reflect
♥0 |
Line 48 |
Modified 2013-06-24 01:48:48 |
MIT License
archived:2017-03-20 11:05:58
ActionScript3 source code
/**
* Copyright ifree ( http://wonderfl.net/user/ifree )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/j2A3
*/
package {
import flash.geom.Rectangle;
import flash.display.Sprite;
import flash.events.Event;
public class FlashTest extends Sprite {
public function FlashTest() {
// write as3 code here..
addEventListener(Event.ADDED_TO_STAGE,init);
mBall=new Ball;
}
private var mBall:Ball;
private var ang:Number;
private var border:Rectangle;
private function init(e:Event):void{
removeEventListener(Event.ADDED_TO_STAGE,init);
if(!stage)
return;
this.graphics.lineStyle(1,0x123984)
border=new Rectangle(10,10,stage.stageWidth-20,stage.stageHeight/2);
this.graphics.drawRect(10,10,border.width,border.height);
addChild(mBall);
mBall.x=mBall.y=100;
ang=Math.PI/4;
addEventListener(Event.ENTER_FRAME,loop);
}
private function loop(e:Event):void{
mBall.x+=Math.cos(ang);
mBall.y+=Math.sin(ang)*3;
if(mBall.x>border.right){
ang=Math.PI-ang;
}else if(mBall.x<border.x){
ang=Math.PI-ang;
}else if(mBall.y<border.y)
{
ang=-ang;
}else if(mBall.y>border.bottom){
ang=-ang;
}
}
}
}
import flash.display.Sprite;
class Ball extends Sprite
{
public function Ball(r:Number=10){
this.graphics.beginFill(0x00ff00,.8);
this.graphics.drawCircle(0,0,r);
}
}