[練習]getBoundsを使っての跳ね返り
♥0 |
Line 46 |
Modified 2010-08-12 22:55:33 |
MIT License
archived:2017-03-20 12:10:15
ActionScript3 source code
/**
* Copyright Tamanegi_kenshi ( http://wonderfl.net/user/Tamanegi_kenshi )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/il7U
*/
package {
import flash.events.Event;
import flash.display.Sprite;
import flash.geom.Rectangle;
public class FlashTest extends Sprite {
private var ball:Ball;
private var ball2:Ball;
public function FlashTest() {
init();
}//FlashTest
private function init():void{
ball = new Ball(0x000000);
ball2 = new Ball(0xffff00);
addChild(ball);
addChild(ball2);
ball2.x = 400;
ball2.y = ball.y = 400;
addEventListener(Event.ENTER_FRAME, onEnter);
}//init()
private function onEnter(event:Event):void{
ball.x += ball.vx;
if(ball.x >= 600 || ball.x <= -100){
ball.vx *= -1;
}
ball2.x += ball2.vx;
if(ball2.x >= 600 || ball2.x <= -100){
ball2.vx *= -1;
}
var bounds:Rectangle = ball.getBounds(this);
// if(ball2.y - ball2.height / 2 > bounds.top && ball2.y - ball2.height / 2 < bounds.bottom){
// ball.vy *= -1;
// ball2.vy *= -1;
// }
if(ball2.x - ball2.width / 2 > bounds.left && ball2.x - ball2.width / 2 < bounds.right){
ball.vx *= -1;
ball2.vx *= -1;
}
}//onEnter
}//class
}//package
import flash.display.Sprite;
class Ball extends Sprite{
public var vx:int = 5;
public var vy:int = 3;
function Ball(color:uint){
graphics.beginFill(color);
graphics.drawCircle(0, 0, 100);
graphics.endFill();
}
}