タイピング

by tepe forked from forked from: タイピング アルファベット順 (diff: 954)
♥0 | Line 747 | Modified 2013-03-12 23:44:16 | MIT License
play

ActionScript3 source code

/**
 * Copyright tepe ( http://wonderfl.net/user/tepe )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/iUyN
 */

// forked from tepe's forked from: タイピング アルファベット順
// forked from tepe's タイピング アルファベット順
// forked from irfankazi's forked from: AtoZ Typing
// forked from h6k's AtoZ Typing
package {
    import flash.display.*;
    import flash.events.*;
    import flash.events.*;
    import flash.text.*;
    import flash.net.*;
    import flash.utils.getTimer;
    
    public class FlashTest extends Sprite {
        
        private var codes:Array = new Array(29);
        //private var format:TextFormat = new TextFormat();
        private var CODE:int;
        private var cnt:int = 0;
        private var S:int = 5;    // 最小サイズ
        private var R:int = 200;    // 半径
        private var time:uint; 
        
        private var score:int;
            
        private var kb:KeyBoardBtn = new KeyBoardBtn(); 
        private var logo:LogoGenerator = new LogoGenerator();
        
        private var saveData:Object;
        private var keys:Array = new Array();//選択中のキー
        
        private function save():void{
            var so : SharedObject = SharedObject.getLocal("state_data");
            if(so){
                var obj : Object = so.data;
                    obj.num = 123;
                    obj.str = "書き込みテスト";
                    obj.ary = ["配","列","テ","ス","ト"];
                    obj.obj = {data:"オブジェクトテスト"}; 
                    if(obj.hasOwnProperty("score") == false)obj.score = 0;
                    if(obj.hasOwnProperty("cnt") == false)obj.cnt = 0;
                    else obj.cnt++;
                saveData = obj;
            }
        }


        private var txt:TextField = new TextField();
            
        public function FlashTest() {
            
            logo.text = "wonderfl";
            logo.y = 100; logo.x = 100;
            addChild(logo);
            
            stage.stageFocusRect = false;
            onGameStart();
            stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
            stage.addEventListener(KeyboardEvent.KEY_UP,onKeyUp);

            kb.x =10; kb.y = 10;
            kb.scaleX = 1.24; kb.scaleY = 1.24;
            addChild(kb);
            save();
            
            
            txt.text = saveData.cnt.toString();
            addChild(txt);
            
            
        }
        
        private function onGameStart():void {
            score = 0; 
            cnt = 0; 
            shuffle();
            CODE = codes[cnt];
            func01();
            setKey();
            //func01();
        }
        
        public function onKeyUp(e:KeyboardEvent):void{
            var name:String = e.keyCode.toString();
            txt.text = name;
            kb.getBtn(name)._up();
            if(name == "16")kb.getBtn("shift")._up();
            if(name == "17")kb.getBtn("ctrl")._up();
            //if(name == "13")kb.getBtn("enter")._up();
        }

        
        //アルファベット移動
        private function moveAZ():void {
            
            func01();
            
            cnt++;
            cnt %= 26;
            setKey();
            

        }
        
        //キー入力
        private function onKeyDown(e:KeyboardEvent):void {
            
            var name:String = e.keyCode.toString();
            kb.getBtn(name)._down();
            //if(name == "16")kb.getBtn("shift")._down();
            //if(name == "17")kb.getBtn("ctrl")._down();
            //if(name == "13")kb.getBtn("enter")._down();
            var code:int = 0;//キーコード
            
            //大文字
            if(64<CODE && CODE<91){
                if(e.shiftKey == true && e.keyCode == CODE){
                    changeChar(cnt);
                    //アルファベット移動
                    moveAZ();
                    score ++;
                    
                }
                return;

            }
            //小文字
            else if(96<CODE && CODE<123){
                if(e.keyCode+32 == CODE && e.shiftKey == false){
                    changeChar(cnt);
                    //アルファベット移動
                    moveAZ();
                    score ++;
                    
                }
                return;
            }
            //数字
            else if(47<CODE && CODE<58){
                if(e.charCode == CODE){
                    changeChar(cnt);
                    //アルファベット移動
                    moveAZ();
                    score ++;
                    
