flash on 2010-2-14
♥0 |
Line 252 |
Modified 2010-02-14 22:40:22 |
MIT License
archived:2017-03-20 19:51:00
ActionScript3 source code
/**
* Copyright sheep ( http://wonderfl.net/user/sheep )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/jQgK
*/
package {
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.TimerEvent;
import flash.net.URLRequest;
import flash.utils.Timer;
[SWF(width="465",height="465",background="0x0",frameRate="90")]
public class PigeonClock extends Sprite{
//表示パーツ
private var _longDart:Sprite = new Sprite();
private var _shortDart:Sprite = new Sprite();
private var _secDart:Sprite = new Sprite();
private var base:Sprite = new Sprite();
private var body:Sprite = new Spiret();
private var furiko:Sprite = new Sprite();
private var _pigeon:Loader;
private var _pigeon2:Loader;
private var _wakeUpDart:Sprite = new Sprite();
private var _wakeUpPoint:Sprite = new Sprite();
private var loader:Loader = new Loader();
//ローダー
private var _allLoader:DateLoaders = new DateLoaders();
//時計クラス
private var _clock:ClockMaster = new ClockMaster();
//鳩アニメ用タイマー
private var poppotimer:Timer = new Timer(500);
private var poppo_counter:int = 0;
//目覚まし角度
private var _wakeRotate:int = 0;
/*
*コンストラクタ
*データを読み込み→表示オブジェクトを配置→鳩を1回実行→時計スタートの順番
*/
public function PigeonClock() {
_step1_dateload(); //ステップ1 データ読み込み
}
//ステップ1 データ読み込み
private function _step1_dateload():void{
//読み込み完了ハンドラ
_allLoader.addEventListener(Event.COMPLETE, _LoadComplete);
//読み込み開始
_allDateLoad();
}
//データを読み込む関数
private function _allDateLoad():void{
_allLoader.addLoadItem("short", "http://assets.wonderfl.net/images/related_images/9/99/99b7/99b704fec21c9b0f884566c0bc88254846a6cc4d");
_allLoader.addLoadItem("long", "http://assets.wonderfl.net/images/related_images/f/fd/fd7f/fd7f8e2dbebbfa57c0fc50ddc0559cb7cdafc061");
_allLoader.addLoadItem("sec", "http://assets.wonderfl.net/images/related_images/8/88/88bf/88bf23d320ba18d01c387b89db651eb8319fb483");
_allLoader.addLoadItem("body", "http://assets.wonderfl.net/images/related_images/f/fc/fc26/fc26d4b361f51da5f33d9fb67b2ef8f2cfe8987f");
_allLoader.addLoadItem("alarmDart", "http://assets.wonderfl.net/images/related_images/1/1e/1e89/1e89181b840dc5a7c07753bb639f4befac900433");
_allLoader.addLoadItem("alarmHand", "http://assets.wonderfl.net/images/related_images/0/02/02b9/02b90ab43bc3b1589e4c6efae5b29238ee3f98fd");
_allLoader.addLoadItem("poppo", "http://assets.wonderfl.net/images/related_images/d/d4/d4f3/d4f3084298d09906edadbeb556ee674cdb615dbc");
_allLoader.addLoadItem("poppo2", "http://assets.wonderfl.net/images/related_images/e/e4/e477/e47725c6099fae966713995479f422b6181181d3");
_allLoader._loadStart();
}
//読み込み完了ハンドラ
private function _LoadComplete(e:Event):void{
_step2_setItems(); //ステップ2 Display アイテムの配置
_step3_setClock(); //ステップ3 時計イベントの設設定
_step4_setArarm(); //ステップ4 アラームの設定
}
//ステップ2 Displayアイテムの配置
private function _step2_setItems():void{
//1 読み込んだデータをあらかじめ用意したMCに配置する
//本体
body.addChild(_allLoader.items.body);
//長針
_longDart.addChild(_allLoader.items.long);
_allLoader.items.long.x = -_allLoader.items.long.width/2;
_allLoader.items.long,y = -_allLoader.items.long.height+5;
//短針
_shortDart.addChild(_allLoader.items.short);
_allLoader.items.short.x = -_allLoader.items.short.width/2;
_allLoader.items.short.y = -_allLoader.items.short.height;5;
//秒針
