/**
* Copyright hashito ( http://wonderfl.net/user/hashito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/io2E
*/
// forked from hashito's 文字集まる修正
// MainStage
package {
import flash.display.Sprite;
[SWF(frameRate=60,width=456,height=456)]
public class MainStage extends Sprite {
public function MainStage(){
addChild(new Main());
}
}
}
import flash.display.*;
import flash.filters.BlurFilter;
import flash.geom.Point;
import flash.geom.ColorTransform;
import flash.events.*;
import flash.utils.Timer;
import flash.text.TextField;
import flash.text.TextFormat;
import net.hires.debug.Stats;
// debug
class debug{public static var out:TextField=new TextField();}
/*t.hashito*/
class MF{
public static function AFFORD (x:Number,aim:Number,a:Number):Boolean{return (x<=(a+aim))&&(x>=(a-aim));}
public static function RAN (n:Number=1):Number{return (Math.random()*n);}
public static function ISPM (n:Number):Number{if(n<0){return -1;}else if(n>0){return 1;}return 0;}
public static function MAX (n:Number,max:Number):Number{return (n>max)?max:n;}
public static function MIN (n:Number,min:Number):Number{return (n<min)?min:n;}
public static function LIMIT (n:Number,max:Number,min:Number):Number{if(n>max){return max;}else if(n<min){return min;}else{return n};}
public static function RAD_ANG(n:Number):Number{return n*180/Math.PI}
public static function ANG_RAD(n:Number):Number{return n*Math.PI/180 }
public static function LATCH(v:Boolean,s:Boolean,r:Boolean):Boolean{if(s)v=true;if(r)v=false;return v;}
public static function ONE_SHOT_ON(v:Boolean,o:Boolean):Boolean{var r:Boolean = (v==(!o));o=v;return r;}
public static function DOT2(x1:Number,y1:Number,x2:Number,y2:Number):Number{return x1 * x2 + y1 * y2; }//内積
public static function SLOPE(x1:Number,y1:Number,x2:Number,y2:Number):Number{return (y1-y2)/(x1-x2) }//傾き(無限の可能性あり)
public static function DISTANCE(x1:Number,y1:Number,x2:Number,y2:Number):Number{var a:Number=(x2-x1);var b:Number=(y2-y1);return Math.sqrt(a*a+b*b);}//距離
}
class Main extends Sprite{
public const H:Number = 456,W:Number = 456,DFW:Number=W/20,DFH:Number=10,BARW:Number=50,BARH:Number=10;
public var kal:Boolean =false,kar:Boolean=false,ksp:Boolean;
public var bar:Shape = new Shape(),barvx:Number=0;
public var ball:Shape = new Shape(),ballvx:Number=0,ballvy:Number=0;
public var blocks:Sprite = new Sprite();
public var tx:TextField=new TextField();
// constructor
public function Main() {addEventListener(Event.ADDED_TO_STAGE, init);}
public function msg(s:String):void{
tx.text = s;
tx.x = W/2-tx.textWidth/2;
tx.y = H/2-tx.textHeight/2;
}
// init
public function init(e:*):void{
// debug
// debug.out.autoSize=flash.text.TextFieldAutoSize.LEFT;
// addChild(debug.out);
tx.autoSize = flash.text.TextFieldAutoSize.CENTER;
tx.selectable = false;
addChild(tx);
// bar init
bar.graphics.beginFill(0xff0000);
bar.graphics.drawRect(0,0,BARW,BARH);
bar.x = W/2-25;
bar.y = 400;
addChild(bar);
// ball init
ball.graphics.beginFill(0x000000);
ball.graphics.drawCircle(0,0,2);
ball.x = W/2;
ball.y = bar.y - 2;
addChild(ball);
// blocks init
var b:Shape;
for(var xi:int=0;xi<20;xi++){
for(var yi:int=0;yi<20;yi++){
b = new Shape();