                }
                return;
            }
            //記号1
            else if(32<CODE && CODE<=47){
               
                if(CODE == 33 && e.shiftKey==true)code=49;// !
                else if(CODE == 34 && e.shiftKey==true)code=50;// "
                else if(CODE == 35 && e.shiftKey==true)code=51;// #
                else if(CODE == 36 && e.shiftKey==true)code=52;// $
                else if(CODE == 37 && e.shiftKey==true)code=53;// %
                else if(CODE == 38 && e.shiftKey==true)code=54;// &
                else if(CODE == 39 && e.shiftKey==true)code=55;// '
                else if(CODE == 40 && e.shiftKey==true)code=56;// (
                else if(CODE == 41 && e.shiftKey==true)code=57;// )
                else if(CODE == 42 && e.shiftKey==true)code=186;// *
                else if(CODE == 43 && e.shiftKey==true)code=187;// +
                else if(CODE == 44)code=188;// ,
                else if(CODE == 45)code=189;// -
                else if(CODE == 46)code=190;// .
                else if(CODE == 47)code=191;// /
                //else return;

                if(code == e.keyCode){
                    changeChar(cnt);
                    moveAZ();
                    score ++; 
                    return;
                }
                return;
            }
            //記号2
            else if(57<CODE && CODE<65){
               
                if(CODE == 58 && e.shiftKey==false)code=186;// :
                else if(CODE == 59)code=187;// ;
                else if(CODE == 60 && e.shiftKey==true)code=188;// <
                else if(CODE == 61 && e.shiftKey==true)code=189;// =
                else if(CODE == 62 && e.shiftKey==true)code=190;// >
                else if(CODE == 63 && e.shiftKey==true)code=191;// ?
                else if(CODE == 64)code=192;// @
                
                if(e.keyCode == code){
                    changeChar(cnt);
                    //アルファベット移動
                    moveAZ();
                    score ++;
                    
                }
                return;
            }
            //記号3
            else if(91<=CODE && CODE<=96){
                if(CODE == 91)code=219;// [
                else if(CODE == 92)code=226;// \
                else if(CODE == 93)code=221;// ]
                else if(CODE == 94)code=222;// ^
                else if(CODE == 95 && e.shiftKey == true)code=226;// _
                else if(CODE == 96 && e.shiftKey == true)code=192;// `
                
                if(e.keyCode == code){
                    changeChar(cnt);
                    moveAZ();
                    score ++;
                    
                }
                return;
            }
            //記号4
            else if(122<CODE && CODE<127){
                if(CODE == 123 && e.shiftKey == true)code=219// {
                if(CODE == 124 && e.shiftKey == true)code=220// |
                if(CODE == 125 && e.shiftKey == true)code=221// }
                if(CODE == 126 && e.shiftKey == true)code=222// ~

                if(e.keyCode == code){
                    changeChar(cnt);
                    moveAZ();
                    score ++;
                    
                }
                return;
            }


            return;
        }
//---------------------------------------------        
        private function setKey():void{
            
            for(var i:int=0;i<keys.length;i++){
                var name:String = keys.pop();
                kb.getBtn(name).setColor(0x00ff00);
                kb.getBtn(name).setLight(false);
            }

            CODE = codes[cnt];//changeChar(0);  

            var code:int;
            

            //小文字
            if(97<=CODE && CODE<=122){
                keys.push(String(CODE-32));
                kb.getBtn(String(CODE-32)).setColor(0x0000ff);
                kb.getBtn(String(CODE-32)).setLight(true);                
                return;
            }
            //大文字
            else if(65<=CODE && CODE<=92){
                kb.getBtn("16").setLight(true);
                kb.getBtn("shift").setLight(true);
                kb.getBtn("16").setColor(0x0000ff);
                kb.getBtn("shift").setColor(0x0000ff);
                kb.getBtn(String(CODE)).setColor(0x0000ff);
                kb.getBtn(String(CODE)).setLight(true);
                
                keys.push("16");
                keys.push("shift");
                keys.push(String(CODE));
                return;

            }
            
            //数字
            else if(47<CODE && CODE<58){
                keys.push(String(CODE));
                kb.getBtn(String(CODE)).setColor(0x0000ff);
                kb.getBtn(String(CODE)).setLight(true);
                return;
            }
            
