Spriteで雨。
雨
♥0 |
Line 97 |
Modified 2012-06-19 16:07:54 |
MIT License
archived:2017-03-20 07:47:56
ActionScript3 source code
/**
* Copyright yuugurenote ( http://wonderfl.net/user/yuugurenote )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/kIrT
*/
package {
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.events.Event;
[SWF(width=465,height=465,backgroundColor=0xFFFFFF,frameRate=60)]
public class AS120619_01 extends Sprite {
public var sw:Number=stage.stageWidth;
public var sh:Number=stage.stageHeight;
public var _myLine1:myLine1;
public var _myLine2:myLine2;
public var _myLine3:myLine3;
public var _myLine4:myLine3;
public var _myLine5:myLine5;
public var _myRain:myRain;
public var max:uint=50;
public var xnMax:Number = 390;
public var xnMin:Number = 70;
public var ynMax:Number = 380;
public var ynMin:Number = 120;
public function AS120619_01() {
_myLine1 = new myLine1();
_myLine1.x=82.5;
_myLine1.y=50;
addChild(_myLine1);
_myLine2 = new myLine2();
_myLine2.x=57.5;
_myLine2.y=110;
addChild(_myLine2);
_myLine3 = new myLine3();
_myLine3.x=57.5;
_myLine3.y=110;
addChild(_myLine3);
_myLine4 = new myLine3();
_myLine4.x=407.5;
_myLine4.y=110;
addChild(_myLine4);
for (var i:uint=0; i<max; i++) {
_myRain = new myRain();
_myRain.x=Math.floor(Math.random()*(xnMax-xnMin+1))+xnMin;
_myRain.y=Math.floor(Math.random()*(ynMax-ynMin+1))+ynMin;
addChild(_myRain);
}
_myLine5 = new myLine5();
_myLine5.x=230;
_myLine5.y=60;
addChild(_myLine5);
}
}
}
import flash.display.Sprite;
import flash.events.Event;
class myLine1 extends Sprite {
public function myLine1() {
this.graphics.lineStyle(10,0x000000,1,false,"none");
this.graphics.beginFill(0x333333,1);
this.graphics.drawRect(0,0,300,10);
this.graphics.endFill();
}
}
class myLine2 extends Sprite {
public function myLine2() {
this.graphics.lineStyle(10,0x000000,1,false,"none");
this.graphics.beginFill(0x333333,1);
this.graphics.drawRect(0,0,350,10);
this.graphics.endFill();
}
}
class myLine3 extends Sprite {
public function myLine3() {
this.graphics.lineStyle(10,0x000000,1,false,"none");
this.graphics.beginFill(0x333333,1);
this.graphics.drawRect(0,0,10,280);
this.graphics.endFill();
}
}
class myLine5 extends Sprite {
public function myLine5() {
this.graphics.lineStyle(10,0x000000,1,false,"none");
this.graphics.beginFill(0x333333,1);
this.graphics.drawRect(0,0,10,330);
this.graphics.endFill();
}
}
class myRain extends Sprite {
public function myRain() {
this.graphics.beginFill(0x0066FF,1);
this.graphics.drawRect(0,0,2,30);
this.graphics.endFill();
this.addEventListener(Event.ENTER_FRAME,xEnter);
}
public function xEnter(e:Event):void {
this.y+=Math.floor(Math.random() * 7)+3;
if (this.y>=380) {
this.y=120;
}
}
}