forked from: flash on 2013-4-27
forked from flash on 2013-4-27 (diff: 14)
source code from NUTSU.com a great master of code
ActionScript3 source code
/**
* Copyright alexnotkin ( http://wonderfl.net/user/alexnotkin )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/jca4
*/
// forked from alexnotkin's flash on 2013-4-27
//source code from NUTSU.com a great master of code
package
{
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import flash.display.*;
import flash.events.*;
import flash.geom.*;
public class TestWorld extends MovieClip
{
private var WORLD_SCALE:Number = 100;
private var VIEW_RECT:Rectangle;
private var world:b2World;
private var half_height:Number;
private var half_width:Number;
private var circles:Array;
public function TestWorld()
{
var centerX:Number = stage.stageWidth / 2;
var centerY:Number = stage.stageHeight / 2;
var back:Sprite = new Sprite();
back.graphics.beginFill(0x000000);
back.graphics.drawRect(0, 0, 2*centerX, 2*centerY);
back.graphics.endFill();
//addChild (back);
WORLD_SCALE = 20;
VIEW_RECT = new Rectangle(0, 0, stage.stageWidth / WORLD_SCALE, stage.stageHeight / WORLD_SCALE);
half_width = stage.stageWidth * 0.5;
half_height = stage.stageHeight * 0.5;
circles = [];
initWorld();
initObjects();
initDraw();
addCircle(VIEW_RECT.width * 0.5, VIEW_RECT.height * 0.5);
addEventListener("enterFrame", onEnterFrame);
stage.addEventListener("enterFrame", onClick);
stage.quality = "low";
return;
}// end function
private function initObjects() : void
{
var _loc_1:* = NaN;
var _loc_2:* = null;
var _loc_3:* = null;
var _loc_4:* = null;
var _loc_5:* = null;
var _loc_6:* = null;
var _loc_7:* = null;
_loc_1 = 0.025;
_loc_2 = new b2PolygonDef();
_loc_2.SetAsBox(_loc_1, VIEW_RECT.height * 0.5);
_loc_2.density = 0;
_loc_3 = new b2PolygonDef();
_loc_3.SetAsBox(VIEW_RECT.width * 0.5, _loc_1);
_loc_3.density = 0;
_loc_4 = new b2BodyDef();
_loc_5 = new b2BodyDef();
_loc_6 = new b2BodyDef();
_loc_7 = new b2BodyDef();
_loc_4.position.Set(_loc_1, VIEW_RECT.height * 0.5);
_loc_5.position.Set(VIEW_RECT.width - _loc_1, VIEW_RECT.height * 0.5);
_loc_6.position.Set(VIEW_RECT.width * 0.5, VIEW_RECT.height - _loc_1);
_loc_7.position.Set(VIEW_RECT.width * 0.5, _loc_1);
world.CreateBody(_loc_4).CreateShape(_loc_2);
world.CreateBody(_loc_5).CreateShape(_loc_2);
world.CreateBody(_loc_6).CreateShape(_loc_3);
world.CreateBody(_loc_7).CreateShape(_loc_3);
return;
}// end function
private function initWorld() : void
{
var _loc_1:* = null;
var _loc_2:* = null;
var _loc_3:* = false;
_loc_1 = new b2AABB();
_loc_1.lowerBound.Set(-1000, -1000);
_loc_1.upperBound.Set(1000, 1000);
_loc_2 = new b2Vec2(0, 0);
_loc_3 = false;
world = new b2World(_loc_1, _loc_2, _loc_3);
return;
}// end function
private function initDraw() : void
{
var _loc_1:* = null;
_loc_1 = new b2DebugDraw();
_loc_1.m_sprite = this;
_loc_1.m_drawScale = WORLD_SCALE;
_loc_1.m_fillAlpha = 1;
_loc_1.m_lineThickness = 0;
_loc_1.m_drawFlags = b2DebugDraw.e_shapeBit;
world.SetDebugDraw(_loc_1);
return;
}// end function
private function onEnterFrame(event:Event) : void
{
var _loc_2:* = 0;
var _loc_3:* = null;
if (world)
{
world.m_gravity.x = -2 * (half_width - mouseX) / half_width;
world.m_gravity.y = -2 * (half_height - mouseY) / half_height;
_loc_2 = 0;
while (_loc_2 < circles.length)
{
_loc_3 = circles[_loc_2];
_loc_3.m_radius = 0.2 + Math.sin(_loc_3.m_userData) * 0.1;
_loc_3.m_userData = _loc_3.m_userData + 0.05;
_loc_2++;
}
world.Step(1 / 15, 4);
}
return;
}// end function
private function addCircle(param1:Number, param2:Number) : void
{
var _loc_3:* = null;
var _loc_4:* = null;
var _loc_5:* = null;
var _loc_6:* = null;
_loc_3 = new b2CircleDef();
_loc_3.density = 1;
_loc_3.restitution = 0.2;
_loc_3.radius = 0.2;
_loc_4 = new b2BodyDef();
_loc_4.position.Set(param1, param2);
_loc_5 = world.CreateBody(_loc_4);
_loc_6 = _loc_5.CreateShape(_loc_3);
_loc_5.SetMassFromShapes();
_loc_6.m_userData = Number(0);
circles.push(b2CircleShape(_loc_6));
return;
}// end function
private function onClick(event:Event) : void
{
addCircle(mouseX / WORLD_SCALE, mouseY / WORLD_SCALE);
return;
}// end function
}
}