            //記号1
            else if(33<=CODE && CODE<=47){
                
                if(33<=CODE && CODE<=41) code = CODE + 16;
                else if(42 <= CODE && CODE <= 47) code = CODE + 144;
                
                if(33 <= CODE && CODE <= 43){
                    kb.getBtn("16").setColor(0x0000ff);
                    kb.getBtn("shift").setColor(0x0000ff);
                    kb.getBtn("16").setLight(true);
                    kb.getBtn("shift").setLight(true);
                    kb.getBtn(String(CODE)).setColor(0x0000ff);
                    kb.getBtn(String(CODE)).setLight(true);
                                        
                    keys.push("16");
                    keys.push("shift");
                
                }

                keys.push(String(code));
                kb.getBtn(String(code)).setColor(0x0000ff)
                kb.getBtn(String(code)).setLight(true);
                
                return;
            }
            
            //記号2
            else if(58<=CODE && CODE<=64){

                code = CODE + 128;
                if(60 <= CODE && CODE <= 63){
                    kb.getBtn("16").setColor(0x0000ff);
                    kb.getBtn("shift").setColor(0x0000ff);
                    kb.getBtn("16").setLight(true);
                    kb.getBtn("shift").setLight(true);
                    kb.getBtn(String(CODE)).setColor(0x0000ff);
                    kb.getBtn(String(CODE)).setLight(true);
                                        
                    keys.push("16");
                    keys.push("shift");
                }

                keys.push(String(code));
                kb.getBtn(String(code)).setColor(0x0000ff)
                kb.getBtn(String(code)).setLight(true);
                
                return;
            }
            //記号3
            else if(90<CODE && CODE<97){
                if(CODE == 92)code=226;// \
                else if(CODE == 91)code=219;// [
                else if(CODE == 93)code=221;// ]
                else if(CODE == 94)code=222;// ^
                else if(CODE == 95)code=226;// _
                else if(CODE == 96)code=192;// `
                
                if(95 <= CODE){
                    kb.getBtn("16").setColor(0x0000ff);
                    kb.getBtn("shift").setColor(0x0000ff);
                    kb.getBtn("16").setLight(true);
                    kb.getBtn("shift").setLight(true);
                    kb.getBtn(String(CODE)).setColor(0x0000ff);
                    kb.getBtn(String(CODE)).setLight(true);
                                        
                    keys.push("16");
                    keys.push("shift");
                }

                keys.push(String(code));
                kb.getBtn(String(code)).setColor(0x0000ff)
                kb.getBtn(String(code)).setLight(true);
                
                return;
            }
           //記号4
            else if(122<CODE && CODE<127){
                if(CODE == 123)code=219// {
                if(CODE == 124)code=220// |
                if(CODE == 125)code=221// }
                if(CODE == 126)code=222// ~
                code = CODE + 96;
                keys.push("16");
                keys.push("shift");
                kb.getBtn("16").setLight(true);
                kb.getBtn("shift").setLight(true);
                kb.getBtn("16").setColor(0x0000ff);
                kb.getBtn("shift").setColor(0x0000ff);
                
                keys.push(String(code));
                kb.getBtn(String(code)).setColor(0x0000ff)
                kb.getBtn(String(code)).setLight(true);
                
                return;
            }

        }
        
        private function func01():void{
            
            //経過時間による点数
            var time2:int = getTimer() - time;
            if(time2 < 250) score+=5;
            else if(time2 < 500) score+=2;
            else if(time2 <1000) score+=1
           
            time = getTimer()
            logo.text="";
            for(var i:int=0;i<12;i++){
                logo.text += String.fromCharCode(codes[(cnt+1+i)%26]);
            }
        }


        
        //アルファベット配列シャッフル
        private function shuffle():void{
                //アルファベット配列設定
                for(var i:int = 0; i < 25; i++) { 
                    changeChar(i);
                }
                
            
        }
        
        
        //文字変更
        private function changeChar(cnt:int):int{
            
            //文字設定
            var rnd:int =Math.random()*5;
            /*if(200<score){//全文字出題
                codes[cnt] = Math.random()*(126-33)+33;
                
            }

            else */
            if(rnd<5){//記号
                rnd = Math.random()*4;
                if(rnd == 0) codes[cnt] = Math.random()*15+33;//記号1
                else if(rnd == 1)codes[cnt] = Math.random()*7+58;//記号2
                else if(rnd == 2)codes[cnt] = Math.random()*6+91;//記号3
                else codes[cnt] = Math.random()*4+123;//記号4
            }            
            /*else if(80<score && rnd<2){//数字
                codes[cnt] = Math.random()*10+48;
            }            
            else if(30<score && rnd<2){//大文字
                codes[cnt] = Math.random()*26+65;
            }*/            
            else{
                codes[cnt] = Math.random()*26+97;//小文字
            }
 
