forked from: ボーダーずれずれ
forked from ボーダーずれずれ (diff: 30)
SWF範囲を見えるように
ActionScript3 source code
/**
* Copyright AtuyL ( http://wonderfl.net/user/AtuyL )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/iaMK
*/
// forked from katapad's ボーダーずれずれ
package {
import flash.display.*;
[SWF(backgroundColor=0xFF9900)]//SWF範囲を見えるように
public class FlashTest extends Sprite {
public function FlashTest() {
// write as3 code here..
var border_RED:Shape = new Shape();
border_RED.graphics.lineStyle(2, 0xFF0000, 1, false, LineScaleMode.NORMAL);
border_RED.graphics.drawRect( 0, 0, 100, 100);
var border_BLUE:Shape = new Shape();
border_BLUE.graphics.lineStyle(2, 0x0000FF, 1, false, LineScaleMode.NONE);
border_BLUE.graphics.drawRect( 0, 0, 100, 100);
var rect : Shape = new Shape();
rect.graphics.beginFill(0, 0.9);
rect.graphics.drawRect( 0, 0, 100, 100);
rect.graphics.endFill();
addChild(rect);
addChild(border_RED);
addChild(border_BLUE);
border_RED.x = border_BLUE.x = rect.x = 10.0;
border_RED.y = border_BLUE.y = rect.y = 10.0;
//border_RED.scaleX = border_BLUE.scaleX = rect.scaleX = 4.0;
//border_RED.scaleY = border_BLUE.scaleY = rect.scaleY = 4.0;
border_RED.width = border_BLUE.width = rect.width = 400;
border_RED.height = border_BLUE.height = rect.height = 400;
/**
* LineScaleMode.NORMALで描画後の矩形領域を基準に、
* 幅と高さが指定に沿うよう座標位置を移動させてるっぽい。
*
* 回避策:width,height ではなく scaleX,scaleY を使う
*/
}
}
}