forked from: forked from: forked from: forked from: forked from: forked from: flash on 2009-11-1
forked from forked from: forked from: forked from: forked from: forked from: flash on 2009-11-1 (diff: 1)
マウスのまわりをラインがうねうねをdraw @author ibu4gin いろいろぱくってます Gradation クラス 使いました http://wonderfl.net/code/7ed2d650b9d513edf9a499fb704c19ecb7aa4694 スライダーで色かえたいけどおかしい? frocessing.color.ColorBlendが気になる なおった 配列の入れ替えがおかしかった! ColorHSVつかった!
ActionScript3 source code
/**
* Copyright aass ( http://wonderfl.net/user/aass )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/hWSb
*/
// forked from aass's forked from: forked from: forked from: forked from: forked from: flash on 2009-11-1
// forked from ibu4gin's forked from: forked from: forked from: forked from: flash on 2009-11-1
// forked from ibu4gin's forked from: forked from: forked from: flash on 2009-11-1
// forked from ibu4gin's forked from: forked from: flash on 2009-11-1
// forked from ibu4gin's forked from: flash on 2009-11-1
// forked from ibu4gin's flash on 2009-11-1
/*
マウスのまわりをラインがうねうねをdraw
@author ibu4gin
いろいろぱくってます
Gradation クラス 使いました
http://wonderfl.net/code/7ed2d650b9d513edf9a499fb704c19ecb7aa4694
スライダーで色かえたいけどおかしい?
frocessing.color.ColorBlendが気になる
なおった
配列の入れ替えがおかしかった!
ColorHSVつかった!
*/
package
{
import flash.display.Sprite;
import flash.display.Graphics;
import flash.display.Shape;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Point;
import flash.geom.Matrix;
import flash.geom.ColorTransform;
import flash.filters.ColorMatrixFilter;
import flash.filters.BlurFilter;
import frocessing.color.ColorHSV;
//import frocessing.color.ColorBlend;
import com.bit101.components.HUISlider;
public class line extends Sprite
{
private var pptArr :Array = [];
private var canvas :BitmapData;
private var bmp :Bitmap;
private var line_base :Sprite;
private var canvas_base:Sprite;
private var test_flg :Boolean = false;
private var S_W :Number;
private var S_H :Number;
private var blend_col :uint;
private var col_0 :uint = 0x3976AA;
private var col_465 :uint = 0x34AD83;
private var _ColorHSV :ColorHSV;
private var HUISlider_arr:Array = [];
private var col_bmp:Bitmap;
public function line():void
{
stage.frameRate = 60;
S_W = 465;
S_H = 465;
line_base = new Sprite();
canvas_base = addChild( new Sprite() ) as Sprite;
canvas = new BitmapData(S_W,S_H,true,0x00FFFFFF);//0x00
bmp = new Bitmap( canvas );
canvas_base.addChild( bmp );
for(var v:uint = 0; v < pptNUM; ++v)pptArr[v] = new PhyPo(S_W/2, S_H/2);
if(test_flg) addChild( line_base );
_ColorHSV = new ColorHSV(0,0.5,1.0,1.0 );
_Slider();
//blend_col = ColorBlend.add( 0x3976AA, 0xDAD903);
//blend_col = ColorBlend.blend( 0x3976AA, 0xDAD903, ColorBlend.HARDLIGHT );
//col_bmp = canvas_base.addChild( new Bitmap( new BitmapData(10,10,false,0xffffff) as BitmapData) ) as Bitmap;
addEventListener(Event.ENTER_FRAME, render)
}
// レンダリング
private function render(E:Event):void
{
Line_Loop();
if(!test_flg){
bmpDraw();
fadeStep();
}
}
// フィルターetc
private var mat :Matrix;
private var rota_num:Number;
private var po :Point = new Point();
private var BLURFil :BlurFilter = new BlurFilter(4,4,2);
//private var ColorTR :ColorTransform = new ColorTransform(Math.random()*0.4+0.6,Math.random()*0.4+0.6,Math.random()*0.4+0.6,1,0,0,0,0);
private var CoMatFil:ColorMatrixFilter = new ColorMatrixFilter([2, 0, 0, 0, -100, 0, 2, 0, 0, -100, 0, 0, 2, 0, -100,0, 0, 0, 1, 0]);
private var ColorTR :ColorTransform = new ColorTransform(100,100,100,100,0,0,0,0);
private function bmpDraw():void
{
canvas.draw(line_base, mat, null, BlendMode.ADD, null, true);
}
public function fadeStep():void
{
canvas.applyFilter(canvas, canvas.rect, po, BLURFil);
