forked from: flash on 2010-3-9
forked from flash on 2010-3-9 (diff: 1)
ActionScript3 source code
/**
* Copyright mikako ( http://wonderfl.net/user/mikako )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/if3E
*/
// forked from 084's flash on 2010-3-9
package {
import flash.display.Sprite;
import flash.events.Event;
public class Bubbles extends Sprite {
private var balls:Array;
private var numBalls:Number = 10;
private var centerBall:Ball;
private var bounce:Number = -1;
private var spring:Number = 0.2;
public function Bubbles() {
init();
}
private function init():void {
balls = new Array();
centerBall = new Ball(100, 0xcccccc);
addChild(centerBall);
centerBall.x = stage.stageWidth / 2;
centerBall.y = stage.stageHeight / 2;
for (var i:uint = 0; i < numBalls; i++) {
var ball:Ball = new Ball(Math.random() * 40 + 5, Math.random() * 0xffffff);
ball.x = Math.random() * stage.stageWidth;
ball.y = Math.random() * stage.stageHeight;
ball.vx = Math.random() * 6 - 3;
ball.vy = Math.random() * 6 - 3;
addChild(ball);
balls.push(ball);
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void {
for (var i:uint = 0; i < numBalls; i++) {
var ball:Ball = balls[i];
move(ball);
var dx:Number = ball.x -centerBall.x;
var dy:Number = ball.y -centerBall.y;
var dist:Number = Math.sqrt(dx * dx +dy * dy);
var minDist:Number = ball.radius + centerBall.radius;
if (dist < minDist) {
var angle:Number = Math.atan2(dy, dx);
var tx:Number = centerBall.x + Math.cos(angle) * minDist;
var ty:Number = centerBall.y + Math.sin(angle) * minDist;
ball.vx += (tx - ball.x) * spring;
ball.vy += (ty - ball.y) * spring;
}
}
}
private function move(ball:Ball):void {
ball.x += ball.vx;
ball.y += ball.vy;
if (ball.x + ball.radius > stage.stageWidth) {
ball.x = stage.stageWidth - ball.radius;
ball.vx *= bounce;
}else if (ball.x - ball.radius < 0) {
ball.x = ball.radius;
ball.vx *= bounce;
}
if (ball.y + ball.radius > stage.stageHeight) {
ball.y = stage.stageHeight - ball.radius;
ball.vy *= bounce;
}else if (ball.y - ball.radius < 0) {
ball.y = ball.radius;
ball.vy *= bounce;
}
}
}
}
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
public var color:uint;
public var vx:Number = 0;
public var vy:Number = 0;
public function Ball(radius:Number = 40,color:uint=0xff0000 ):void {
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}