_secDart.addChild(_allLoader.items.sec);
_allLoader.items.sec.y = -_allLoader.items.sec.height;
//アラーム針
_wakeUpDart.addChild(_allLoader.items.alarmDart);
_allLoader.items.alarmDart.x = -_allLoader.items.alarmDart.width/2;
_allLoader.items.alarmDart.y = -_allLoader.items.alarmDart.height;
//アラーム針の持ち手
_wakeUpPoint.addChild(_allLoder.items.alarmHand);
_allLoader.items.alarmHand.x = -_allLoader.items.alarmHand.width/2;
_allLoader.items.alarmHand.y = _allLoader.items.alarmHand.height/2+50;
//鳩
_pigeon =_allLoader.items.poppo;
_pigeon2 = _allLoader.items.poppo2;
//2 データが配置されたMCをステージに配置する
addChild(base);
base.addChild(_wakeUpDart);
base.addChild(_longDart);
base.addChild(_shortDart);
base.addChild(_secDart);
body.addChild(_pigeon);
body.addChild(_pigeon2);
base.x = 465/2; base.y = 350;
_pigeon.x = body.width/2-20-70; _pigeon.y = 200-45;
_pigeon2.x = body.width/2-20-70-95; _pigeon2.y = 200-45-210;
_pigeon2.visible = false;
}
//ステップ3 時計のイベントの設定
private function _step3_setClock():void{
_secHandler(null);
_minHandler(null);
_hourHandler(null);
_clock.addEventListener(ClockEvent.SECONDS_CHANGED, _secHandler);
_clock.addEventListener(ClockEvent.MINUTES_CHANGED, _minHandler);
_clock.addEventListener(ClockEvent.HOURS_CHANGED, _hourHandler);
}
private function _secHandler(e:ClockEvent):void{
_secDart.rotation = _clock.secondsDegree;
_shortDart.rotation = _clock.hoursDegree;
_longDart.rotation = _clock.minutesDegree;
//目覚まし機能
if(Math.abs(_wakeRotate-_shortDart.rotation) == 0){
_pigonPlay(1);
}
}
private function _minHandler(e:ClockEvent):void{
_longDart.rotation = _clock.minutesDegree;
}
private function _hourHandler(e:ClockEvent):void{
_pigeonPlay(_clock.hours);
}
/*
*鳩の動き/今の時間を参照して、今の時間の解す実行します。
*/
private var poppoMax:int;
private var _pigonPlayTimer:Timer = new Timer(300);
private function _pigeonPlay(h:int):void{
poppo_counter = 0;
poppoMax = h;
_pigeonCoo();
poppo_counter++;
poppotimer.addEventListener(TimerEvent.TIMER, poppoNext);
poppotimer.start();
}
private function poppoNext(e:TimerEvent):void{
if(poppo_counter==poppoMax){
poppotimer.stop();
poppotimer.removeEventListener(TimerEvent.TIMER, poppoNext);
}else{
_pigeonCoo();
poppo_counter++;
}
}
private function _pigeonCoo():void{
_pigeonPlayTimer.addEventListener(TimerEvent.TIMER, pplayTimeHandler);
_pigeonPlayTimer.start();
_pigeon2.visible = true;
_pigeon.visible = false;
}
private function pplayTimeHandler(event:TimerEvent):void{
_pigeon2.visible = false;
_pigeon.visible= true;
_pigeonPlayTimer.stop();
_pigeonPlayTimer.removeEventListener(TimerEvent.TIMER,pplayTimeHandler);
}
/*
*目覚ましの動き/マウスドラッグ回転する針を作ります。
*マウスアップのイベントで大麻^をセットします。
*/
private function _step4_setArarm():void{
_wakeUpDart.graphics.lineStyle(1,0xFF0000);
_wakeUpDart.graphics.moveTo(0,0);
_wakeUpDart.graphics.lineTo(0,-20);
_wakeUpDart.addChild(_wakeUpPoint);
_wakeUpDart.y = -_wakeUpDart.height*0.9;
_wakeUppoint.buttonMode = ture;
_wakeUpPoint.addEventListener(MouseEvent.MOUSE_DOWN, downHandler);
stage.addEventListener(MouseEvent.MOUSE_UP, upHandler);
}
private function downHandler(e:MouseEvent):void{
_wakeUpDart.addEventLitener(Event.ENTER_FRAME, wakeUpEnterFrame);
}
private function wakeUpEnterFrame(e:Event):void{
var dx:Number = base.mouseX - _wakeUpDart.x;
var dy;Number = base.mouseY - _wakeUpDart.y;
_wakeUpDart.rotation = Math.atan2(dy,dx)*180/Math.PI+90;
}