            //func01();

            return codes[cnt];
            
        }

    }
}    
    

import flash.display.*;



class key extends Sprite{
    private var exp:int;//経験値
    public var posx:int;
    public var posy:int;
    public var Label:String;
    
    public var level:int;//レベル
    public function key():void{
        level = 1;
        
    }
    
    public function draw():void{
        
    }


    
    //採点
    public function addPt(time:uint):void{
        if(level == 5){
            if(time<250) exp+=50;
        }
        else if(level == 4){
            if(time<500) exp+=20;
            if(5000<exp)level++;//レベルアップ
        }
        else if(level == 3){
            if(time<1000) exp+=10;
            if(1000<exp)level++;
        }
        else if(level == 2){
            if(time<2000) exp+=5;
            if(300<exp)level++;
        }
        else if(level ==1){
            if(time<4000) exp+=2;
            if(100<exp)level++;
        }
    }

    
}

/////////////////////////////////////////////////////////
//    キーボード表示
/////////////////////////////////////////////////////////
import flash.system.*;
import flash.events.*;
import flash.ui.*;
class KeyBoardBtn extends Sprite{
    private var btn:Btn;
    
    private var caps:Boolean = false;
    private var alt:Boolean = false;
    private var ctrl:Boolean = false;
    private var shift:Boolean = false;
    
    private var _text:String = new String();
    public function KeyBoardBtn():void{
        
        var keyName:String;
        var i:int;
        /*
        // Esc
        btn = new Btn();
        btn.name = "27";
        btn.init({type:1,width:20});
        btn.x = 5;
        btn.y = 200-23; 
        btn.text = "Esc";
        btn.scaleY = 0.8;
        addChild(btn);
        
        // Del
        btn = new Btn();
        btn.name = "46";
        btn.init({type:1,width:20});
        btn.x = 355;
        btn.y = 200-23; 
        btn.text = "Del";
        btn.scaleY = 0.8;
        addChild(btn);
        */
        
        // 半角/全角
        
        btn = new Btn();
        btn.name = "244";
        //btn.setColor(0xff0000);
        btn.init({type:1,width:20});
        btn.x = 5;
        btn.y = 200; 
        btn.text = "";//String.fromCharCode(0x0400);
        addChild(btn);
        
        // BackSpace
        btn = new Btn();
        btn.name = "8";
        btn.init({type:1,width:20});
        btn.x = 355;
        btn.y = 200;
        btn.text = ""; 
        addChild(btn);
        btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
            _text = _text.substr(0,_text.length-1);
        });
       
        // Tab
        btn = new Btn();
        btn.name = "9";
        btn.init({type:1,width:30});
        btn.x = 10;
        btn.y = 225;
        btn.text = "Tab"; 
        addChild(btn);
        btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
            _text += "\t";
        });
        
        // Enter
        btn = new Btn();
        btn.name = "13";
        btn.init({type:1,width:35});
        btn.x = 347;

        btn.y = 225;
        btn.text = "Enter"; 
        addChild(btn);
        btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
            _text += "\r";
        });
        // Enter2    
        btn = new Btn();
        btn.name = "enter";
        btn.init({type:1,width:25});
        btn.x = 351;
        btn.y = 250;
        btn.text = " ";
        addChild(btn);
        

        // Caps Lock
        btn = new Btn();
        btn.name = "240";
        btn.init({type:1,width:40});
        btn.x = 15;
        btn.y = 250;
        btn.text = "Caps"; 
        addChild(btn);
        
        // Shift (左)    
        btn = new Btn();
        btn.name = "16";
        btn.init({type:1,width:54});
        btn.x = 23;
        btn.y = 275;
        btn.text = "Shift"; 
        addChild(btn);
        
        // Shift (右)
        btn = new Btn();
        btn.name = "shift";
        btn.init({type:1,width:34});
        btn.x = 347;
        btn.y = 275; 
        btn.text = "Shift"; 
        addChild(btn);
/*        
        // Ctrl (左)
        btn = new Btn();
        btn.name = "17";
        btn.init({type:1,width:30});
        btn.x =10;
        btn.y =300;
        btn.text = "Ctrl";
        addChild(btn);
        