b.graphics.beginFill(0x000000);
b.graphics.drawRect(0,0,DFW,DFH);
b.graphics.beginFill(0x00ff00);
b.graphics.drawRect(1,1,DFW-2,DFH-2);
b.x = DFW*xi;
b.y = DFH*yi;
blocks.addChild(b);
}
}
addChild(blocks);
addEventListener(Event.ENTER_FRAME ,ef);
stage.addEventListener(KeyboardEvent.KEY_DOWN ,key);
stage.addEventListener(KeyboardEvent.KEY_UP ,key);
//stage.addEventListener(MouseEvent.MOUSE_DOWN ,modechg);
msg("スペースを押してください。");
var s:Stats = new Stats();
addChild(s);
}
public function key(e:KeyboardEvent=null):void{
if (e.keyCode == 37) { kal = ( e.type == KeyboardEvent.KEY_DOWN ); }// left
if (e.keyCode == 39) { kar = ( e.type == KeyboardEvent.KEY_DOWN ); }// right
if (e.keyCode == 32) { ksp = ( e.type == KeyboardEvent.KEY_DOWN ); }// space
}
public var sflag:Boolean=false; //開始フラグ
public var oldsflag:Boolean=false; //前の開始フラグ
public var oldballx:Number=0,oldbally:Number=0; //前ball位置
public var touchlag:Boolean=true; //ボールとバー接触フラグ
public function ef(e:Event=null):void{
sflag = MF.LATCH(sflag,ksp,false);
// goto文の代わりに while to break
while(1){
if(blocks.numChildren==0){
msg("お疲れ様でした。\r\n終了です。")
return;
}
// バーの速度の加算
if(kal){barvx -= 1;}
if(kar){barvx += 1;}
barvx = MF.LIMIT(barvx,5,-5);//バー速度制限
// バーの動きの制限
if((bar.x <= 0 )&&(barvx < 0)){
barvx = 0;
}
if((bar.x >= W-50 )&&(barvx > 0)){
barvx = 0;
}
bar.x += barvx;
bar.x = MF.LIMIT(bar.x,W-50,0);
// 開始していない場合 ボールも同様の動きをして終了
if(!sflag){
ball.x += barvx;
break;
}
// 開始後一回だけ実行
if(MF.ONE_SHOT_ON(sflag,oldsflag)){
// yはx方向の移動速度が速いほど遅く設定
ballvy = Math.abs(barvx)-7;
if(ballvy > -1)ballvy-=1;
msg("");
}
// bar衝突確認
if(bar.hitTestObject(ball)){
//右から衝突
if(ballvx<=0){
if(oldballx > (BARW+bar.x)){
ballvx=-ballvx;
ball.x=(BARW+bar.x)
}else{
ballvy=-ballvy;
ball.y=(bar.y)-1;
}
//左から衝突
}else{
if(oldballx < (bar.x)){
ballvx=-ballvx;
ball.x=(bar.x)
}else{
ballvy=-ballvy;
ball.y=(bar.y)-1;
}
}
touchlag = true;
}
// ブロック衝突確認
if(blocks.hitTestObject(ball)){
var max:int = blocks.numChildren;
for(var i:int=0;i<max;i++){
var b:DisplayObject = blocks.getChildAt(i);
if(b.hitTestObject(ball)){
//右から衝突
if(ballvx<=0){
if(oldballx > (DFW+b.x)){// 前ボールの位置がブロックより右だった時
ballvx=-ballvx;
ball.x=(DFW+b.x)
}else{
ballvy=-ballvy;
if(oldbally < (b.y)){
ball.y=(b.y)
}else{
ball.y=(b.y+DFH)
}
}
//左から衝突
}else{
if(oldballx < (b.x)){
ballvx=-ballvx;
ball.x=(b.x)
}else{
ballvy=-ballvy;
if(oldbally < (b.y)){
ball.y=(b.y)
}else{
ball.y=(b.y+DFH)
}
}
}
blocks.removeChild(b);
break;
}
}
}
// 加速
ballvx = MF.LIMIT(ballvx,5,-5);
ballvy = MF.LIMIT(ballvy,5,-5);
ball.x +=ballvx;
ball.y +=ballvy;
// 壁衝突確認
if(ball.x < 0){ball.x=0; ballvx=-ballvx;}
if(ball.y < 0){ball.y=0; ballvy=-ballvy;}
if(ball.x > W){ball.x=W; ballvx=-ballvx;}
if(ball.y > H){
//end
//ball.y=H; ballvy=-ballvy;
msg("スペースで再スタート");
bar.x = W/2-25;
bar.y = 400;
ball.x = W/2;
ball.y = bar.y - 2;
sflag=false;
}
// 跳ね返り後
if(touchlag){
touchlag = false;
ballvx += barvx;//速度加算
}
// 無限に早くならないように・・・
if(Math.abs(ballvx)>2)ballvx*=0.999;
if(Math.abs(ballvy)>2)ballvy*=0.999;
break;
}
oldsflag = sflag;
oldballx = ball.x;
oldbally = ball.y;
//debug.out.text="x="+t.bits[0].x+" y="+t.bits[0].y+" vx="+t.bits[0].vx+" vy="+t.bits[0].vy+" ax="+t.bits[0].ax+" ay="+t.bits[0].ay;
}
}