testMath():void {
var _vector:Vector.<Number > = myVector;
var nAmount:uint = _vector.length;
var started:int = getTimer();
for (var i:uint = 0; i < nAmount; i++) {
var n:Number = _vector[i];
var nAbs:Number = Math.abs(n);
}
xTrace("Math.abs()",getTimer() - started);
}
private function testConditional():void {
var _vector:Vector.<Number > = myVector;
var nAmount:uint = _vector.length;
var started:int = getTimer();
for (var i:uint = 0; i < nAmount; i++) {
var n:Number = _vector[i];
var nAbs:Number = n < 0 ? -n : n;
}
xTrace("?: ",getTimer() - started);
}
private function testMethod():void {
var _vector:Vector.<Number > = myVector;
var nAmount:uint = _vector.length;
var started:int = getTimer();
for (var i:uint = 0; i < nAmount; i++) {
var n:Number = _vector[i];
var nAbs:Number = abs(n);
}
xTrace("Method using ?: ",getTimer() - started);
}
private static function abs(myValue:Number):Number {
var nAbs:Number = myValue < 0 ? -myValue : myValue;
return nAbs;
}
private function createNumbers():void {
var nAmount:uint = AMOUNT;
var nRange:Number = 10;
var nMin:Number = -5;
for (var i:uint = 0; i < nAmount; i++) {
myVector[i] = Math.random() * nRange + nMin;
}
}
private function createTextField():void {
addChild(my_txt);
addChild(label_txt);
my_fmt.align = TextFormatAlign.RIGHT;
my_txt.x += 50;
my_txt.defaultTextFormat = my_fmt;
my_txt.autoSize = TextFieldAutoSize.RIGHT;
label_txt.autoSize = TextFieldAutoSize.LEFT;
}
private function xTrace(_str:String,n:int):void {
my_txt.appendText(String(n) + "\n");
label_txt.appendText(_str + ":" + "\n");
}
}
}