forked from: flash on 2010-12-14

by asobuno2010 forked from flash on 2010-12-14 (diff: 92)
クリックするとまわりながら3Dが拡大して消えてく--失敗
♥0 | Line 66 | Modified 2010-12-14 19:03:44 | MIT License
play

ActionScript3 source code

/**
 * Copyright asobuno2010 ( http://wonderfl.net/user/asobuno2010 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/i3uk
 */

// forked from asobuno2010's flash on 2010-12-14
// クリックするとまわりながら3Dが拡大して消えてく--失敗

package {
    import flash.display.Sprite;
    import flash.events.MouseEvent;
    import flash.events.Event;
    import flash.utils.Timer;

    
    import org.papervision3d.cameras.Camera3D;
    import org.papervision3d.events.InteractiveScene3DEvent;
    import org.papervision3d.materials.*;
    import org.papervision3d.objects.*;
    import org.papervision3d.objects.primitives.Cube;
    import org.papervision3d.render.BasicRenderEngine;
    import org.papervision3d.scenes.Scene3D;
    import org.papervision3d.materials.utils.MaterialsList;
    import org.papervision3d.view.Viewport3D;
    import org.papervision3d.lights.PointLight3D;
    import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
    import com.flashdynamix.motion.Tweensy;
     
    public class Anime1 extends Sprite {
        public function Anime1():void {
            // クリックイベントを監視する
            stage.addEventListener("click", clickHandler);
        }

        private function clickHandler(event:MouseEvent):void {
            
         var camera    :Camera3D;
         var scene     :Scene3D;
         var viewport  :Viewport3D;
         var renderer  :BasicRenderEngine;

         var cube      :Cube;

            camera   = new Camera3D();
            camera.x = 0;
            camera.y = 0;
            camera.z = -1000;
            
            scene    = new Scene3D();
            viewport = new Viewport3D( stage.stageWidth, stage.stageHeight, false, true );
            renderer = new BasicRenderEngine();
            addChild( viewport );

            var light:PointLight3D = new PointLight3D(false);
            light.x = 0;
            light.y = 0;
            light.z = -1000;

            var material :FlatShadeMaterial = new FlatShadeMaterial(light, Math.random()*0x1000000);
            //var material :FlatShadeMaterial = new FlatShadeMaterial(light, 0x00ffcc);
            material.interactive = true;

            var materials :MaterialsList = new MaterialsList( { all : material } );
            cube = new Cube( materials );
            cube.x = 0;
            cube.y = 0;
            cube.z = 0;
            
/*ここからぺーすと            
       public function PV3D_01() {
            camera   = new Camera3D();
            camera.x = 0;
            camera.y = 0;
            camera.z = -1000;
            
            scene    = new Scene3D();
            viewport = new Viewport3D( stage.stageWidth, stage.stageHeight, false, true );
            renderer = new BasicRenderEngine();
            addChild( viewport );

            var light:PointLight3D = new PointLight3D(false);
            light.x = 0;
            light.y = 0;
            light.z = -1000;

            var material :FlatShadeMaterial = new FlatShadeMaterial(light, Math.random()*0x1000000);
            //var material :FlatShadeMaterial = new FlatShadeMaterial(light, 0x00ffcc);
            material.interactive = true;

            var materials :MaterialsList = new MaterialsList( { all : material } );
            cube = new Cube( materials );
            cube.x = 0;
            cube.y = 0;
            cube.z = 0;
こまでペースト    */   
     
 /*           // 円を作成
            var s:Sprite = new Sprite();
            s.graphics.beginFill(Math.random() * 0x1000000);
            s.graphics.drawCircle(10, 0, 10);
            s.graphics.endFill();
            s.scaleX = s.scaleY = 0;
            addChild(s);
            */

            // 円をクリックされた位置に移動
            cube.x = event.stageX;
            cube.y = event.stageY;
            
            // 回転の方向をランダムにさせる
            var kakudo:int = xGetRandomInt(-2, 2);
            function xGetRandomInt(nMin:Number, nMax:Number):int {
                var nRandom:int = Math.floor(Math.random() * (nMax-nMin+1))+nMin;
                return nRandom;
            //}
            scene.addChild( cube );
            
            // タイマー開始
            var timer:Timer = new Timer(50, 20);
            timer.start();
            timer.addEventListener("timer", function(event:Event):void {
                var ratio:Number = timer.currentCount / timer.repeatCount;
                cube.alpha = 1 - ratio;
                cube.scaleX = 20 * ratio;
                cube.scaleY = 20 * ratio;
                cube.rotationX = kakudo * 180 * ratio;
            });
            
            //timer.addEventListener("timerComplete", function(event:Event):void {
            //    scene.removeChild(cube);
            //});
       }
        }
    }
}