Cursor shake カーソルがぷるぷる震える
マウスカーソルをゆっくり近づけると、したの方でカーソルがぷるぷるします
When you move the mouse cursor to the below Sprite slowly, the cursor will shake.
@author KinkumaDesign
♥0 |
Line 77 |
Modified 2010-05-29 22:57:04 |
MIT License
archived:2017-03-10 07:06:46
ActionScript3 source code
/**
* Copyright KinkumaDesign ( http://wonderfl.net/user/KinkumaDesign )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/jPrF
*/
package
{
import caurina.transitions.Tweener;
import flash.display.Graphics;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.filters.BlurFilter;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
/**
* マウスカーソルをゆっくり近づけると、したの方でカーソルがぷるぷるします
* When you move the mouse cursor to the below Sprite slowly, the cursor will shake.
*
* @author KinkumaDesign
*/
[SWF(width="450", height="450", frameRate="30", backgroundColor="0xffffff")]
public class Main extends Sprite
{
public var normal:Sprite;
public var filterSp:Sprite;
public var label1:TextField;
public var label2:TextField;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
//こっちは普通の
normal = getRectSprite();
addChild(normal);
normal.x = 220;
normal.y = 120;
//こっちはブラーフィルターかけてるんだけど、値が0だからわかんない
filterSp = getRectSprite();
addChild(filterSp);
filterSp.x = 220;
filterSp.y = 320;
filterSp.filters = [new BlurFilter(0, 0, 1)];
var tf:TextFormat = new TextFormat();
tf.font = "_typewriter";
label1 = new TextField();
label1.text = "Normal ノーマル";
label1.autoSize = TextFieldAutoSize.CENTER;
addChild(label1);
label1.x = 180;
label1.y = 50;
label1.setTextFormat(tf);
label2 = new TextField();
label2.text = "Filtered フィルターつき で ぷるぷるふるえる";
label2.autoSize = TextFieldAutoSize.CENTER;
addChild(label2);
label2.x = 120;
label2.y = 250;
label2.setTextFormat(tf);
}
private function getRectSprite():Sprite
{
var sp:Sprite = new Sprite();
var g:Graphics = sp.graphics;
g.beginFill(0x11ACFF, 1);
g.drawCircle(0, 0, 50);
g.endFill();
sp.addEventListener(MouseEvent.ROLL_OVER, spRollOverHD);
sp.addEventListener(MouseEvent.ROLL_OUT, spRollOutHD);
sp.buttonMode = true;
sp.scaleX = sp.scaleY = 0.5;
return sp;
}
private function spRollOutHD(e:MouseEvent):void
{
var sp:Sprite = e.currentTarget as Sprite;
Tweener.addTween(sp, { scaleX:0.5, scaleY:0.5, time:0.6, transition:"easeinoutquad" } );
}
private function spRollOverHD(e:MouseEvent):void
{
var sp:Sprite = e.currentTarget as Sprite;
Tweener.addTween(sp, { scaleX:1, scaleY:1, time:0.6, transition:"easeinoutquad" } );
}
}
}