flash on 2010-2-11
♥0 |
Line 72 |
Modified 2010-02-11 20:39:53 |
MIT License
archived:2017-03-20 17:27:49
ActionScript3 source code
/**
* Copyright hig_an ( http://wonderfl.net/user/hig_an )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/iaiP
*/
package {
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.ColorTransform;
import flash.display.BitmapDataChannel;
import flash.filters.BlurFilter;
import flash.events.Event;
import flash.events.MouseEvent;
[SWF(width = 465, height = 465, backgroundColor = 0, frameRate = 60)]
public class ParticleTest extends Sprite {
private var bmpdata:BitmapData;
private var colortrans:ColorTransform;
private var vectormap:BitmapData;
private var filter:BlurFilter;
private var particles:Array;
private var particle_number:uint = 25000;
private var size:Number = 465;
public function ParticleTest() {
bmpdata = new BitmapData(size, size, false, 0);
addChild(new Bitmap(bmpdata));
colortrans = new ColorTransform(0.95, 0.99, 0.99);
filter = new BlurFilter(2, 2, 1);
vectormap = new BitmapData(size, size, false, 0);
reset();
addEventListener(Event.ENTER_FRAME, enterframe);
stage.addEventListener(MouseEvent.CLICK, reset);
}
private function reset(e:MouseEvent = null):void {
var randomSeed:int = Math.random() * 0xFFFFFFFF;
var colors:uint = BitmapDataChannel.RED | BitmapDataChannel.GREEN;
vectormap.perlinNoise(size / 2, size / 2, 4, randomSeed, false, true, colors);
particles = new Array(particle_number);
for (var i : int = 0; i < particle_number; i++) {
particles[i] = new Particle(Math.random() * size, Math.random() * size);
}
}
private function enterframe(e:Event):void {
bmpdata.applyFilter(bmpdata, bmpdata.rect, bmpdata.rect.topLeft, filter);
bmpdata.colorTransform(bmpdata.rect, colortrans);
bmpdata.lock();
for (var i:int = 0; i < particle_number; i++) {
var p:Particle = particles[i];
var col:uint = vectormap.getPixel(p.x, p.y);
p.ax += ((col >> 16 & 0xff) - 128) * 0.0005;
p.ay += ((col >> 8 & 0xff) - 128) * 0.0005;
p.x += p.vx += p.ax;
p.y += p.vy += p.ay;
if ( p.x > size ) { p.x -= size; }
else if ( p.x < 0 ) { p.x += size; }
if ( p.y > size ) { p.y -= size; }
else if ( p.y < 0 ) { p.y += size; }
bmpdata.setPixel(p.x, p.y, 0xffffff);
p.ax *= 0.96; p.ay *= 0.96;
p.vx *= 0.92; p.vy *= 0.92;
}
bmpdata.unlock();
}
}
}
class Particle {
public var x:Number;
public var y:Number;
public var ax:Number;
public var ay:Number;
public var vx:Number;
public var vy:Number;
function Particle(px:Number , py:Number) {
x = px;
y = py;
}
}