//canvas.applyFilter(canvas, canvas.rect, po, CoMatFil)
//canvas.colorTransform(canvas.rect, );
}
// ライン生成
private var KN :Number = 4;
private var tenPo_X :Number = 0;
private var tenPo_Y :Number = 0;
private var hankei :Number = 100;
private var angle :Number = 0;
private var yuragi_num:Number = 0;
private var my_byo :Number = 0;
//ラインのポイント数
private var pptNUM :int = 10;//10
private var mouseXX:Number;
private var mouseYY:Number;
private var h_flg:Boolean = true;
private function Line_Loop(E:Event = null):void
{
my_byo += 0.02;
yuragi_num = -5000 * Math.sin( my_byo * Math.PI * 2 * 0.1 );
yuragi_num = yuragi_num | 0;
angle += 0.00001 * yuragi_num;
if( hankei < 300 ){//400
hankei += 1;
}
mouseXX = mouseX-50;
mouseYY = mouseY+50;
//mouseXX = (S_W/2 -50);
//mouseYY = (S_H/2 +50);
tenPo_X = mouseXX + hankei * Math.cos( angle + Math.PI * 2 );
tenPo_Y = mouseYY + hankei * Math.sin( angle + Math.PI * 2 );
for(var v:uint =0; v < pptNUM; v++){
pptArr[v].Loop();
if(v == 0){
pptArr[v].SET_kasokudo( ( tenPo_X - pptArr[v].X) * (KN+15), ( tenPo_Y - pptArr[v].Y) * (KN+40) );//(KN+20)
}else{
pptArr[v].SET_kasokudo( ( pptArr[v-1].X - pptArr[v].X) * KN, ( pptArr[v-1].Y - pptArr[v].Y) * KN);//KN-4
}
}
//角度
var g:Number = Math.atan2( pptArr[1].Y - tenPo_Y, pptArr[1].X - tenPo_X) / 3.14 * 360;
_ColorHSV.h = g;
//ライン生成
line_base.graphics.clear();
line_base.graphics.lineStyle( 1 , _ColorHSV.value);
DrawCurve( pptArr, line_base);
var h_value:Number = _ColorHSV.h | 0;
h_value = (h_value ^ (h_value >> 31)) - (h_value >> 31);
HUISlider_arr[0].value = h_value;
}
private function DrawCurve( Arr:Array, SP:Sprite ):void
{
var num:int = Arr.length;
if(num >= 3){
SP.graphics.moveTo(Arr[1].X,Arr[1].Y);
for(var v:uint = 1; v <= num-3; v++){
SP.graphics.curveTo(Arr[v].X,Arr[v].Y,(Arr[v].X+Arr[v+1].X)/2,(Arr[v].Y+Arr[v+1].Y)/2);
}
SP.graphics.curveTo(Arr[num-2].X,Arr[num-2].Y,Arr[num-1].X,Arr[num-1].Y);
}
}//DrawCurve
private var name_arr:Array = ["h","s","v"];
private var num_arr:Array = [360,1,1];
private function _Slider():void
{
for(var n:int = 0; n < 3; n++ ){
HUISlider_arr[n] = new HUISlider( canvas_base, 10, 400+(n*20), name_arr[n], _onChangeRGB);
HUISlider_arr[n].minimum = 0;
HUISlider_arr[n].maximum = num_arr[n];
if(n==0){
HUISlider_arr[n].value = _ColorHSV.h;
}else if(n==1){
HUISlider_arr[n].value = _ColorHSV.s;
}else{
HUISlider_arr[n].value = _ColorHSV.v;
}
}
}
private function _onChangeRGB(E:Event):void
{
var st:String = E.target.label;
var NUM:int;
st == "h" ? NUM = 0 : st == "s" ? NUM = 1 : NUM = 2;
if(NUM == 0)HUISlider_arr[NUM].value = HUISlider_arr[NUM].value | 0;
NUM == 0 ? _ColorHSV.h = HUISlider_arr[NUM].value :
NUM == 1 ? _ColorHSV.s = HUISlider_arr[NUM].value :
_ColorHSV.v = HUISlider_arr[NUM].value ;
}
}//class
}//package
////////////////////////////////
class PhyPo
{
public var X:Number, Y:Number;
private var vX:Number, vY:Number;
private var aX:Number, aY:Number;
private var B:Number;
private var t:Number = 0.02;
public function set _t( value:Number ):void{ _t = value; }
private var add_t:Number = 0.5;
public function set _add_t( value:Number ):void{ _add_t = value; }
public function PhyPo(XX:Number = 0, YY:Number = 0):void
{
X = XX;
Y = YY;
B = 0.9;
vX = 0;
vY = 0;
aX = 0;
aY = 0;
}
public function Loop():void
{
var XXX:Number = vX *t + add_t * aX * t * t;
var YYY:Number = vY *t + add_t * aY * t * t;
X += XXX;
Y += YYY;
X += vX *t + add_t * aX * t * t;
Y += vY *t + add_t * aY * t * t;
vX += aX * t;
vY += aY * t;
vX *= B;
vY *= B;
aX = 0;
aY = 0;
}//
public function SET_kasokudo(aaX:Number = 0,aaY:Number = 0):void
{
aX += aaX;
aY += aaY;
}
}
