Native3D
♥0 |
Line 37 |
Modified 2011-01-14 00:31:43 |
MIT License
archived:2017-03-20 07:46:00
ActionScript3 source code
/**
* Copyright fakestar0826 ( http://wonderfl.net/user/fakestar0826 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/htQp
*/
package {
import flash.geom.Point;
import flash.events.Event;
import flash.display.Shape;
import flash.display.Sprite;
[SWF(backgroundColor = 0xCCFFCC)]
public class FlashTest extends Sprite {
private var _shape:Shape;
private var _n:Number = 0;
public function FlashTest() {
// write as3 code here..
//消失点の設定
root.transform.perspectiveProjection.projectionCenter = new Point(stage.stageWidth / 2, stage.stageHeight / 2);
_shape = new Shape();
_shape.graphics.beginFill(0xFF0000);
_shape.graphics.drawRect(-100, -100, 200, 200);
_shape.x = stage.stageWidth / 2;
_shape.y = stage.stageHeight / 2;
addChild(_shape);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
stage.addEventListener(Event.RESIZE, onResize);
}
private function onEnterFrame(e:Event):void
{
//Y軸を中心とした回転
//_shape.rotationY += 2;
_shape.x = mouseX;
_shape.y = mouseY;
_shape.z = 10000 + Math.sin(_n += 0.1) * 10000;
}
/**
* リサイズ処理。wonderflでは意味ないかな。
*/
private function onResize(e:Event):void
{
root.transform.perspectiveProjection.projectionCenter = new Point(stage.stageWidth / 2, stage.stageHeight / 2);
if(_shape != null)
{
_shape.x = stage.stageWidth / 2;
_shape.y = stage.stageHeight / 2;
}
}
}
}