papervision3D:001
♥0 |
Line 57 |
Modified 2010-03-15 21:53:37 |
MIT License
archived:2017-03-20 14:55:47
ActionScript3 source code
/**
* Copyright siny ( http://wonderfl.net/user/siny )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/iVCt
*/
package {
import flash.events.*;
import flash.display.Sprite;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.view.Viewport3D;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.objects.primitives.Cube
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.materials.utils.MaterialsList;
[SWF(width=465, height=465, backgroundColor=0x000000, frameRate=30)]
public class FlashTest extends Sprite {
public var scene:Scene3D;
public var camera:Camera3D;
public var viewport:Viewport3D;
public var renderer:BasicRenderEngine;
public var material_fr:ColorMaterial;
public var material_bk:ColorMaterial;
public var material_rt:ColorMaterial;
public var material_lt:ColorMaterial;
public var material_top:ColorMaterial;
public var material_btm:ColorMaterial;
public var materials:MaterialsList;
public var cube:Cube;
public function FlashTest() {
scene = new Scene3D();
camera = new Camera3D();
camera.fov = 50;
viewport = new Viewport3D(465, 465, false);
addChild(viewport);
renderer = new BasicRenderEngine();
material_fr = new ColorMaterial( 0x999999 );
material_bk = new ColorMaterial( 0x888888 );
material_rt = new ColorMaterial( 0x777777 );
material_lt = new ColorMaterial( 0x666666 );
material_top = new ColorMaterial( 0x555555 );
material_btm = new ColorMaterial( 0x444444 );
materials = new MaterialsList
({
front : material_fr,
back : material_bk,
right : material_rt,
left : material_lt,
top : material_top,
bottom : material_btm
});
cube = new Cube( materials, 300, 300, 300 );
scene.addChild(cube);
addEventListener(Event.ENTER_FRAME, onEnterFrame, false, 0, true);
}
public function onEnterFrame(event:Event):void {
cube.rotationX ++;
cube.rotationY ++;
renderer.renderScene(scene, camera, viewport); //レンダリング処理
}
}
}