Alternativa3D Hello World
Original code from : http://docs.alternativaplatform.com/display/TDEN/Hello%2C+Alternativa3D
♥0 |
Line 62 |
Modified 2010-10-19 11:13:58 |
MIT License
archived:2017-03-10 12:35:09
ActionScript3 source code
/**
* Copyright designquest ( http://wonderfl.net/user/designquest )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/iRMj
*/
// Original code from : http://docs.alternativaplatform.com/display/TDEN/Hello%2C+Alternativa3D
package {
import alternativ5.engine3d.controllers.CameraController;
import alternativ5.engine3d.core.Camera3D;
import alternativ5.engine3d.core.Object3D;
import alternativ5.engine3d.core.Scene3D;
import alternativ5.engine3d.display.View;
import alternativ5.engine3d.materials.WireMaterial;
import alternativ5.engine3d.primitives.Box;
import alternativ5.utils.FPS;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
[SWF(backgroundColor="#000000", frameRate="100")]
public class HelloAlternativa3D extends Sprite {
private var scene:Scene3D;
private var view:View;
private var camera:Camera3D;
private var cameraController:CameraController;
private var box:Box;
public function HelloAlternativa3D() {
addEventListener(Event.ADDED_TO_STAGE, init);
}
public function init(e:Event): void {
removeEventListener(Event.ADDED_TO_STAGE, init);
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
// Creating scene
scene = new Scene3D();
scene.root = new Object3D();
box = new Box(100, 100, 100, 3, 3, 3);
box.cloneMaterialToAllSurfaces(new WireMaterial(1, 0xFFFFFF));
scene.root.addChild(box);
// Adding camera and view
camera = new Camera3D();
camera.x = 100;
camera.y = -150;
camera.z = 100;
scene.root.addChild(camera);
view = new View();
addChild(view);
view.camera = camera;
// Connecting camera controller
cameraController = new CameraController(stage);
cameraController.camera = camera;
cameraController.setDefaultBindings();
cameraController.checkCollisions = true;
cameraController.collisionRadius = 20;
cameraController.lookAt(box.coords);
cameraController.controlsEnabled = true;
// FPS display launch
FPS.init(stage);
stage.addEventListener(Event.RESIZE, onResize);
stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
onResize(null);
}
private function onResize(e:Event):void {
view.width = stage.stageWidth;
view.height = stage.stageHeight;
}
private function onEnterFrame(e:Event):void {
// User input processing
cameraController.processInput();
// Scene calculating
scene.calculate();
}
}
}