        // Ctrl (右)
        btn = new Btn();
        btn.name = "ctrl";
        btn.init({type:1,width:30});
        btn.x =350;
        btn.y =300;
        btn.text = "Ctrl";
        addChild(btn);
 
        // space
        btn = new Btn();
        btn.name = "32";
        btn.init({type:1,width:100});
        btn.x =170;
        btn.y =300;
        addChild(btn);
        btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
            _text += " ";
        });
        
        // Alt
        btn = new Btn();
        btn.name = "18";
        btn.init({type:1,width:25});
        btn.x =70;
        btn.y =300;
        btn.text = "Alt";
        addChild(btn);
        
        // Alt2
        btn = new Btn();
        btn.name = "alt";
        btn.init({type:1,width:25});
        btn.x =280;
        btn.y =300;
        btn.text = "Alt";
        addChild(btn);
 */       

        
        keyName = "1234567890-^\\"        
        var key:Array = new Array();
        key.push("49"); key.push("50"); key.push("51"); key.push("52"); key.push("53");
        key.push("54"); key.push("55"); key.push("56"); key.push("57"); key.push("48");
        key.push("189"); key.push("222"); key.push("220");   
        
        
        for(i=0;i<13;i++){
            btn = new Btn();
            btn.name = key[i];
            btn.init({type:1,width:20});
            btn.x = i*25+30;
            btn.y = 200;
            btn.text = keyName.charAt(i); 
            addChild(btn);
            btn.addEventListener(MouseEvent.MOUSE_DOWN,onKeyDown);
        }
        
        keyName = "qwertyuiop@["
        key = new Array();
        key.push("81"); key.push("87"); key.push("69"); key.push("82"); key.push("84");
        key.push("89"); key.push("85"); key.push("73"); key.push("79"); key.push("80");
        key.push("192"); key.push("219");
        
            
        for(i=0;i<12;i++){
            btn = new Btn();
            btn.name = key[i];
            btn.init({type:1,width:20});
            btn.x = i*25+40;
            btn.y = 225;
            btn.text = keyName.charAt(i); 
            addChild(btn);
            btn.addEventListener(MouseEvent.MOUSE_DOWN,onKeyDown);
        }
        
        keyName = "asdfghjkl;:]"
        
        key = new Array();
        key.push("65"); key.push("83"); key.push("68"); key.push("70"); key.push("71");
        key.push("72"); key.push("74"); key.push("75"); key.push("76"); key.push("187");
        key.push("186"); key.push("221");    
            
        for(i=0;i<12;i++){
            btn = new Btn();
            btn.name = key[i];
            btn.init({type:1,width:20});
            btn.x = i*25+50;
            btn.y = 250;
            btn.text = keyName.charAt(i); 
            addChild(btn);
            btn.addEventListener(MouseEvent.MOUSE_DOWN,onKeyDown);
        }
        
        keyName = "zxcvbnm,./\\"
        key = new Array();
        key.push("90"); key.push("88"); key.push("67"); key.push("86"); key.push("66");
        key.push("78"); key.push("77"); key.push("188"); key.push("190"); key.push("191");
        key.push("226");
            
        for(i=0;i<11;i++){
            btn = new Btn();
            btn.name = key[i];
            btn.init({type:1,width:20});
            btn.x = i*25+65;
            btn.y = 275;
            btn.text = keyName.charAt(i); 
            addChild(btn);
            btn.addEventListener(MouseEvent.MOUSE_DOWN,onKeyDown); 
        }
        
        

    }
    public function onShift():void{
        
    }

    
    public function getBtn(name:String):Object{
        //return this.btn.getChildByName(name); 
        return this.getChildByName(name);
    }


    
    private function onKeyDown(e:MouseEvent):void{
            _text += e.currentTarget.text;
    }
    
    public function get text():String{
        return _text;
    }
    public function set text(str:String):void{
        _text = str;
    }


        
    