private function upHandler(e:MouseEvent):void{
_wakeUpDart.removeEventListener(Event.ENTER_FRAME, wakeUpEnterFrame);
_wakeRotate = _wakeUpDart.rotation;
}
}
}
import flash.display.Sprite;
import flash.display.Loader;
import flash.net.URLRequest;
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.display.DisplayObject;
import flash.display.Bitmap;
/*
*時計を管理するクラス
*/
class ClockMaster extends EventDispatcher{
private var _hours:int;
private var _minutes:int;
private var _seconds:int;
private var preSeconds:int;
private var _dispatcher:DisplayObject;
public function ClockMaster():void{
_dispatcher = new Sprite();
_enterFrameHandler(null);
_dispatcher.addEventListener(Event.ENTER_FRAME, _enterFrameHandler);
}
private function _enterFrameHandler(e:Event):void{
var _date:Date = new Date();
_hours = (_date.getHours());
_minutes = _date.getMinutes();
_seconds = _date.getSeconds();
if(_seconds != preSeconds){
dispatchEvent(new ClockEvent(ClockEvent.SECONDS_CHANGED));
if(_seconds == 0){
dispatchEvent(new ClockEvent(ClockEvent.MINUTES_CHANGED));
if(_minutes == 0){
dispatchEvent(new ClockEvent(ClockEvent.HOURS_CHANGED));
}
}
}
preSeconds = _seconds;
}
//時間を返す
public function get hours():int{return _hours;}
public function get minutes():int{return _minutes;}
public function get seconds():int{return _seconds;}
//上位1桁を返す
public function get hoursUpper():int{return _hours / 10;}
public function get minutesUpper():int{return _minutes / 10;}
public function get secondsUpper():int{return _seconds / 10;}
//下位1桁返す
public function get hoursLower():int{return _hours % 10;}
public function get minutesLower():int{return _minutes % 10;}
public function get secondsLower():int{return _seconds % 10;}
//アナログ時計にした時の針の角度を返す
public function get hoursDegree():Number{
return ((_hours%12)*30) + (_minutes/2)+(_seconds/120);
}
public function get minutesDegree():Number{
return (_minutes*6)+(_seconds/10);
}
public function get secondsDegree():Number{
return _seconds*6;
}
}
/*
*データ読み込みクラス
*
*/
class DateLoaders extends Sprite{
private var _counter:int = 0;
private var _loadNum:int = 0;
public var items:Object = new Object();
public var urls:Object = new Object();
public static var LOADCOMPLETE:String = "loadComp";
public function DateLoaders(){
}
public function addLoadItem(_name:String,_url:String):void{
items[_name] = new Loader();
urls[_name] = _url;
_loadNum++;
}
public function _loadStart():void{
var i:String;
for(i in items){
var loderUnit:Loader = items[i];
var urlUnit:String = urls[i];
loderUnit.contentLoaderInfo.addEventListener(Event.COMPLETE, loadCompHandler);
loderUnit.load(new URLRequest(urlUnit));
}
}
private function loadCompHandler(e:Event):void{
_counter++;
if(_counter == _loadNum){
dispatchEvent(new Event(Event.COMPLETE));
}
}
}
/*
*時計イベントクラス
*/
class ClockEvent extends Event{
public static const HOURS_CHANGED:String = "hoursChanged";
public static const MINUTES_CHANGED:String = "minutesChanged";
public static const SECONDS_CHANGED:String = "secondsChanged";
public function ClockEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false){
super(type,bubbles,cancelable);
}
public override function clone():Event{
return new ClockEvent(type,bubbles,cancelable);
}
public override function toString():String{
return formatToString("ClockEvent","type","bubbles","cancelable","evenPhase");
}
}