Load Image / Invert Filter
forked from Load Image (diff: 2)
ActionScript3 source code
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/i4fn7
*/
// forked from Zahurdias.Calimero's Load Image
package
{
import flash.display.*;
import flash.events.*;
import flash.net.URLRequest;
public class Main extends Sprite
{
private var myImgLoader:Loader = new Loader();
private var fileRequest:URLRequest = new URLRequest("http://twimg0-a.akamaihd.net/profile_images/2757256304/0bc027f50a21e8c89586f5b516923e5a.jpeg");
private var _inverseMask:Sprite;
public function Main()
{
Wonderfl.capture_delay(3);
myImgLoader.load(fileRequest);
//myImgLoader.blendMode = BlendMode.NORMAL;
// create the inverse mask and place it inside the container with the LAYER blending mode
_inverseMask = new Sprite();
_inverseMask.blendMode = BlendMode.INVERT; // that's the trick.
// draw a circle for the mask
_inverseMask.graphics.beginFill(0, 1);
_inverseMask.graphics.drawCircle(0, 0, 80);
_inverseMask.graphics.endFill();
// place the mask in the middle by default
_inverseMask.x = stage.stageWidth * 0.5;
_inverseMask.y = stage.stageHeight * 0.5 - 40;
_inverseMask.addEventListener(MouseEvent.MOUSE_DOWN, startDragMask);
_inverseMask.addEventListener(MouseEvent.MOUSE_UP, stopDragMask);
addChild( myImgLoader );
addChild(_inverseMask);
}
private function startDragMask(e:MouseEvent):void
{
_inverseMask.startDrag(false, stage.getBounds(stage));
}
private function stopDragMask(e:MouseEvent):void
{
_inverseMask.stopDrag();
}
}
}