flash on 2013-7-22
♥0 |
Line 42 |
Modified 2013-07-23 14:45:53 |
MIT License
archived:2017-03-20 15:53:16
ActionScript3 source code
/**
* Copyright wwbeyondww1 ( http://wonderfl.net/user/wwbeyondww1 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/hcCA
*/
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.filters.BitmapFilter;
import flash.filters.BitmapFilterQuality;
import flash.filters.GlowFilter;
public class GlowFilterExample extends Sprite {
private var bgColor:uint = 0xffffff;
private var size:uint = 10;
private var offset:uint = 50;
public function GlowFilterExample() {
//draw the rectangle using the draw() function below
draw();
//assign the values from getBitmapFilter function below
//to a BitmapFilter object "glowFilter"
var glowFilter:BitmapFilter = getBitmapFilter();
var glowFilter2:GlowFilter=new GlowFilter(0xff0000,1,2,3,5,3,true,false);
//populate the filters property of the root display object with the array of values
//from the glowFilter object.
filters = [ glowFilter ];
}
private function getBitmapFilter():BitmapFilter {
var color:Number = 0x0000FF;
var alpha:Number = 1;
var blurX:Number = 5;
var blurY:Number = 3;
var strength:Number = 3;
var inner:Boolean = false;
var knockout:Boolean = false;
var quality:Number = BitmapFilterQuality.HIGH;
return new GlowFilter(color,
alpha,
blurX,
blurY,
strength,
quality,
inner,
knockout);
}
private function draw():void {
graphics.beginFill(bgColor);
graphics.drawRect(offset, offset, size, size);
graphics.endFill();
}
}
}