    
}



//////////////////////////////////////////////////
// Btnクラス
//////////////////////////////////////////////////


import flash.display.*;
import flash.text.*;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;

class Btn extends Sprite {
    public var id:uint;
    private var shade:Shape;
    private var bottom:Shape;
    private var light:Shape;
    private var base:Shape;
    private var txt:TextField;
    private var label:String = "";
    //private static var fontType:String = "_ゴシック";
    private var _width:uint = 60;
    private static var _height:uint = 20;
    private static var corner:uint = 5;
    private var type:uint = 1;
    private static var bColor:uint = 0xFFFFFF;
    private static var sColor:uint = 0x000000;
    private static var upColor:uint = 0x666666;
    private static var overColor:uint = 0x333333;
    private static var offColor:uint = 0x999999;
    private var gColor:uint = 0x00ff00;
    private var glow:GlowFilter;
    private var shadeGlow:GlowFilter;
    private var _clicked:Boolean = false;
    private var _enabled:Boolean = true;
    public var lightOn:Boolean = false;
    private var onSelected:Boolean = false;

    public function Btn() {
        
    }

    public function init(option:Object):void {
        if (option.id != undefined) id = option.id;
        if (option.label != undefined) label = option.label;
        if (option.width != undefined) _width = option.width;
        if (option.type != undefined) type = option.type;
        draw();
    }
    
    
    private function draw():void {
        
        switch (type) {//カラーパターン
        case 1 :// White
            bColor = 0xFFFFFF;
            sColor = 0x000000;
            upColor = 0xcccccc;
            overColor = 0x333333;
            offColor = 0xdddddd;
            break;
        case 2 :// Black
            bColor = 0x000000;
            sColor = 0xFFFFFF;
            upColor = 0x666666;
            overColor = 0x999999;
            offColor = 0x333333;
            break;
        }
        
        glow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
        shadeGlow = new GlowFilter(sColor, 0.3, 4, 4, 2, 3, false, true);
        shade = new Shape();
        bottom = new Shape();
        light = new Shape();
        base = new Shape();
        txt = new TextField();
        addChild(shade);
        addChild(bottom);
        addChild(light);
        addChild(base);
        addChild(txt);
        createBase(shade, _width, _height, corner, sColor);
        shade.filters = [shadeGlow];
        createBase(bottom, _width, _height, corner, sColor, 0.3);
        createBase(light, _width, _height, corner, gColor);
        light.filters = [glow];
        createBase(base, _width, _height, corner, bColor);
        txt.x = -_width*0.5;
        txt.y = -_height*0.5;
        txt.width = _width;
        txt.height = _height - 1;
        txt.type = TextFieldType.DYNAMIC;
        txt.selectable = false;
        //txt.embedFonts = true;
        //txt.antiAliasType = AntiAliasType.ADVANCED;
        var tf:TextFormat = new TextFormat();
        //tf.font = fontType;
        tf.size = 12;
        tf.align = TextFormatAlign.CENTER;
        txt.defaultTextFormat = tf;
        txt.text = label;
        enabled = true;
        mouseChildren = false;
    }
    
    public function setColor(c:uint):void{
        gColor = c;
        glow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
        light.filters = [glow];
    }


    
    public function get text():String{
        return txt.text;
    }
    public function set text(str:String):void{
        txt.text = str;
    }
    
    public function setLight(s:Boolean):void{
        lightOn = s;
        light.visible = s;
        if(s)txt.textColor = overColor;
        else txt.textColor = upColor;
    }




    //イベント
    private function rollOver(evt:MouseEvent):void {
        _over();
    }
    private function rollOut(evt:MouseEvent):void {
        _up();
    }
    private function press(evt:MouseEvent):void {
        _down();
    }
    private function release(evt:MouseEvent):void {
        _up();
    }
    private function click(evt:MouseEvent):void {
    }
    
    public function _up():void {
        txt.y = -_height*0.5;
        if(this.lightOn ==false)txt.textColor = upColor;//テキストカラー
        base.y = -1;
        if(this.lightOn ==false)light.visible = false;//ライト
        light.y = -1;
    }
    private function _over():void {
        txt.y = -_height*0.5;
        txt.textColor = overColor;
        base.y = -1;
        light.visible = true;
        light.y = -1;
    }
    public function _down():void {
        txt.y = -_height*0.5 + 1;
        txt.textColor = overColor;
        base.y = 0;
        light.visible = true;
        light.y = 0;
    }
    private function _off():void {
        txt.y = -_height*0.5 + 1;
        if(this.lightOn ==false)txt.textColor = offColor;
        base.y = 0;
        if(this.lightOn ==false)light.visible = false;
        light.y = 0;
    }
    public function get clicked():Boolean {
        return _clicked;
    }
    public function set clicked(param:Boolean):void {
        _clicked = param;
        enabled = !_clicked;
        if (_clicked) {
            _down();
        } else {
            _up();
        }
    }
    
