Gainer Basic Example: Analog Input

by kotobuki forked from Gainer Basic Example: SignalScope (diff: 15)
A very basic example on how to handle an analog input
Reference
http://funnel.cc/Software/ActionScript3
♥0 | Line 24 | Modified 2009-08-07 22:07:48 | MIT License
play

ActionScript3 source code

/**
 * Copyright kotobuki ( http://wonderfl.net/user/kotobuki )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/iw9g
 */

// forked from kotobuki's Gainer Basic Example: SignalScope
// A very basic example on how to handle an analog input
// 
// Reference
// http://funnel.cc/Software/ActionScript3

package {
    import flash.display.Sprite;
    import flash.events.Event;
    
    import funnel.*;
    import funnel.gui.*;

    [SWF(backgroundColor="0x808080")]
    
    public class GainerTest extends Sprite {
        private var gio:Gainer;
        private var scope:SignalScope;

        public function GainerTest() {
            gio = new Gainer();

            scope = new SignalScope(0, 5, 200, "ain 0");
            addChild(scope);

            var gui:GainerGUI = new GainerGUI();
            addChild(gui);
            gio.gui = gui;
            gui.setPosition(IOModuleGUI.LEFT_BOTTOM);

            addEventListener(Event.ENTER_FRAME, loop);
        }

        private function loop(event:Event):void {
            scope.update(gio.analogInput(0));
        }
    }
}

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