Base Class
forked from base (diff: 28)
ActionScript3 source code
/**
* Copyright _wonder ( http://wonderfl.net/user/_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/jgwu
*/
// forked from _wonder's base
package {
import flash.display.Sprite;
import flash.events.Event;
public class ClassName extends Sprite {
private var particles:Array;
private var numParticles:uint = 30;
public function ClassName() {
init();
}
private function init():void {
particles = new Array();
for( var i:uint=0; i < numParticles; i++ ){
var particle:Ball = new Ball( 5 );
particle.x = Math.random() * stage.stageWidth;
particle.y = Math.random() * stage.stageHeight;
particle.mass = 1;
addChild( particle );
particles.push( particle );
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
}
}
}
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
public var color:uint;
public var vx:Number = 0;
public var vy:Number = 0;
public var mass:Number;
public function Ball(radius:Number=40, color:uint=0Xff0000){
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}