    public function get enabled():Boolean {
        return _enabled;
    }
    
    public function set enabled(param:Boolean):void {
        _enabled = param;
        buttonMode = _enabled;
        mouseEnabled = _enabled;
        useHandCursor = _enabled;
        if (_enabled) {
            _up();
            addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
            addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
            addEventListener(MouseEvent.MOUSE_DOWN, press, false, 0, true);
            addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
            addEventListener(MouseEvent.CLICK, click, false, 0, true);
        } else {
            _off();
            removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
            removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
            removeEventListener(MouseEvent.MOUSE_DOWN, press);
            removeEventListener(MouseEvent.MOUSE_UP, release);
            removeEventListener(MouseEvent.CLICK, click);
        }
    }
    
    private function createBase(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
        target.graphics.beginFill(color, alpha);
        target.graphics.drawRoundRect(-w*0.5, -h*0.5, w, h, c*2);
        target.graphics.endFill();
    }

}




import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.text.*;

class LogoGenerator extends Sprite {
        // インスタンス変数の宣言
        public var scale:int=0;
        private var _text:String = new String();
        private var reflection:Bitmap;     // 反射効果の表示
        private var preview:Sprite;        // プレビュー表示
        private var previewText:TextField; // プレビュー文字
        private var hilight:Sprite;        // ハイライト
        

        // コンストラクタ
        public function LogoGenerator():void {
           
            // 各コンポーネントを初期化する
            initComponents();

            // 初回の描画を行う
            update();
   
        }
        
        public function get text():String{
            return _text;
        }
        public function set text(str:String):void{
            _text = str;
            update();
        }



        // 表示オブジェクトの初期化
        private function initComponents():void {

            

            // 反射を表示するビットマップを作成
            reflection = new Bitmap();

            // プレビュー用表示の Sprite を作成
            preview = new Sprite();
            preview.y = reflection.y;

            // 出力用のテキストフィールドを作成
            previewText = new TextField();
            var tf:TextFormat = new TextFormat();  // TextFormat オブジェクトを作成
            tf.size = 48+scale;                          // 文字サイズを 48px に変更
            tf.color = 0x000000;                   // テキストのカラー
            previewText.defaultTextFormat = tf;    // TextFormat を指定
            previewText.autoSize = "left";

            // ハイライトを作成
            hilight = new Sprite();
            hilight.graphics.beginFill(0xffffff, 0.3);
            hilight.graphics.drawRect(0, 0, 10, 10);
            hilight.graphics.drawEllipse(0, 3, 10, 10);
            hilight.graphics.endFill();
            hilight.x = 2; // TextField の周りにできる2pxのマージンの分、ずらしておく

            addChild(reflection);
            addChild(preview);
            preview.addChild(previewText);
            preview.addChild(hilight);

        }
        // 表示を更新する
        private function update():void {

            // 文字列の更新
            previewText.text = _text;

            // 最後の1文字の色を変更する
            var tf:TextFormat = new TextFormat();
            tf.color = 0x00be00;
            //tf.color = Math.random()*0x1000000;
            previewText.setTextFormat(tf, _text.length - 1);

            // ハイライトのサイズを変更する
            hilight.width = previewText.textWidth;
            hilight.height = previewText.textHeight * 1.3;
            
            updateReflection();
        }

        // 反射を更新する
        private function updateReflection():void {
           // プレビューを BitmapData に描画
            var bmd:BitmapData = new BitmapData(preview.width, previewText.height * 2);

            bmd.fillRect(bmd.rect, 0xffffffff);
            bmd.draw(preview);

            // ロゴ全体の高さを取得
            var textHeight:int = bmd.getColorBoundsRect(0xffffffff, 0xffffffff, false).bottom;

            // 映り込みを描画していく
            for(var i:int = 0; i < textHeight; i++) {
                var multiply:uint = Math.max(1, i/ textHeight * 64);
                bmd.merge(bmd, new Rectangle(0, i, preview.width, 1), 
                    new Point(0, textHeight * 2 - i + 2), multiply, multiply, multiply, 256);
            }


            // 反射以外を削除
            //bmd.fillRect(new Rectangle(0, 0, preview.width, textHeight), 0xffffffff);

            // 表示
            if(reflection.bitmapData) {
                reflection.bitmapData.dispose();
            }
            reflection.bitmapData = bmd;
        }
}

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